Live at the Sandopolis :: FFR Batch Submission
Psychotik - Live at the Sandopolis - BrainCells [5 / 10]
Sept/Oct 2020
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Rejected
http://www.flashflashrevolution.com/vbz/showpost.php?p=4273001&postcount=2
BraindCells blanket perms.
Classic Sonic metal arrangement.

Frame fixes needed:
#49 and 109 moved up a frame. Chart converted a lot nicer than I thought it would considering the flams and ending.

Simfile Folder Name

Live at the Sandopolis (Psychotik)

Note Count

1756

Chart Length

3:07

Average NPS

9.7231

Estimated Difficulty

75.7

First Note

0:06

Ending Note Delay

0:01

Hand Bias

x -10

Framers

0 - 0 1 - 0 2 - 0 3 - 55 4 - 50

Jumps

x 359

Hands

x 35

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
7 - 21.00 nps 0.5 Seconds
11 - 22.00 nps 1 Second
19 - 19.00 nps 2 Seconds
35 - 17.50 nps 5 Seconds
82 - 16.40 nps 10 Seconds
149 - 14.90 nps 30 Seconds
409 - 13.63 nps 1 Minute
737 - 12.28 nps

Color Count

x 644 (36.67%)
x 452 (25.74%)
x 46 (2.62%)
x 422 (24.03%)
x 60 (3.42%)
x 104 (5.92%)
x 25 (1.42%)
x 3 (0.17%)
x 0 (0%)

Largest Note Gaps

3.93s1.3s0.87s0.87s0.83s0.83s0.7s0.5s
35
28
21
14
7

Live at the Sandopolis
----------------------
- Sync, perms, metadata good.

- 3.543, 3.758: Can see why you would have these as jumps, but this is technically inconsistent: you drop these jumps immediately afterward, e.g. 5.257 & 5.472.
- 4.007, 4.865, etc.: These should all be 32nds. This happens through the whole chart.
- 9.150: Recommend swapping columns of this and the 8th; there's not really any reason for this to lie on the same column as the two previous 8ths, and the next 8th is actually lower than the one just before this
- 12.757: Lower than the previous note, and creates an unnecessary and unjustified anchor on column 2. Suggest moving to [1].
- 14.043-16.829: PR is sloppy in this section. 14.043 is basically just an anchored [14] trill, which is very strange for the sound, 15.757 is lower than the next, the 24th pattern flows the wrong way, etc.
- 18.114: Suggest moving to column 1; this is actually lower than 20.257
- 20.472: Higher than the next note.
- 23.739: Missing flam. Included at 91.899, 133.042.
- 34.721: Missing note, see 27.864, 31.293.
- 36.579: Recommend swapping columns of this and the 16th; forces a weird awkward jack on column 1 as is, without much justification.
- 36.971: You follow this with flams later, e.g. at 64.400. Make it consistent.
- 38.043: Should be broken off the 8th anchor.
- 40.829: Percussion matches up with 39.971; recommend moving to column 4.
- 51.329: No jump here, but one at 50.043?
- 57.757: These are 32nds, not 24ths.
- 60.168: Missing 32nd; see 56.739
- 64.186: Why the minijack here?
- 81.308: There should be 5 notes here, not 6, and they should end ~81.768.
- 84.918: The sync is weird here from your colour gimmick beforehand; the beat and the jump should both be at 84.983
- 85.542, 86.185, 92.399, etc: Ghost notes
- 86.613: Should be on the next 32nd
- 87.792: Could have a guitar flam here
- 88.006: There's a bit more intricacy to the rhythm here. The guitar actually falls on the next 32nd, but the hi-hat is soft enough that you might not want to do a flam for it, which is a little tricky. In any case, I'd recommend moving the jump at 88.221 onto the next 16th since that's where the next guitar note lands and there's not really anything else at .221 that would mandate a jump.
- 93.435: Missing 24th
- 96.363: Reversed PR
- 101.721: Why a jump here?
- 103.221: Break up this 8th anchor for PR
- 104.828: Another anchor where you could follow PR more closely.
- 108.363: Reversed PR
- 116.935: 3-note trill for guitar here
- 119.006: Should be on the next 32nd, not the 12th (i.e. at 119.024)--there's also a guitar note at 119.453 so you might convert that jump to a flam
- 121.542: Missing note
- 121.792: why is this here?
- 127.221: Big 8th anchor on column 1 here, break it up
- 139.435: Your 32nd usage is inconsistent in this section. In your current structure this should be 32nds straight through to 140.292. I can understand reducing it to moderate difficulty, but the ones you omit feel arbitrary.
- 147.792: This is actually a pretty cute layering choice, nice job
- 148.435: Missing jump
- 161.292: Not really sure what a lot of these 24ths are going to. A lot of them are reasonable approximations, but sometimes it really just sounds like 16ths, e.g. (the two notes around) 161.399, 161.721, 162.899.
- 163.756, 163.971, etc.: There were opportunities for these polys earlier in the chart, but you didn't take them there; not sure why you're doing it now once everything's already harder due to the consistent 24ths. Either remove them or follow them earlier as well.
- 180.899: This is the same sound as the minijack at 180.578--it only changes later at 181.113. (181.328 is actually also the same as this if you want to do some rearranging and move it all onto column 4.)
- 182.721: I really don't like this Eternal Drain-style "fuck you" end jack. It's the only one in the whole chart, and it appears with no warning right at the very end, which is 3 whole minutes in btw. It's not an absolutely mandatory change since it's just 140, but you won't be doing yourself any favours in terms of replayability/general opinion by keeping it in.

- The ending is a bit spiky. It works outside of the aforementioned end jack, but given that the chart picks up so much in speed near the end you could balance the difficulty a little more by making some earlier patterns a bit spicier; 23.525 could be a minitrill, for instance. You're also pretty light with layering in the earlier parts of the file, so you could pump that up too, but that might be a bit more suited to an [Oni] than an update.
- This is kind of an interesting one; you pretty much nailed the fun factor, but the chart is absolutely riddled with technical errors. The song choice is nice and the chart is still fun, though; very much looking forward to seeing this get polished up and make its way in game. [5/10]