Odin :: FFR Batch Submission
Elite Ninja - Odin - Shiraishi [8.25 / 10]
OT17 Bounty Batch
PublicEvents
Released
https://www.flashflashrevolution.com/vbz/showpost.php?p=4782187&postcount=381 and the V9 spreadsheet
Collab with jh05013!

Aiming for roughly low 60s bounty (B3R2).

This file is a collab between the follow step-artists:
Elite Ninja, jh05013

- The sim folder name isn't as expected: "Odin (Elite Ninja & jh05013)" vs "Odin (Elite Ninja)"

✔️ The stepauthor has acknowledged the judges notes.

✔️ This chart has been marked as final and shouldn't receive any more changes.

- This file is a collaboration between multiple authors / stepauthors.

Simfile Folder Name

Odin (Elite Ninja & jh05013)

Note Count

1076

Chart Length

2:15

Average NPS

8.2897

Estimated Difficulty

63.06

First Note

0:05

Ending Note Delay

0:01

Hand Bias

x -4

Framers

0 - 0 1 - 0 2 - 7 3 - 29 4 - 0

Jumps

x 180

Hands

x 0

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
6 - 18.00 nps 0.5 Seconds
8 - 16.00 nps 1 Second
14 - 14.00 nps 2 Seconds
26 - 13.00 nps 5 Seconds
61 - 12.20 nps 10 Seconds
113 - 11.30 nps 30 Seconds
302 - 10.07 nps 1 Minute
547 - 9.12 nps

Color Count

x 475 (44.14%)
x 320 (29.74%)
x 0 (0%)
x 281 (26.12%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

1.3s1.3s1.27s0.77s0.73s0.73s0.73s0.73s
35
28
21
14
7

Approved for low-60s bounty

Odin (Elite Ninja & jh05013) [8/10]

PERMS OK
SYNC OK

18.149: (23) for PR to avoid 3 consecutive 8ths when the motif is sets of 2 notes.

48.701-50.174: The layering here is a bit unclear with what the jumps go to.

1:00.481: Move to col 3 for better PR.

2:07.106-2:12.628: Not ideal layering, bit unintuitive there. While some elements are relatively clear such as the 2 notes minijacks which is the motif for the more crowded iterations of the high pitched triplet jacks, the fact that there are constant 16ths due to the drums makes jumps like 2:07.843, 2:09.315 & 2:10.787 pretty odd (as those are clear pauses in the drums). Then the drums 16ths stop at 2:11.339 but the 16ths continue because of the melody which makes for a strange transition. Consider omitting 2:11.616 for example.

Pretty solid chart overall. Nothing egregious, nothing outstanding, just a good chart. Watch out for layering issues, other than that it's fun to play, good job.

Odin (Elite Ninja & jh05013) [8.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

- 0:06.554, 1:40.787 I'm a bit concerned about this jack. the 3 note jacks are going to be quite tricky to hit, so having 2 8ths on the same hand afterwards seems a bit much.

- 0:15.757, 0:17.229, 0:18.701, ect. I'm surprised you dont jack these notes like you did with all the rest of the pattern. The 8th repeats the same pitch as the 4th, but always appears on a different key when a 16th is after it.

- 0:25.143 I'm not sure i hear a justification for this jump. It just feels like density for the sake of density. 0:25.879 at least has the excuse of a piano note, but i dont hear anything for 0:25.143.

- 0:48.701 I'm concerned about this trill. The density on the left hand feels like a bit much, and i dont really hear a justification for the trill. The synth notes aren't repeating like that, and the kicks are only playing on the 16ths.

- 1:07.290 I'm not entirely sure of the accuracy of the rhythm in this section. I'm having trouble hearing sounds for 1:07.290, 1:07.382, 1:10.143 and 1:10.419

- 1:24.683 Something should be done about the visuals on this trill. Right now the pattern suggests that the pitch should change on the 16th here, while it actually changes on the 4th. I'd suggest changing the 131 trill to 141, or mirroring the 23 trill that comes before it, to show a bigger visual change.

Really solid chart. People will struggle with those jacks, but it'll make a great chart for anyone who can hit them.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1086 => 1076
AVG NPS changed: 8.36672 => 8.28968
Hand Bias changed: -6 => -4

Oppie

18.149: Moved to [23]

48.701-50.174: Changed/Reduced the layering here.

1:00.481: Done

2:07.106-2:12.628: Changed to a reduced layering version we had for this section before that I think works out better anyways.

Storn

0:06.554, 1:40.787: Broke the PR here for better playability on all repeats of this pattern.

0:15.757, 0:17.229, 0:18.701, ect.: Applied all areas this pertains to into jacks and adjusted patterns to fit them.

0:25.143: Reduced jump to single along with 0:25.879.

0:48.701: Resolved after changing it from Oppies notes above I think ^

1:07.290: Removed 1:10.419. Not sure about the others as I'm hearing them and I don't know if it's quiet enough to ignore. jh checked the bms file for this to see if the notes were there.

1:24.683: Moved 01:24.867 to [4] to make the 141.

Thank you for your notes Oppie and Storn!