Critical Error :: FFR Batch Submission
Pizza69 - Critical Error - The Algorithm [7.75 / 10]
100+ Difficulty Batch
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Released
http://www.flashflashrevolution.com/vbz/showpost.php?p=4740599&postcount=235
jac

Simfile Folder Name

Critical Error (Pizza69)

Note Count

3206

Chart Length

3:41

Average NPS

14.7154

Estimated Difficulty

103.22

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -112

Framers

0 - 0 1 - 0 2 - 132 3 - 435 4 - 372

Jumps

x 812

Hands

x 173

Quads

x 1

Color Jumps

x 32

Color Hands

x 21

Color Quads

x 0

Most notes in:

1/3 of a Second
14 - 42.00 nps 0.5 Seconds
17 - 34.00 nps 1 Second
28 - 28.00 nps 2 Seconds
51 - 25.50 nps 5 Seconds
118 - 23.60 nps 10 Seconds
226 - 22.60 nps 30 Seconds
644 - 21.47 nps 1 Minute
1189 - 19.82 nps

Color Count

x 985 (30.72%)
x 625 (19.49%)
x 326 (10.17%)
x 556 (17.34%)
x 132 (4.12%)
x 247 (7.7%)
x 92 (2.87%)
x 137 (4.27%)
x 106 (3.31%)

Largest Note Gaps

2.63s2.07s0.93s0.93s0.73s0.53s0.53s0.53s
35
28
21
14
7

TC_Halogen - 8/10
- offset is good
- 15.759: missing note
- holy fuck this chart is mean
- 2:52.687 to 2:56.302: not a fan of how the 32nds are utilized here, since you’re mixing 32nds for much more prominent kicks with 32nds that are for some much harder to discern sounds -- also, this trill is a little rough given how far into the chart is
- 3:02.808 to end: I think it might be worthwhile to set the BPM to 1.5x higher such that your 12ths become 8ths, as the kicks would then fall every beat and the chart gets a bit easier to read while being a bit more reflective of the percussive structure, as the synth is creating the polyrhythms over that percussion
- this chart doesn’t play, but honestly I do see it as fair overall

Wiosna - 7.5*/10
This chart is really solid. There are a lot of tasteful layering/patterning decisions here and there, and the patterns are very comfortable when they have to be (e.g. the 12th chordjack section with the 24th handstream). I liked the anchor use in the first 16th glut section, and there are a lot of nice ergonomic patterning decisions when snares are layered as well. The polyrhythm section at the end is silly but it works. The 24th handstream section is cool too.

You know why I'm CQing this though. Those jacks starting from 2:31.844 are stupid hard and need some heavy nerfing. If you make the anchors not 4-note length and on both hands it should be fine, so you have to reduce the layering of this section a tiny bit (e.g. consecutive snares as 3-2-3-2, e.g. [134][34][124][12]), along with other similar things. Not sure how you'll be nerfing the 64th wall though... but I'm sure you can do it.

No major complaints aside from that, though I personally would be to make the guitar bits at 41.030 minijacks instead of trills.

Updates:
- added missing note at 15.759, and a couple more to hi-hats in the intro which i apparently stopped following when the [23][23][12] patterns came in
- 2:31.844: followed april's suggested layering scheme, it's looking a lot more playable now lol. nerfs include the 64th wall and the trill AJ mentioned.
- 3:02.808 to end: this does look a lot nicer. done

for 41.030, i experimented with using minijacks there, but i prefer the feeling of the one lower note breaking the symmetry, so i kept it as trills.

for 2:52.687 to 2:56.302, i totally get where you're coming from but i feel like this section wouldn't be as climactic or have the same vibe if i only followed the kicks and stuff. (unless you think it's spiky?)

thanks for the reviews!!
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Note Count changed: 3221 => 3206
AVG NPS changed: 14.78427 => 14.71542
Hand Bias changed: -129 => -112