one shot one kill :: FFR Batch Submission
Ultimate Mike7 - one shot one kill - sHimaU [0 / 10]
OT17 Bounty Batch
Events
Rejected
https://docs.google.com/spreadsheets/d/1goVL1D37TyZKlYBfER-ZIZlssHdWdq9-gLSdX6A2sII/edit#gid=0
shimau blanket perms.

While yes, this is technically a resubmission of the rejected version from before. It changed enough and is the full version of the song. (Ty Deam!). So worst case if i'm not allowed to resubmit this. Go ahead and reject.

With that out of the way, i'm really glad with how this new version came out and still think this would make for a pretty brutal OT file. Oh and trying to fill in the gaps no one is stepping to my knowledge.
Low-mid-high 90s. It's somewheres there.

Simfile Folder Name

one shot one kill (Ultimate Mike7)

Note Count

2463

Chart Length

2:47

Average NPS

15.0642

Estimated Difficulty

96.38

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x -51

Framers

0 - 0 1 - 4 2 - 17 3 - 267 4 - 422

Jumps

x 828

Hands

x 1

Quads

x 0

Color Jumps

x 4

Color Hands

x 1

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
17 - 34.00 nps 1 Second
26 - 26.00 nps 2 Seconds
45 - 22.50 nps 5 Seconds
93 - 18.60 nps 10 Seconds
172 - 17.20 nps 30 Seconds
493 - 16.43 nps 1 Minute
955 - 15.92 nps

Color Count

x 542 (22.01%)
x 580 (23.55%)
x 22 (0.89%)
x 983 (39.91%)
x 53 (2.15%)
x 178 (7.23%)
x 54 (2.19%)
x 38 (1.54%)
x 13 (0.53%)

Largest Note Gaps

1.53s1.23s0.73s0.6s0.47s0.37s0.3s0.3s
35
28
21
14
7

NOTE: To clear up previous questioned matters:
Yes minijacks are intentional where they're placed.
The jack section was limited to 4-5 notes long because no one wants an 8+ length anchor section.
The previous song length i used was the version i found. Once again ty to Deam for hooking me up with the full version.

DC feedback confirmed this chart to be roughly 97 difficulty. Unfortunately we have no such bounty to offer.