MAXX Nintendo :: FFR Batch Submission
mi40 -
MAXX Nintendo -
DJ Tepples [6 / 10]
100+ Difficulty Batch
PublicTokenPurchasedSecretEvents
Rejected
Simfile Folder Name
MAXX Nintendo (mi40)
Note Count
1642
Chart Length
1:41
Average NPS
16.8641
Estimated Difficulty
101.48
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 31
3 - 284
4 - 73
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
12 - 36.00 nps
0.5 Seconds
15 - 30.00 nps
1 Second
28 - 28.00 nps
2 Seconds
50 - 25.00 nps
5 Seconds
118 - 23.60 nps
10 Seconds
230 - 23.00 nps
30 Seconds
628 - 20.93 nps
1 Minute
1092 - 18.20 nps
Color Count
Largest Note Gaps
3.43s0.93s0.4s0.4s0.33s0.33s0.33s0.33s
Posted at 9:41pm on June 22nd, 2021
TC_Halogen - 6/10
- offset looks good
- 6.860: missing jump
- 12.960: makes sense with the layering scheme, but should probably be reduced, this is a bit too much
- 13.660 to 16.060: for this first instance of the melody, your minijacks for the bass don’t quite line up with the bassline, specifically on the first column (the second instance from 16.860 to 20.060 looks -much- more correct)
- 32.160: similar deal, would probably reduce this as well
- 1:05.772 to 1:17.772: structure feels a little inconsistent to me here given that you don’t immediately give full attention to the melody -- you have these repetitions in jack patterns that don’t necessarily correspond to any specific accents consistent; the concept is there, but the execution doesn’t quite hit the mark for me
- 1:30.522/etc: these 32nd bursts don’t belong (not only here, but in general) -- you’d want to have them after the 8th note, probably just as a three note 16th burst
- conceptually, this file’s not bad at all; unfortunately, I do think it suffers a bit from difficulty cliffs and valleys as a result of the triple jack usage that happens throughout and there’s a bit of a difficulty disparity between the extended 300 BPM streams/light JS and everything outside of that
Posted at 9:42pm on June 22nd, 2021
Wiosna - 6/10
6.860 - missing jump
12.960 - a bit too spiky, you might have to nerf this
1:16.178 - should be on [34]
1:16.272 to 1:16.459/etc - these should be 3-note jumpjacks, not 1:16.366 to 1:16.553
1:17.116 - you should probably break up this anchor since it's 160bpm 16ths
1:29.272 - these 32nd bursts are a bit awkward to hit, would suggest using 16ths instead.
Very little to actually talk about this chart because the chart is so simple in structure. I personally don’t think that this is acceptable at the moment because there’s a lot of underlayering in the first half, and that’s a pretty large portion of the chart. I think the stream patterns are pretty cool, and the speedup is good. I really feel as if you could place a lot more 16th bursts in the chart because the first half is entirely filler as is.
In general, I think you can place 4-note 16th bursts at:
- 2.460, 2.760, 4.060, 4.360, and other similar sounds
- 1:17.772, 1:18.053, etc.
3-note 16th bursts at:
- 13.860, 14.160, 14.360 (this would be 4 notes), 14.660, 14.960, 15.160 (4 notes), etc.
Other than that I think there are a few small spikes and some rhythmic errors that has to be ironed out. I don't really feel too comfortable giving this a CQ because a chart like this should be more or less have no major errors I feel, but I definitely think that this has some good potential as a simple chordjack+stream chart.