MAXX Nintendo :: FFR Batch Submission
mi40 - MAXX Nintendo - DJ Tepples [6 / 10]
100+ Difficulty Batch
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http://www.flashflashrevolution.com/vbz/showthread.php?t=140821
Song Title: MAXX Nintendo
Song Author: DJ Tepples
Step Author: mi40

Permissions: Blanket

Simfile Folder Name

MAXX Nintendo (mi40)

Note Count

1642

Chart Length

1:41

Average NPS

16.8641

Estimated Difficulty

101.48

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 28

Framers

0 - 0 1 - 0 2 - 31 3 - 284 4 - 73

Jumps

x 296

Hands

x 121

Quads

x 1

Color Jumps

x 0

Color Hands

x 5

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
15 - 30.00 nps 1 Second
28 - 28.00 nps 2 Seconds
50 - 25.00 nps 5 Seconds
118 - 23.60 nps 10 Seconds
230 - 23.00 nps 30 Seconds
628 - 20.93 nps 1 Minute
1092 - 18.20 nps

Color Count

x 805 (49.03%)
x 569 (34.65%)
x 0 (0%)
x 256 (15.59%)
x 0 (0%)
x 12 (0.73%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

3.43s0.93s0.4s0.4s0.33s0.33s0.33s0.33s
35
28
21
14
7

TC_Halogen - 6/10
- offset looks good
- 6.860: missing jump
- 12.960: makes sense with the layering scheme, but should probably be reduced, this is a bit too much
- 13.660 to 16.060: for this first instance of the melody, your minijacks for the bass don’t quite line up with the bassline, specifically on the first column (the second instance from 16.860 to 20.060 looks -much- more correct)
- 32.160: similar deal, would probably reduce this as well
- 1:05.772 to 1:17.772: structure feels a little inconsistent to me here given that you don’t immediately give full attention to the melody -- you have these repetitions in jack patterns that don’t necessarily correspond to any specific accents consistent; the concept is there, but the execution doesn’t quite hit the mark for me
- 1:30.522/etc: these 32nd bursts don’t belong (not only here, but in general) -- you’d want to have them after the 8th note, probably just as a three note 16th burst
- conceptually, this file’s not bad at all; unfortunately, I do think it suffers a bit from difficulty cliffs and valleys as a result of the triple jack usage that happens throughout and there’s a bit of a difficulty disparity between the extended 300 BPM streams/light JS and everything outside of that

Wiosna - 6/10
6.860 - missing jump
12.960 - a bit too spiky, you might have to nerf this
1:16.178 - should be on [34]
1:16.272 to 1:16.459/etc - these should be 3-note jumpjacks, not 1:16.366 to 1:16.553
1:17.116 - you should probably break up this anchor since it's 160bpm 16ths
1:29.272 - these 32nd bursts are a bit awkward to hit, would suggest using 16ths instead.

Very little to actually talk about this chart because the chart is so simple in structure. I personally don’t think that this is acceptable at the moment because there’s a lot of underlayering in the first half, and that’s a pretty large portion of the chart. I think the stream patterns are pretty cool, and the speedup is good. I really feel as if you could place a lot more 16th bursts in the chart because the first half is entirely filler as is.

In general, I think you can place 4-note 16th bursts at:
- 2.460, 2.760, 4.060, 4.360, and other similar sounds
- 1:17.772, 1:18.053, etc.

3-note 16th bursts at:
- 13.860, 14.160, 14.360 (this would be 4 notes), 14.660, 14.960, 15.160 (4 notes), etc.

Other than that I think there are a few small spikes and some rhythmic errors that has to be ironed out. I don't really feel too comfortable giving this a CQ because a chart like this should be more or less have no major errors I feel, but I definitely think that this has some good potential as a simple chordjack+stream chart.