LOLiCORE ELiTe! :: FFR Batch Submission
hi19hi19 -
LOLiCORE ELiTe! -
Reizoko Cj [8 / 10]
May/June 2020
PublicTokenEvents
Rejected
Simfile Folder Name
LOLiCORE ELiTe! (hi19hi19)
Note Count
4954
Chart Length
5:02
Average NPS
16.5649
Estimated Difficulty
112.61
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 17
2 - 129
3 - 1082
4 - 962
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
15 - 45.00 nps
0.5 Seconds
20 - 40.00 nps
1 Second
37 - 37.00 nps
2 Seconds
61 - 30.50 nps
5 Seconds
129 - 25.80 nps
10 Seconds
247 - 24.70 nps
30 Seconds
691 - 23.03 nps
1 Minute
1270 - 21.17 nps
Color Count
Largest Note Gaps
2.77s2.47s2s1s0.93s0.83s0.8s0.73s
Posted at 8:06pm on June 30th, 2020
Big thanks to Matthia for some very helpful notes
A new chart file was uploaded with the following changes:
----------
Note Count changed: 4951 => 4954
AVG NPS changed: 16.55484 => 16.56487
Hand Bias changed: 85 => 80
Posted at 8:18pm on June 30th, 2020
another smol fix
A new chart file was uploaded with the following changes:
----------
Hand Bias changed: 80 => 74
Posted at 1:45pm on October 18th, 2020
- offset is good
- 28.605: starting the sequence on UL after coming from R a 16th earlier is pretty nasty, might want to change the entry just a bit
- 35.874: missing triple?
- 37.028/37.374/etc: missing triples according to your structure? There’s a few others.
- 39.739: this is rude
- 40.259: this is even more rude, jesus
- 54.913: definitely not a good idea to have this at 260 BPM
- 1:02.297: you’ve got a nice little repeating percussion sequence here to reuse your previous [LD][UR][DR]
- 1:05.066: same deal with the repeating motif, could add a bit more flair
- 1:15.336: this burst/sequence is a bit much at 260; if you really want to have some pattern differentiation, you might want to requantize it to something slower
- 1:15.739: jump into triple at this speed, ouch
- 1:16.489: 260 OHTs? oof
- 1:29.297: given that a player is going to have to tense up pretty harshly to hit this burst, having a minijack after it is so cruel, aha
- 1:41.412: rough transition only by way of being as fast as the song is, players will basically have to do a [12][34][13][24][13][24] 16th jumptrill sequence, which is brutal at this speed
- 2:02.874: down-arrow anchor without any sort of repetition to highlight it?
- 2:04.836/2:05.066/2:05.528: missing jumps?
- 2:07.259: the first 5 notes of this burst occur within 75ms; given the overall sound and how it fits within the song, this motion is so unnecessarily abrasive
- 2:23.528: another opportunity for repeated 8th jumps
- 2:28.711: this last trailing note makes the pattern so much harder because this will almost certainly convert into a pseudo-triple out of a 32nd burst, not a good look
- 2:33.220/2:33.682: these jumps feel a bit out of place since we’ve got the Hall of the Mountain King melody returning here again, they just kinda exist in the section
- 2:36.913: conversely, this jump works fine because it lands on an emphasized kick along side of the melody, just as a contrast to the previous note
- 2:42.509: jump into triple again, eek
- 2:51.336: understand the concept, but this is a bit too much at this speed; you’d be better off having opposing jumps for the descending snares to reduce overall stress on each hand
- 2:52.951: another pattern that shows how pattern stress is important - if you change the third note to a [12] or [34], both hands get a 16th of tension removal, making it overall easy to execute; instead, you’ve got a OHT on one side, and a start of a OHT into a 16th minijack without interruption on the other
- 2:59.412: with regards to execution, this is basically a 32nd mini-jumptrill
- 3:05.412: this is essentially the same issue as 2:51.336
- 3:48.105: overly stressful right-handed pattern, could easily be avoided
- 4:04.951/etc: this is pretty nasty and honestly doesn’t need to be as bad as it is; the increase in layering with mini-jack avoidance will be dense enough to give plentiful accenting
- overall, this file’s not -bad-, but it needs a bit more restraint even given the intended purpose of being something extremely hard or potentially tournament-worthy; also, comb through the file and make sure that you’ve captured all of the percussion you want to, there were noticeably missing notes in the percussion, particularly in the latter half of the song
Posted at 3:26pm on October 18th, 2020
Yeah this file is pretty rough around the edges and definitely deserves CQ at best.
Thank you for taking a detailed look, I will go back and fix this up when I can.
Posted at 10:12am on February 8th, 2021
No updates made since CQ status, moving to rejected
Posted at 11:53pm on March 10th, 2021
Oh I literally forgot this was CQ'd
Rejected it is. My bad.
Posted at 7:47pm on July 5th, 2022
>overall, this file’s not -bad-, but it needs a bit more restraint even given the intended purpose of being something extremely hard or potentially tournament-worthy; also, comb through the file and make sure that you’ve captured all of the percussion you want to, there were noticeably missing notes in the percussion, particularly in the latter half of the song
>but it needs a bit more restraint even given the intended purpose of being something extremely hard or potentially tournament-worthy
>needs a bit more restraint
mfer we are living in the current year of D9
Posted at 6:54pm on August 23rd, 2022
Let me make it clear: this file was CQ'd for a reason and does not belong in the game in its current form. Do not release it.
Posted at 8:54pm on August 31st, 2022
Changed status per hi19hi19's comment above.