Adcar :: FFR Batch Submission
Pizza69 - Adcar - Terminal 11 [6.5 / 10]
100+ Difficulty Batch
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Simfile Folder Name

Adcar (Pizza69)

Note Count

2892

Chart Length

3:08

Average NPS

15.5959

Estimated Difficulty

101.25

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -6

Framers

0 - 0 1 - 5 2 - 48 3 - 187 4 - 411

Jumps

x 422

Hands

x 0

Quads

x 0

Color Jumps

x 41

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
16 - 32.00 nps 1 Second
27 - 27.00 nps 2 Seconds
49 - 24.50 nps 5 Seconds
114 - 22.80 nps 10 Seconds
215 - 21.50 nps 30 Seconds
604 - 20.13 nps 1 Minute
1154 - 19.23 nps

Color Count

x 912 (31.54%)
x 587 (20.3%)
x 560 (19.36%)
x 609 (21.06%)
x 105 (3.63%)
x 71 (2.46%)
x 25 (0.86%)
x 5 (0.17%)
x 18 (0.62%)

Largest Note Gaps

1.5s0.93s0.87s0.63s0.63s0.5s0.5s0.5s
35
28
21
14
7

TC_Halogen - 6.5/10
- offset is good
- bass representation in opening could be a little better
- not big on the opening minijacks; not because they’re inaccurate, but because the sounds they’re following are a bit more insignificant - they’re worth representing but not necessarily giving bigger accenting power
- 18.281: missing notes for a couple of sounds here that are similar to the chopped representation of them at 19.155
- 39.772: probably could add one more 192nd here for the buzz as well, since it’s clearly heard at 100% speed
- 40.887: this would be an ideal instance to use minijacks in a way that would be acceptable; adding jumps here feels a little heavy-handed
- a common issue with this chart is that bursts are verifiably accurate at lower speeds, but often go to sounds that are not all that powerful/audible at full speed, so the chart feels way overaggressive at times
- the introduction of 12ths into the chart makes your structures very messy as a result of layering in more jumps than needed; I’d argue that your layering should probably be a bit more tapered to really only capture those big sounds, as the structure very quickly gets very convoluted
- honestly, this chart does a good job in terms of paying close attention to rhythm and does have respectable layering -- the main issue it suffers from is trying to do too much compared to what the song offers

Wiosna - 6.5/10
32.332 - this burst is really hard given the lightness of the sound here
34.892 - can be a triple?
42.636 - burst isn't really hard, but it feels a touch much given that there's not much going on here
45.883 - this burst is really inaudible on 0.9-1.0, not sure if it should be there
47.444 - given the difficulty of the chart, you can afford to use [23] and [23][14] for the snares here
48.319 - same as 32.332, though i think this can be 24ths instead of 32nds
53.377 - this is one continuous sound, so i think a straight 20th burst might be better?
53.877/54.126 - not sure if these sounds really call for polyrhythms, emphasising just the bass kicks as doubles would probably work as is
55.937 - a bit too faint to be layered?
56.125 - missing double
1:03.591 - probably shouldn't be layered, not much of a sound going on here
1:04.118 to 1:04.867 - this is really really hard and i don't think that the layering here is particularly appropriate given that the underlying rhythm here is a 12th bass drum.

1:08.115 - not sure about layering polyrhythms here, i think layering just the 12th rhythm here is fine given the main underlying rhythm in this section
1:12.361 - pretty similar to 1:04.118, but i do have less reservations here since this is a 12/16th polyrhythm. would still focus on bass kicks more though but dealer's choice

I generally don't feel that the chart works holistically... while most of the chart follows the song pretty accurately on lower rates, the chart doesn't quite follow what a player would normally hear at a high enough rate. Additionally, the patterns feel _very_ slippery (very few anchors/wrist tension) because of the heavy use of polyrhythms, which really doesn't complement the general feel of some sections (especially the ones with 12th bass kicks) because players would be expecting something a lot blockier there. There are a few bursts (especially in the front end) that needed some toning down too.

I do think that the chart can be accepted, but there are a good number of sections that need some big structural changes. This is really ambitious though, and I think players would like it a lot if they get changed, so I think CQing this is fine.

Changes, roughly:
- removed the softer minijacks in the intro
- the ending repeated 3 times and went on way too long, so i cut the last repetition off
- significantly cleaned up polyrhythm usage
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MP3 Length changed: 3:18 => 3:10
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Note Count changed: 3068 => 2892
Chart Length changed: 3:16 => 3:08
AVG NPS changed: 15.86076 => 15.5959
Hand Bias changed: -8 => -6