DsMaxInkd :: FFR Batch Submission
Pizza69 - DsMaxInkd - Terminal 11 [7.25 / 10]
16th Official Tournament (see thread)
PublicEvents
Released
https://www.flashflashrevolution.com/vbz/showpost.php?p=4273002&postcount=3

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

DsMaxInkd (Pizza69)

Note Count

4015

Chart Length

3:26

Average NPS

19.6942

Estimated Difficulty

111.66

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -21

Framers

0 - 0 1 - 20 2 - 256 3 - 673 4 - 723

Jumps

x 815

Hands

x 43

Quads

x 0

Color Jumps

x 53

Color Hands

x 14

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
17 - 34.00 nps 1 Second
29 - 29.00 nps 2 Seconds
57 - 28.50 nps 5 Seconds
132 - 26.40 nps 10 Seconds
259 - 25.90 nps 30 Seconds
727 - 24.23 nps 1 Minute
1311 - 21.85 nps

Color Count

x 958 (23.86%)
x 738 (18.38%)
x 454 (11.31%)
x 743 (18.51%)
x 377 (9.39%)
x 232 (5.78%)
x 282 (7.02%)
x 12 (0.3%)
x 219 (5.45%)

Largest Note Gaps

0.4s0.37s0.37s0.3s0.27s0.23s0.2s0.2s
35
28
21
14
7

DsMaxInkd (Pizza69) - 7/10
- I would suggest using more minijacks for the 24th bass kicks if you're trying to buff the first half of the chart. the first half does have some hard parts like the 48th bursts, but for the most part it's much more chill than the second half.
beyond that, the first half seems quite well-done but with minor reservations
- 44.269 - burst seems a bit excessive even for a chart where bursts are used pretty liberally since this goes to a very low hum more than anything. would suggest removing
- 45.019/45.674 - these 40th bursts could have some minijack at the start of them to signal that that's a potential motif of the song in the second half; these wooshes in particular are most reminiscent of what you'd hear in the second half, and I think it would be tactful to capture that in some way. same with 51.014 and 51.763
- 46.517/52.512 - I'd suggest making this burst like 2 notes longer, it feels a bit cut short at the moment
- 50.514 - would suggest mirroring the 32[13] pattern to avoid right hand bias
- 53.863 - would suggest removing a note here to show that there are 2 separate wooshing sounds instead of 1, but it's up to you. very minor
- 53.941 - this note is 1 192nd too early dummy
- 55.697 to 56.259 - I get why the 48ths are there, but I can't help but feel that this part is a little excessively done overall since most of the 48ths up to this point go to much harsher sounds. I'm not sure how much you can change this though
* 1:02.254 to 1:02.395/1:08.249 to 1:08.390/etc. - feels like this can be nerfed a little bit further by having fewer notes or something, this burst feels oddly continuous when there are two clear sounds that you're trying to layer here, so changing this little gap might help with that
- 1:08.093 - please have the gallop start on the right hand instead (342 instead of 312), the left hand bias here is a bit mean
- 1:23.050 to 1:23.799 - heckn ow, I get why you've layered this in the way that you did, but I feel that there's a more prudent way of layering the 48ths in without making this too spiky overall. I took a decent bit of damage here
* 1:53.400/1:56.397/etc. - 40th bursts feel really unnecessary here given how difficult the transition into the 48th bursts already are, and the buzz here isn't really pronounced to justify anything that fast, even if it's rolly/jumptrillable. considering that most players are going to focus on the hidden minijacks. I'm not sure what I would use here, maybe a 4-note 32nd burst? or you can remove the last note of the 40th burst maybe
- 1:55.460 - would mirror the OH minitrill here, kinda mean bias on column 3 here
* 1:56.584/1:59.582/etc. - having minijacks for these sounds make sense, but I don't exactly agree with how difficult this set of bursts are, and honestly, the clap+woosh sounds for these are probably a bit too high-pitched to really justify minijack patterns like the ones you currently have. my suggestion is mostly on the prudent side, in that I would change the second burst into a 40th burst, and also loosening up some of the minijack placements. a quick example would be something like this: https://i.imgur.com/qTJpqPc.png -- where the 24th minijacks are now 16th minijacks, and the middle burst has a 20th minijack but is a 40th burst instead. I think it has the same impact as what you want, but is much more manageable overall and fits the sounds more appropriately. for 1:59.582, since the bass wobble at 1:59.769 is less aggressive, you can use more rolly 40ths instead of a minijacky burst.

the only issue is that you'd also have to change bursts like 1:57.521 to make it more consistent, but I'll leave it to you as to whether you would want to make an exception to these consecutive bursts or not. my suggestion is to change these bursts regardless, but how you would want to change it (e.g. 40th bursts) is up to you.
- 2:02.767 - this OH minitrill is kinda uncalled for lol, but it's the same logic as 1:56.584/1:59.582, so go nuts really
* 2:08.387 - potential skill issue on my end, but the long burst here is really hard and I don't know how you can nerf this further. it makes musical sense, and the only way of nerfing this would be to break up the burst somehow, but I don't think there is any easy way of doing so. maybe keep as is? but I'm going to point this out regardless because I struggled a decent bit here
- 2:31.056 to 2:32.367 - the 24th bass kicks can be minijacks in some way like my initial suggestion for the first half, feel free to mess around with this really
- 2:33.866 - kinda get why you used a 40th burst here since it's a softer woosh sound, but I think you can keep the minijack motif if you want to keep that. I'd also suggest removing a note at the end of the 40th burst so keep the segmented burst feeling like what you'd normally do for these kinds of rhythms as well. there's also an argument for 2:34.053 to be a 40th burst too, but I'm not as sure
* 2:38.784/2:44.779 - >:(, pretty mean pattern overall, andI would suggest using something 2h trilly at least if you were to nerf the 48th burst before it (see note at 1:56.484), but it's kinda hard to manuever because of the 32nd pattern after it.
- 2:45.856 - same as 2:33.866, this might repeat a few other times as well

Mechanically, this chart is really strong -- it follows its own rules well, has mostly logical progression, and has a very predictable feel overall despite being IDM, which makes this chart great for learning and grinding over time, since astute players can improve their score on this over time as long as they figure out the structure more and more. The problem with the chart, as you've probably realised yourself, is that the chart is quite backloaded, and it has a couple of heavy-handed areas here and there, especially in the second half with some of the implicit 24th minijack use. Most of the parts in asterisks I think should be nerfed in some way, but admittedly I'm not sure how much these can be toned down in the first place. I gave some suggestions, but admittedly I don't know how useful these suggestions are going to be; this chart is right out of my skill range even after some grinding.

I'd still accept this chart with some margin because I think it'd be an interesting and welcome addition to an already destitute section of the game, though I do think that you might have to give some parts a comb through to see if you can buff the first half a little bit and tone down the second half a smidgen. I'm also just really curious as to how players would feel about this chart, but tech is inherently bad for most players anyway, so who knows tbh.

[Posting these notes for Mipha.]

~~

DsMaxInkd (Pizza69)

god why

- Offset's good.

12.046 - Hand?
26.472 - Feels too sharp to use a hand here? A jump feels sufficient but up to you.
33.778 - Left-hand bias here is noticeable, very minor though. (on 34.153 you could tweak the two jumps into [24][14]3 to mitigate it a bit)
53.668 - Not sure if you intentionally omit this buzz sound, it's fairly prominent. (you do this for 53.824)
1:48.903-end - this is mean, holy shit

The layering in this chart is mostly sound and very aggressive (which it works for this kind of song), I do have the same kind of reservations with your other chart (Braindead), where it feels you're doing too much all at once and given the lack of room to properly improvise is going to be incredibly difficult to achieve without some pattern reductions in a few areas.

It does properly represent a very difficult chart with a chaotic vibe of Undici thrown into it but twice as worse, and I see no issues with it. Maybe some of the minor points could very well be fixed. [7.5/10]

A new chart file was uploaded with the following changes:
----------
Note Count changed: 4004 => 3992
AVG NPS changed: 19.64029 => 19.58143
Hand Bias changed: 0 => -10

fixed one misrhythm and eased hand bias in a couple places in the last third

A new chart file was uploaded with the following changes:
----------
Note Count changed: 3992 => 3991
AVG NPS changed: 19.58143 => 19.57652
Hand Bias changed: -10 => -13

made some buffs to the first half

A new chart file was uploaded with the following changes:
----------
Note Count changed: 3991 => 4015
AVG NPS changed: 19.57652 => 19.69424
Hand Bias changed: -13 => -21