BPM=RT :: FFR Batch Submission
gold stinger - BPM=RT - t+pazolite [5.5 / 10]
May/June 2020
PublicTokenPurchasedSecretEvents
Rejected
Blanket permissions for t+pazolite.

This is a brutally hard file.

Simfile Folder Name

BPM=RT (gold stinger)

Note Count

2352

Chart Length

2:08

Average NPS

18.7361

Estimated Difficulty

111.12

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -18

Framers

0 - 0 1 - 6 2 - 155 3 - 471 4 - 651

Jumps

x 442

Hands

x 28

Quads

x 1

Color Jumps

x 144

Color Hands

x 11

Color Quads

x 0

Most notes in:

1/3 of a Second
16 - 48.00 nps 0.5 Seconds
22 - 44.00 nps 1 Second
39 - 39.00 nps 2 Seconds
68 - 34.00 nps 5 Seconds
155 - 31.00 nps 10 Seconds
297 - 29.70 nps 30 Seconds
825 - 27.50 nps 1 Minute
1382 - 23.03 nps

Color Count

x 612 (26.02%)
x 433 (18.41%)
x 172 (7.31%)
x 437 (18.58%)
x 179 (7.61%)
x 382 (16.24%)
x 91 (3.87%)
x 3 (0.13%)
x 43 (1.83%)

Largest Note Gaps

1.6s1.5s1.47s1.23s0.73s0.6s0.5s0.5s
35
28
21
14
7

- offset’s good
- understand the PR scheme in the opening, but not the most fond of the repeated R’s (it’s a slow enough speed to not really be egregious or anything)
- rhythmic approximations on those little blips in the intro are ok; I think you could improve them slightly if you listen more closely, but they’re too minor at normal rate to care about them too much
- 24.900 to 31.995: this section is really sloppy; the white notes aren’t clear, flams at 25.389 are noticeably incorrect, the burst at 27.591 is absolutely disgusting at this speed given that it ends on a [LR]
- 29.732: missing note for clap, which appears to be introduced as the primary element of attention for jumps starting at 24.900
- 30.833: technically missing a note for a clap here
- 31.139: should be a jump as a clap
- 39.824/etc: this is pretty underwhelming, especially coming after the absolutely brutal blast of 24ths at 31.995, which is much harder than this -- for the purpose of the progression of your file, it might be worthwhile to reduce the difficulty for the buildup at 31.995 and then reduce these 32nd rollwalls into actual streams (which will require more control and therefore be a higher difficulty for the actual intense part of the song)
- 42.759: this burst starts on a down arrow and is the equivalent of a 64th note miniwall at 183.93 BPM; definitely not ok
- 46.674/etc: at least this burst has better orientation… but again, just way too fast given how many notes you’ve got to do
- 53.157: given the execution of this burst, this is pretty gross
- 1:21.139: minijack? can be cheated with jumptrilling I suppose, but…
- 1:18.967 to 1:33.646: the concept of this section is actually kinda neat overall, but the jump usage is strange at times (1:20.639, 1:24.655, 1:24.778, etc) -- I also feel like some jumps are inconsistently represented when the section carries the same percussion line throughout (1:23.493 vs 1:19.579, as a repeating example)
- 1:26.062/etc: might be better to accent this a different way so as to not create the minijack
- second half of this section has even more in the way of jump inconsistencies
- 1:46.490: help
- this file’s actually got an interesting concept with burst play, but it doesn’t feel the most playable because of the general overemphasis of 48th note bursts and 32nd note bursts with exceptionally abrasive patterning