Dummy :: FFR Batch Submission
Sept/Oct 2020
PublicEvents
Rejected
Simfile Folder Name
Dummy (Ultimate Mike7)
Note Count
1001
Chart Length
2:28
Average NPS
6.8813
Estimated Difficulty
53.68
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 0
4 - 13
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
7 - 21.00 nps
0.5 Seconds
10 - 20.00 nps
1 Second
16 - 16.00 nps
2 Seconds
25 - 12.50 nps
5 Seconds
52 - 10.40 nps
10 Seconds
90 - 9.00 nps
30 Seconds
252 - 8.40 nps
1 Minute
468 - 7.80 nps
Color Count
Largest Note Gaps
0.57s0.57s0.57s0.57s0.53s0.53s0.5s0.5s
Posted at 7:46am on October 21st, 2020
The most recent iteration/edit of this file is currently being judged while the batch is still open.
Posted at 7:56am on December 3rd, 2020
Dummy (Ultimate Mike7) [5.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:03.175] Should be something here meaningfully different in contrast to earlier patterns at 00:01.255 to distinguish Pitch Relevance. 12-34 works, so does 13-24. Just, y’know, something.
-[00:05.814] PR doesn’t line up at all for this 1234 roll. Should be something like 2413, and have the 24th swing follow suit.
-[00:24.615] Ghost 24th. Should be removed.
-[00:25.815] Also a Ghost 12th note. Also, check PR for the following 24th. Does not share the same column as the previous 12th.
-[00:30.775] Confusing given I was expecting a jump here, but makes sense holding back for more instruments coming in later within this section.
-[00:46.855 etc.] These 8ths should match with 00:49.495.
-[00:56.615] Unsure exactly why this 24th gets preferential treatment compared to other 24ths, like 00:56.135. I get the feel that you’re following vocal 90% of the time here, in which case this isn’t a vocal, and there are other 24ths that aren’t being utilized.
-There’s a lot of other inconsistency issues between ghost notes, jumps that are singles elsewhere, layering inconsistencies, and a large amount of PR issues. The second half of the file is mostly harboring these same issues in a general aspect, and needs a massive cleanup before going in-game.