The Pokémedley (Part 1) :: FFR Batch Submission
VisD - The Pokémedley (Part 1) - FreddeGredde [7 / 10]
March/April 2020
Public
Released
high 60s-low 70s diff

please don't make this token/skill/purchased if it gets in!


permission - we have blanket for freddegredde

- The sim folder name isn't as expected: "" vs "The Pokémedley (Part 1) (VisD)"

Simfile Folder Name

Note Count

1357

Chart Length

3:04

Average NPS

7.5263

Estimated Difficulty

67.06

First Note

0:04

Ending Note Delay

0:02

Hand Bias

x -19

Framers

0 - 0 1 - 0 2 - 0 3 - 11 4 - 36

Jumps

x 251

Hands

x 34

Quads

x 3

Color Jumps

x 5

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
10 - 20.00 nps 1 Second
16 - 16.00 nps 2 Seconds
29 - 14.50 nps 5 Seconds
68 - 13.60 nps 10 Seconds
126 - 12.60 nps 30 Seconds
308 - 10.27 nps 1 Minute
531 - 8.85 nps

Color Count

x 498 (36.7%)
x 302 (22.25%)
x 133 (9.8%)
x 284 (20.93%)
x 46 (3.39%)
x 68 (5.01%)
x 10 (0.74%)
x 7 (0.52%)
x 9 (0.66%)

Largest Note Gaps

1.37s1.37s1.3s1.27s1.23s1.07s0.93s0.93s
35
28
21
14
7

not really sure why it says simfile folder isnt named correctly - presumably because of the special character, but it is named correctly when downloaded

The Pokémedley (Part 1) (VisD) [6.0/10]

Judge Notes:
> Sync looks good (No changes necessary).
> Haha, ArrowVortex can’t display the é character properly. Might be worthwhile to change this to a regular ‘e’ both for display reasons, and also for engine search reasons (Not many people utilize search function in FFR with a French keyboard or Canadian keyboard). No other issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.

-[00:27.827] Would have liked to see some more jumps in this section, particularly in music scale to chord changes like at 00:29.542, and 00:31.256. They are included after 00:35.536, so why not here?

-[01:16.659] Missing a lot of instruments that can be used here. It doesn’t make much sense to omit it when that is thrown out the window when music picks up a tiny bit at 01:31.401.

-[01:42.846] Missing 16th.

-[01:57.966] Might have been better to take advantage of the double tom tap here to do a [12][34]1[24] instead of what is here right now.

-[02:06.726] Same reinforcement in terms of jumps as the note before this one. [12][34]

-[02:23.988] Missing the 24th here.

-[02:24.697] Did the timing for this change a little bit late here. The 16th is supposed to land on the 12th before it, given the bpm timing used.

-Given the difficulty curve of the file, and how empty some sections are with the omittance of some instruments, file needs a lot more attention to other instruments and additional layering. There’s also a level of omittance in relation to what priority jumps assume as well, which creates a level of confusion when similar sections utilize them for being a little bit louder for including a duette of the same instrument that’s not immediately clear otherwise to the player. Essentially, beef it up. Stuff starting at 02:24.912 is where difficulty is sitting at.

visD requested an appeal, after looking over the file I don't feel it's outright rejectable and have moved it to CQ so it can be cleaned up some and re-submitted.

A reply to gs's notes:

-[00:27.827] Would have liked to see some more jumps in this section, particularly in music scale to chord changes like at 00:29.542, and 00:31.256. They are included after 00:35.536, so why not here?

I added jumps to the accented violin 4ths in this section, and a couple of hands.

-[01:16.659] Missing a lot of instruments that can be used here. It doesn’t make much sense to omit it when that is thrown out the window when music picks up a tiny bit at 01:31.401.

I strongly disagree with adding in more instruments here, and in general the idea that a flat difficulty curve is a good idea, especially for a medley. This is the quietest part of the medley, not everything should just be layered in. Room should be left for a buildup in chart intensity, like the song.

-[01:42.846] Missing 16th.

Added this.

-[01:57.966] Might have been better to take advantage of the double tom tap here to do a [12][34]1[24] instead of what is here right now.

-[02:06.726] Same reinforcement in terms of jumps as the note before this one. [12][34]

Pass on these two pointers above. The focus here is not on the toms, creating jumps with them leads to a very dense js structure I'm not a fan of in this part.

-[02:23.988] Missing the 24th here.

Added this.

-[02:24.697] Did the timing for this change a little bit late here. The 16th is supposed to land on the 12th before it, given the bpm timing used.

Done.

-Given the difficulty curve of the file, and how empty some sections are with the omittance of some instruments, file needs a lot more attention to other instruments and additional layering. There’s also a level of omittance in relation to what priority jumps assume as well, which creates a level of confusion when similar sections utilize them for being a little bit louder for including a duette of the same instrument that’s not immediately clear otherwise to the player. Essentially, beef it up. Stuff starting at 02:24.912 is where difficulty is sitting at.

So instead of making earlier parts substantially harder by layering in a lot more things, I did what this note hints at the end, which is the reverse instead. I made the stuff starting at 2.24.912 much easier. In particular, all jumps during the poly bursts are removed, patterns have been simplified and this part isn't notably harder than the jumpstream earlier now.

removed unintentional anchor; moved couple of things aroudn for better flow.

----------
Hand Bias changed: -17 => -19