Mondo Brutale :: FFR Batch Submission
choof -
Mondo Brutale -
Komprex [6.75 / 10]
100+ Difficulty Batch
Released
Simfile Folder Name
Mondo Brutale (choof)
Note Count
2123
Chart Length
2:27
Average NPS
16.2848
Estimated Difficulty
112.38
First Note
0:16
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 32
3 - 638
4 - 346
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
14 - 42.00 nps
0.5 Seconds
20 - 40.00 nps
1 Second
37 - 37.00 nps
2 Seconds
69 - 34.50 nps
5 Seconds
162 - 32.40 nps
10 Seconds
304 - 30.40 nps
30 Seconds
745 - 24.83 nps
1 Minute
1118 - 18.63 nps
Color Count
Largest Note Gaps
6.93s3.67s3.03s1.73s1.73s1s0.87s0.87s
Posted at 9:43pm on June 22nd, 2021
TC_Halogen - 7/10
- offset is good
- mondo when
- be mindful of your pattern distribution and do your best to avoid unnecessary anchoring as this song is quite fast and the density is pretty rough
- 2:10.359: don’t think we should be doing this at 277.5 BPM, especially at the end of the song
- the last time this file was submitted, i was extremely apprehensive of accepting it not on the basis of quality but rather playability; the community has more than caught up with the ability to play stuff like this, and I see no egregious issues to cause this to be rejected
- I feel like the pattern difficulty with respect to the dense jumpstreams (note: not the split-handed bursts/connected 16th jumps) can be increased a little bit - this song really feels just like one big roll, to be honest
Posted at 9:43pm on June 22nd, 2021
Wiosna - 6.5/10
27.705 - not really a fan of these patterns because i think they feel too smooth to play. i would definitely go for more 2h trilly patterns instead of rolls because of the bass kicks being so hard-hitting and how they're normally associated with chordjacking or something similar.
34.408 - missing 16ths
34.624/etc. - personally would prefer more 2h trilly dense JS for bits like this but i guess this is fine as a base. I would really prefer it to be not, though
35.489/37.219/etc. - i feel that a more explicit 16th pattern would be better here, something like a one hand trill (e.g. [13]2[14]2[34]) would be better? something like what you did in 36.138.
1:07.332 - no need to force an anchor here for the player to feel out the jumptrill i think, plus a 3-note split jumptrill wouldn't be that egregious either
1:10.251 - same as 27.705
1:22.900 - this might be too much of a spike, the long anchor on 1 makes it really easy to split the [13] jumpjack right after
2:04.864 - this is definitely too much of a spike, probably good to make this one-hand trilly dense JS instead of split jumptrills to avoid 6-note one hand trills
2:10.359 - fucking OW
2:12.954 - same as 1:07.332
2:20.289 - i think you can use a 2h jumptrill instead because you used a split jumptrill right before it
I really like the structure of the chart, but I'm generally not a fan of the patterns used in general. I know that the dense jumpstreams and streams are intentionally rolly to make it contrast from some of the quadruple bass sections, but I don't think you need to make the patterns that generous to make the patterns that go to quadruple bass sections stand out a lot. I don’t think that this is something that players would enjoy to play much as is because of the rolly nature of the chart unfortunately.
Posted at 11:02pm on June 22nd, 2021
hhj
A new chart file was uploaded with the following changes:
----------
Note Count changed: 2136 => 32
Chart Length changed: 2:27 => 1:27
AVG NPS changed: 16.38456 => 0.64257
First Delay changed: 0:16 => 0:37
Hand Bias changed: -40 => 0
Posted at 11:03pm on June 22nd, 2021
let's try that without the reference difficulty shall we
A new chart file was uploaded with the following changes:
----------
Note Count changed: 32 => 2123
Chart Length changed: 1:27 => 2:27
AVG NPS changed: 0.64257 => 16.28484
First Delay changed: 0:37 => 0:16
Hand Bias changed: 0 => -35