Heartbreak Furry Fandom :: FFR Batch Submission
hi19hi19 -
Heartbreak Furry Fandom -
Yuuyu [5 / 10]
May/June 2020
PublicEvents
Released
Simfile Folder Name
Heartbreak Furry Fandom (hi19hi19)
Note Count
6322
Chart Length
4:45
Average NPS
22.4184
Estimated Difficulty
127.89
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 787
3 - 1418
4 - 1340
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
16 - 48.00 nps
0.5 Seconds
24 - 48.00 nps
1 Second
39 - 39.00 nps
2 Seconds
73 - 36.50 nps
5 Seconds
173 - 34.60 nps
10 Seconds
325 - 32.50 nps
30 Seconds
933 - 31.10 nps
1 Minute
1480 - 24.67 nps
Color Count
Largest Note Gaps
5.17s0.93s0.63s0.63s0.4s0.33s0.33s0.33s
Posted at 12:12pm on October 11th, 2020
- offset is good
- there’s respectable detail in parts of the chart that I can appreciate, however…
- without question, the 360 BPM 12th/16th polyrhythmic streams are almost certainly not playable; given the tightness of 12th/16th polys and how they're usually approached/played at higher speeds (essentially, 32nd blips) -- you're demanding players to handle an approximation of 32nds that are legitimate, non-rolly bursts
- extended 360 BPM light JS is definitely closer to the realm of possibility, but turning it into trills at points is likely a no-go
- 360 16th streaming with constant 8th jumps with some of the patterns you have are a bit more of an issue, I think...
- some of the stuff outside of the ridiculous bits are kinda fun, although when working with burst sequences like 42.456, remember that these are in fact 64ths at 180, so the transition is… quite disgusting; additionally, walls are starting to get a little closer to vibro speed
- the 8th note jumpgluts are pretty ergonomic and aren’t overbearingly difficult to handle, so that's good
- sections like 51.756 would be a lot more playable with the streams intact if the jumps only captured the snares, as opposed to this double-accenting going on here
- the triple jacks on the other hand are a little much given that it’s 180 BPM 16ths
- 2:25.923 to 2:35.923: …
- there’s not much I really can say about this other than the fact that I feel it is way too hard to be played for a good majority of it; I legitimately believe there’s not a single player that can coherently play the entirety of this...