Now THATS what I call Mashcore! :: FFR Batch Submission
gold stinger - Now THATS what I call Mashcore! - J-CORE SLiCER [5.75 / 10]
100+ Difficulty Batch
PublicTokenPurchasedSecretEvents
Rejected
Submitted with fixes based on rejection notes from Halogen located here: http://www.flashflashrevolution.com/vbz/showpost.php?p=4731238&postcount=1

We have blanket permissions for 'J-CORE SLi//CER'.

I made sure to dial back on repeated unnecessary stress to hands, cut back on jacks so they are no longer than minijacks, and other tomfuckery that originated from me being a humongous dick.

There's probably more obnoxious stuff in here that still needs tweaking, so let me know. What happens when I attempt stepping a 120 chart.

Simfile Folder Name

Now THATS what I call Mashcore! (gold stinger)

Note Count

5976

Chart Length

5:42

Average NPS

17.6301

Estimated Difficulty

115.75

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 24

Framers

0 - 0 1 - 69 2 - 206 3 - 1287 4 - 598

Jumps

x 1678

Hands

x 209

Quads

x 8

Color Jumps

x 99

Color Hands

x 14

Color Quads

x 0

Most notes in:

1/3 of a Second
15 - 45.00 nps 0.5 Seconds
20 - 40.00 nps 1 Second
35 - 35.00 nps 2 Seconds
58 - 29.00 nps 5 Seconds
129 - 25.80 nps 10 Seconds
243 - 24.30 nps 30 Seconds
673 - 22.43 nps 1 Minute
1322 - 22.03 nps

Color Count

x 2694 (45.08%)
x 1889 (31.61%)
x 97 (1.62%)
x 984 (16.47%)
x 55 (0.92%)
x 196 (3.28%)
x 37 (0.62%)
x 11 (0.18%)
x 13 (0.22%)

Largest Note Gaps

9.1s3s1.87s1.73s1.07s0.87s0.87s0.83s
35
28
21
14
7

TC_Halogen - 5.5/10
- offset is good
- intro could most certainly be better synced to the vocal samples
- 17.947: don’t particularly agree w/ the minijack
- 19.662: this is a better location for a minijack compared to 17.947 - single taps would do just fine given the fullness of the sound that comes afterward
- 22.876: either remove this note, or add note at 23.305 (they’re the same subtle hi-hat hit)
- 33.162: another instance where it feels a bit too heavy to use mini-jumpjacks, coming after an extremely abrasive buzz, this shouldn’t hold anywhere near as much weight
- 34.180: missing note for what you’re following with the minijacks just up ahead
- 34.930: if you’re going to actually follow the hi-hat with 16ths here, you’re missing a number of notes that should be included up ahead
- 37.340: this jump feels out of place given that everything around it is accompanied by actual instrumentation, whereas this is just a lone vocal
- 38.305: pretty glaring missing note here, even at 100% speed
- 39.162: given your earlier structure, a minijack would be appropriate here
- 39.965: this jump should be removed
- 42.162/42.483: a bit of a counter-intuitive sequencing in accents as the second set is less pronounced musically but is given stronger accenting power
- 45.001/etc: this jump doesn’t quite give you the best syncopation for accenting; you’d be better off having a jump at 44.894, 45.055 and 45.215 to actually hit the more notable parts within the melody
- 50.358: whatever is being followed here is barely audible
- 54.269: again, this is a bit overly stressful on the hands compared to what you’re accenting; if this were a bit more jarring, it might work
- 59.305: missing jump for the syncopation
- 1:03.751: add note (and remove note at 1:03.858)
- 1:09.912: should be 24ths instead of 32nds
- 1:14.037/1:14.144: missing notes? very glaring and it feels more erroneous given that this section of the chart seems to be accenting things barely present over noticeable percussion or brief melodic elements; seems to be a repeated thing
- as a whole, this chart doesn’t particularly provide a lot of accenting differentiation for jumps, they seem to be used haphazardly
- 1:19.830: why isn’t there a jump here?
- 1:30.697: missing note for percussion between these 4th/8ths; this happens throughout the chart at this point and I’m not going to continue to note them out; if there’s omissions intended for softer hits, that’s fine, but more glaring instances for a song of this style/chart of this difficulty should probably be picked up
- 1:32.412: not entirely sure why the burst is extended beyond the 4th in this case when there’s a very strong hit on the 4th
- 1:35.358/etc: also some pretty glaring hits with respect to missing melodic/sampling elements as well
- 2:01.019: while the minijack usage is understandable here, given the overall usage of minijacks throughout the chart, this is a pretty quiet sound to be giving credence to
- 2:10.769/2:11.090: similar situation here, where a more notably separated sound has separated notes but the quieter sound is given the minijack (and this case it’s also collided with a triple as well)
- 2:12.483: jump is out of place here given that the other jumps land on kicks and this one doesn’t; this and the next two notes don’t quite feel right structurally
- 2:17.197/etc: this sequence of minijacks is absolutely brutal
- 2:22.233: again, kinda rough with the minijack usage and the song intensity certainly doesn’t merit it
- 2:38.947/2:40.555: this is barely pronounced at 100% speed
- 3:14.626: ew
- 3:23.090: why is this so heavily emphasized?
- 3:44.197: ^
- honestly, there truly is a lot of the same and there’s not much to be said that wouldn’t be redundantly placed: as a summation -- you definitely need to put a bit more attention to your layering structures and accents, as the file is rather convoluted and has numerous patterns that are far from ergonomic, a major problem given the tempo in question
- in general, at this tempo, the minijack usage needs to be used more sparingly and even when it is utilized, it needs to be done so in a way that doesn’t add extreme stress to a particular hand, as 280 BPM one-hand stressing will be felt almost immediately when doing sequences that involve longer strings of consecutive notes on a single hand

Wiosna - 6/10
18.805 - can't hear a 16th here, there should be a double here though
23.840 - i don't think an anchor connected to the 16th rhythm before it makes sense here, they should be separated
30.697 - don't really hear the 16ths here
36.697 - could definitely go for a more 2h trilly dense jumpstream here instead, i don't think having a straight up rolly dense JS works here
37.287 - can't hear the 16th
39.965 - while there's a sound here that would justify a double, i don't think it's loud enough to justify placing a double here
43.019 - ^
43.555 - should be a triple
45.055/etc. - this should be a double instead of the 16th
45.912 - this should be a triple, note before it should be a single
46.662 - should be a triple
46.983 - ^
54.483 - should be a single
57.751 - ^
58.876 - the buzzes here i think work better as sets of 3 32nds rather than 4, this feels pretty homogeneous
1:12.055 - don't really hear the 16ths here
1:14.997 - ^
1:18.590 - timbre doesn't quite fit to justify a double
1:18.965 - missing 16th
1:19.180 - ghost 16th?
1:20.144 - ^
1:29.037 - technically missing note here because of the buzz
1:38.636 - ghost 16ths?
1:43.394 - ghost 16th
1:44.733 - not sure if this should be a double given the sound’s timbre
1:48.322 - ghost 16th
1:50.465/1:50.572 - ^
2:08.947 - probably shouldn’t be a minijumpjack, the 16th isn’t very pronounced
2:10.447 - missing note

Not really willing to write any more notes for this because overall I feel that the chart drags a lot and there are a lot of small technical errors littered throughout the chart. I don’t think that there’s any pattern in the chart that ruins the chart by itself (other than the length); it’s more of a death through a thousand cuts thing because there are a lot of errors listed in the first 2 minutes (and there are just as many if not more in the next 3.5). The nail in the coffin for me is the song’s length… I really wouldn’t want to play this in-game because it’s such a slog to play through. It really needs a cut.