Bullets Over Brainwaves :: FFR Batch Submission
Davix150 -
Bullets Over Brainwaves -
Terminal 11 [5.5 / 10]
OT18 Bounty Batch - Courtroom
PublicEvents
Rejected
Simfile Folder Name
Bullets Over Brainwaves (Davix150)
Note Count
1229
Chart Length
1:45
Average NPS
12.4183
Estimated Difficulty
84.52
First Note
0:06
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 2
3 - 45
4 - 181
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
9 - 27.00 nps
0.5 Seconds
11 - 22.00 nps
1 Second
20 - 20.00 nps
2 Seconds
35 - 17.50 nps
5 Seconds
80 - 16.00 nps
10 Seconds
154 - 15.40 nps
30 Seconds
433 - 14.43 nps
1 Minute
813 - 13.55 nps
Color Count
Largest Note Gaps
0.27s0.27s0.27s0.27s0.27s0.27s0.27s0.27s
Posted at 6:36pm on February 15th, 2025
I'm going to approve this as this has a great deal of potential as a strong tournament file, but this will probably need a lot of judge notes to address consistency concerns.
Posted at 10:11pm on March 18th, 2025
Bullets Over Brainwaves (Davix150)
>Permission good (Blanket)
>Folder contents, metadata good
>Sync good
3.639 - 4.024 - (very subjective, can ignore) having -anything- here is slightly awkward musically as it’s starting the chart on the 4 beat instead of the downbeat at 4.152
3.639 / 4.152 - may not want these to be the same jump, different sounds
4.664 - probably want to reduce this hand to a jump/psuedo-hand (jump+flam), matching 5.690
10.560, .688 - these are different sounds, for consistency consider moving .688 to 4 (minijack highlighting the kick)
-similar idea at 11.585
16.327 - .455, .904 - missing 32nds
18.122 - there are 32nds here to .378
21.069 - similar situation to 4.664
25.171 - probably want to change the 3 here, different sounds play than the jack represents, compare 24.402
26.965 - similar idea to 10.560
27.221 - similar idea to 4.664 - especially to contrast with the gunshot sound at .477 - compare also 10.816
27.990 - different sounds on this minijack maybe move 28.118 to 1
28.759 - 29.272 - this is some very good effective patterning for this chaotic 32nd run
29.272, .528 - layering emphasis feels backwards, especially considering how you’ve charted the gunshot sound up to this point
31.066 - comparing 14.661, this was an effective way to capture these similar sections - good choice
32.796 - missing
35.424 - can still fit the jump/psuedo-hand here
36.449 - .962 - this is also pretty well executed
37.731 - why hand?
45.100 - missing
45.997 - why is this note here?
51.444 - missing
Going to stop here, the rest of the chart has similar little issues, though not quite to the same degree as the first ~half.
Applicable to the whole chart, I often have trouble following the layering scheme. Sometimes chord sizes are arbitrarily chosen. Sometimes what was once followed with a jump isn’t also a jump moments later. The latter case happens a lot with following the kick drum - sometimes they’re followed with jumps and sometimes not with seeming little reason.
Overall this needs a lot of little tweaks from a consistency standpoint. Some chart ideas seem to just come and go willy-nilly when the music is doing a lot of the same stuff. This applies to both pattern choices and layering choices. While I understand that you’ve said your charting style is pretty free form, in this case it resulted in a chart that is close to being a great classic T11 FFR file but falls flat in execution. Players will notice these inconsistencies adding up, even if they don’t notice individual ones (or dig through them in detail like a judge). Attention paid to consistency will greatly benefit your charting in the long run.
Judge Score: 5.50 - Rejected