dropdead :: FFR Batch Submission
FFR Community Pack 2025
PublicTokenPurchasedSecretEvents
Rejected
❌ This file contains 190 holds.
❌ This file contains 13 rolls.
- The sim folder contains additional files that can be removed. [ .png ]
Simfile Folder Name
dropdead (pointyEyewear)
Note Count
1043
Chart Length
2:12
Average NPS
8.0603
Estimated Difficulty
83.27
First Note
0:02
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 106
4 - 99
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
23 - 23.00 nps
2 Seconds
38 - 19.00 nps
5 Seconds
85 - 17.00 nps
10 Seconds
154 - 15.40 nps
30 Seconds
360 - 12.00 nps
1 Minute
598 - 9.97 nps
Color Count
Largest Note Gaps
4.5s1.97s1.2s1.2s1.2s1.2s1.2s1.2s
Posted at 1:11am on September 18th, 2024
First off. This Chart has a major issue With its offset. Currently it is left at 0:00.000 which is incorrect. Arrow Vortex has this really cool feature if you go to Tempo -> Adjust Sync (shift + s) where you can have AV automatically find the BPM and offset for you. Its not perfect but it does a good job.
Additionally because the sync on this chart is off, some notes have been moved to be more in line with the audio, while some are still synced to the bpm causing incorrect rhythms to appear.
I would recommend against using 50 bpm for a song. 200 or even 100bpm would work just fine and give you more room to place notes more accurately as well as a more readable chart.
I found numerous errors in the charting of the file. On many occasions notes are missing from the chart that are in the song. Possibly caused by the offset issue. Notes such as 0:04.950 are left uncharted.
There are many issues with Chord Consistency in this chart. It feels a bit random what size of chord each note is given. Sometimes the same sound will be given a jump in one section, but a hand in another. Its a good idea to create "rules" for your chart that you can use to create a more consistent experience. Something as simple as Kick=Jump Cymbal=Hand can go a long way.
The difficulty of this chart feels a bit all over the place. There are some sections with easy holds while others are much harder than the rest of the song such as the one hand trill at 0:27.400. While a chart doesn't need to have a consistent difficulty across the entire song, its important to make sure its still balanced throughout the song, with nothing too difficulty, and nothing undercharted.
Judge Score: 6.00 - Rejected