Prayer of the Refugee :: FFR Batch Submission
storn42 - Prayer of the Refugee - Rise Against [8 / 10]
Sept/Oct 2020
PublicPurchasedSecretEvents
Released
http://www.flashflashrevolution.com/vbz/showpost.php?p=4273002&postcount=3

Simfile Folder Name

Prayer of the Refugee (Storn42)

Note Count

1270

Chart Length

2:26

Average NPS

8.8502

Estimated Difficulty

69.36

First Note

0:03

Ending Note Delay

0:03

Hand Bias

x -44

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 152

Jumps

x 210

Hands

x 102

Quads

x 8

Color Jumps

x 21

Color Hands

x 25

Color Quads

x 8

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
10 - 20.00 nps 1 Second
19 - 19.00 nps 2 Seconds
31 - 15.50 nps 5 Seconds
70 - 14.00 nps 10 Seconds
136 - 13.60 nps 30 Seconds
367 - 12.23 nps 1 Minute
590 - 9.83 nps

Color Count

x 686 (54.02%)
x 327 (25.75%)
x 4 (0.31%)
x 116 (9.13%)
x 2 (0.16%)
x 4 (0.31%)
x 26 (2.05%)
x 19 (1.5%)
x 86 (6.77%)

Largest Note Gaps

3.1s2.27s0.6s0.6s0.6s0.6s0.6s0.6s
35
28
21
14
7

12.765 sure you don't want to flam this too? :-)
18.532 not too sure about this 5-jack boss, the flammed snares are distinctly different in sounds from the kicks. sounds more like A[B+C]A[B+C]A to me
Bold layering choice doubling down on the guitar in the next part, I like it.
31.667 hot damn starting from this part this is EXCELLENT. Lots of rock songs on ffr completely disregard the vocals even when it's the leading instrument. This gives it all the credit it deserves. The minijacks to the successive kicks are the perfect accompaniment.
39.024 lol
39.330-483 why is this (and 39.942-40.095) connected to the previous minijack?
same stuff in next part
51.039 why this a jump?
51.575 fine, but ew
53.718 56.167 etc. considering how significant this sound is, should be a jump (or even a hand) imo
61.065 ^ but even moreso with the added voice collision
73.309 75.758 etc. same as the note for 53.718 56.167 etc. but I guess more debatable since these don't have a cymbal crash
92.301 :puppydog eyes: jump.....?
96.296 I didn't mention this earlier (when it happened in the intro), but you could consider for here and there, limiting these arrows to only the left columns (11 and 22) given the hard panning to the left channel that these parts entail. By no means necessary of course, just a thought
119.399 ok this stuff is happening again, and thinking about it, I'm guessing it's for climax theory? It actually sort of works on a 1x playthrough (this note added afterwards). So, feel free to ignore the earlier suggestion to move the minijacks off in that case.
123.391 very nice subtle increase in intensity by connecting this to make a 4-jack instead of 3-jack when the cymbal comes in
125.827 unfortunately in this part the color theory comes apart a bit for me. Portions like these are peak difficulty relative to the rest of the chart, and mixing in the full color theory here is probably going to annoy some lower-leveled players. Not a huge fan of how this plays out...at minimum I think you could remove one arrow from the pseudo quads on the 4ths.
130.429 yeah this may be a bit too much too.
Same for the next section, patterning is very nice however. In my playthrough, this last section starting at 131.644 felt noticeably more difficult than the rest, AND the fact that it’s color-fucked doesn’t do it any favors. It’s reminiscent of that part in trap funk and not really in a good way :|

Overall though because this is a really solid file, it’s good enough to get in as is. Just some small suggestions to additionally layer and accent very prominent sounds in earlier parts of the file in order. But might be worth a serious re-look about whether the coloring at the end, while aesthetic in the editor, is really what you want for players to experience - a topic for your personal judgement here, since file is really fun outside of that for me as is.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1262 => 1272
AVG NPS changed: 8.79443 => 8.86411
Hand Bias changed: -40 => -46

12.765 sure you don't want to flam this too? :-)

18.532 not too sure about this 5-jack boss, the flammed snares are distinctly different in sounds from the kicks. sounds more like A[B+C]A[B+C]A to me
- the jacks here are for the guitar, like i've been following since note one

39.330-483 why is this (and 39.942-40.095) connected to the previous minijack?
119.399 ok this stuff is happening again, and thinking about it, I'm guessing it's for climax theory? It actually sort of works on a 1x playthrough (this note added afterwards). So, feel free to ignore the earlier suggestion to move the minijacks off in that case.
- this is for the guitar. it does get cut off a little by the 16th stream though. much more obvious at a place like 48.820

51.039 why this a jump?
53.718 56.167 etc. considering how significant this sound is, should be a jump (or even a hand) imo
61.065 ^ but even moreso with the added voice collision
73.309 75.758 etc. same as the note for 53.718 56.167 etc. but I guess more debatable since these don't have a cymbal crash
- yea, these should be jumps. I'm going to leave the solo without the jumps since there really isn't a difference between the jack and the last note, and it just doesn't pop as much.

92.301 :puppydog eyes: jump.....?
- honestly it probably should be a jump and it would make sense, but it just doesn't feel right.

96.296 I didn't mention this earlier (when it happened in the intro), but you could consider for here and there, limiting these arrows to only the left columns (11 and 22) given the hard panning to the left channel that these parts entail. By no means necessary of course, just a thought
- this is something i initially considered but its just a bit too limiting. For example it limits the PR opportunity of descending notes from 1:39.293 to 1:41.031 i will always jump at an oppertunity to do this when it pops up (which happens a surprising amount), but this doesn't seem like the time.

123.391 very nice subtle increase in intensity by connecting this to make a 4-jack instead of 3-jack when the cymbal comes in
- honestly its just cus the guitar strums an extra time there lmao

125.827 unfortunately in this part the color theory comes apart a bit for me. Portions like these are peak difficulty relative to the rest of the chart, and mixing in the full color theory here is probably going to annoy some lower-leveled players. Not a huge fan of how this plays out...at minimum I think you could remove one arrow from the pseudo quads on the 4ths.
130.429 yeah this may be a bit too much too.
Same for the next section, patterning is very nice however. In my playthrough, this last section starting at 131.644 felt noticeably more difficult than the rest, AND the fact that it’s color-fucked doesn’t do it any favors. It’s reminiscent of that part in trap funk and not really in a good way :|
- I wasn't whether or not it was too much. logically the colors themselves make sense but i wasn't sure about the difficulty. I can play and read it perfectly fine so its a bit hard to judge. I think the best solution would be to just get rid of the cyan coloring.

0 framers? what 0 framers

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1272 => 1270
AVG NPS changed: 8.86411 => 8.85017
Hand Bias changed: -46 => -44