Monochrome Voice :: FFR Batch Submission
Gradiant -
Monochrome Voice -
cosMo@Bousou-P feat. Hatsune Miku & GUMI [6 / 10]
16th Official Tournament (see thread)
PublicTokenPurchasedEvents
Rejected
- The sim folder name isn't as expected: "Monochrome Voice (Gradiant & Velocity)" vs "Monochrome Voice (Gradiant)"
- This file is a collaboration between multiple authors / stepauthors.
Simfile Folder Name
Monochrome Voice (Gradiant & Velocity)
Note Count
2512
Chart Length
2:17
Average NPS
18.6812
Estimated Difficulty
105
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 10
3 - 307
4 - 830
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
12 - 36.00 nps
0.5 Seconds
16 - 32.00 nps
1 Second
30 - 30.00 nps
2 Seconds
58 - 29.00 nps
5 Seconds
138 - 27.60 nps
10 Seconds
266 - 26.60 nps
30 Seconds
776 - 25.87 nps
1 Minute
1323 - 22.05 nps
Color Count
Largest Note Gaps
2s0.7s0.5s0.4s0.37s0.27s0.27s0.27s
Posted at 3:39am on July 27th, 2023
Monochrome Voice
----------------
- Permission, sync, metadata good.
This file is quite spiky as a result of the longer anchors and split jumptrills, and those will need to be toned down before acceptance. Looking at those types of things/spikiness specifically, I'd say the notable ones are:
- 56.817-57.692 (mild): Anchoring in the streams essentially forces a 16th trill on columns 2 & 4.
- 66.942 etc. (moderate to severe): 7-note split jumptrill. I'd personally cap them at 5 in this file. For a prime example of why this is nasty, see 124.567 where it forces a 10-note left-handed trill as well as a 7-note right-handed trill amidst other heavy right-handed anchoring.
- 74.567 (moderate): Heavy anchoring on columns 2 & 4. Anchors work here, but breaking them halfway to focus on columns 1 & 3 instead would be more player-friendly.
- 80.067: bro (for real though, this is a 24 trill at 88.067, this instance should also be two-handed)
- 107.942-109.067 (severe): This is quite a lot harder than the patterning in the other 24th streams. The bit at 108.567 especially is insane on the left hand.
- 126.442-129.067 (extreme): This combines the notes at 74.567 and 107.942 into one big brutal 2.6-second spike bonanza. Column 4 anchoring in the 24th stream is extreme and the left hand has the same problems as before but worse.
A lot of this would need to be smoothed out before acceptance. There are also a fair few technical mistakes/things I don't feel make too much sense causing problems in the file, though I feel the spikiness is the primary concern, so I'll only list the ones I found before the first dense section for brevity:
- 4.068: This burst is quite underwhelming for the sound. Could definitely use a harder pattern here, and there is also a missing 64th note at 4.099. (This corresponds to the 32nd at 14.598 in the doubled-bpm section.)
- 6.255: Missing note.
- 10.067-10.317: 16ths?
- 15.942, 23.942, 26.067: These anchors don't make too much sense musically. Compare with how this is done at 17.942.
- 18.942: Missing note.
- 27.067: Missing note.
- 33.054: Missing note.
- 34.567: Suggest column 4 to disconnect from vocal patterning and connect with similar percussion afterwards.
Spikiness is too widespread for an FR in my eyes, particularly with the other errors in mind. I'm not huge on the density of the file personally, but it is justifiable and I feel like with more attention to playability this could definitely get in. [6/10]
Posted at 3:45am on July 27th, 2023
[Posted for Mipha]
~~
Monochrome Voice (Gradiant & Velocity)
- Offset's good.
41.129 - Missing 16th.
41.504 - Missing 16th.
43.066 - Feels pretty lame to use 20ths as inward rolls. You could spice the 20ths into actual descending streams.
1:15.066 - ow
**My main point of reservation is how dense and anchory the jumpstream patterns are. It does feel you're using split jumptrills and regular jumptrills quite unsparingly, so the structure inside the jumpstreams felt unclear and muddy a lot of the times. There are almost no indications of what jumps are going to since it's mostly for the soft bass kicks and it's arguably not even worth having them as jumps. The trill patterns do work on a basis of pattern difficulty, but often times you will have a lack of room to nullify the longer anchors, which happens quite a lot in this file. (e.g. the unintentional right hand bias at 53.004, left hand bias at 54.879, and so on.)
The 24th bursts are fine, although I'm indifferent about them because it gives the denser patterns (namely the split jumptrilling or regular jumptrilling) aa bit more emphasis so the bursts by itself don't stick out too much.
*2:00.566 - This jumptrill is very iffy - it's not as strong as the climax patterns in the main segment so having this in an already winding down section doesn't feel right.
The approach for this chart doesn't work very well unfortunately - the denser patterns take up too much space for pattern difficulty so the longer anchors are hard to fix without proper accenting on the jumpstream itself, and that's mostly main the drive for rejection here. It could work as a decent jumpstream chart if those things are all fixed though. [6/10]