Mickey's Dick Smasher :: FFR Batch Submission
TheTrueXfish - Mickey's Dick Smasher - EppuJoloZ [3.5 / 10]
16th Official Tournament (see thread)
PublicTokenPurchasedSecretEvents
Rejected
EppuJoloZ - is is in the "Permissions List and Information v8" thread. https://www.flashflashrevolution.com/vbz/showpost.php?p=4771953&postcount=329 https://eppujoloz.newgrounds.com/audio/
This file just.. deserves an explanation haha.

Originally born as a total joke dump from quite some time ago, Hateandhatred took interest in the file after it got shared around the community by a specific someone (you know who you are) and after it got genuinely positive reactions and enjoyment, he ended up doing some edits to repurpose the file for FFR.

This is intended to be pretty high in D8, H&H even calling it intended for D8 final boss.

This monster of a file tests skills in multiple different skillsets, for example handstreams, chordjacks, tech and a mystery surprise in the last 30 seconds..

Hahahaha.. enjoy our little "creation".

- The sim folder name isn't as expected: "Mickey's Dick Smasher (Hateandhatred & TheTrueXfish)" vs "Mickey's Dick Smasher (TheTrueXfish)"

Simfile Folder Name

Mickey's Dick Smasher (Hateandhatred & TheTrueXfish)

Note Count

2126

Chart Length

2:02

Average NPS

17.8806

Estimated Difficulty

107.25

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -20

Framers

0 - 0 1 - 0 2 - 47 3 - 290 4 - 953

Jumps

x 406

Hands

x 179

Quads

x 17

Color Jumps

x 37

Color Hands

x 15

Color Quads

x 0

Most notes in:

1/3 of a Second
17 - 51.00 nps 0.5 Seconds
23 - 46.00 nps 1 Second
40 - 40.00 nps 2 Seconds
73 - 36.50 nps 5 Seconds
171 - 34.20 nps 10 Seconds
321 - 32.10 nps 30 Seconds
814 - 27.13 nps 1 Minute
1421 - 23.68 nps

Color Count

x 825 (38.81%)
x 558 (26.25%)
x 16 (0.75%)
x 340 (15.99%)
x 46 (2.16%)
x 183 (8.61%)
x 38 (1.79%)
x 99 (4.66%)
x 21 (0.99%)

Largest Note Gaps

4.3s2.03s1.4s0.93s0.73s0.7s0.63s0.63s
39
31
23
16
8

Removed 2 1-framers, hoping no more exist haha.

A new chart file was uploaded.

Removed a redundant note from the beginning

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2127 => 2126
AVG NPS changed: 17.88898 => 17.88057
Hand Bias changed: -21 => -20

[Posted for Mipha]

~~

Mickey's Dick Smasher (TheTrueXFish & Hateandhatred)

- Offset's fine.

Right off the bat, the overlayering in the intro felt off with hands/quads being introduced to insignificant sounds.

The breakcore section is generally fine (which I'll talk about them later since the wack stuff comes in waves), but I'm just really agnostic about it. Handstreams being used (with mostly medium to hard patterning, since there are some 8th jumps), are mostly overlayered with 32nd burst transitions, so you're kinda stuck on this level of layering if you're going to make the chart this heavy.

Regarding the 48th/64th jumptrillable bursts, these are extremely fast and hard to hit right, even though they're regular jumptrills, so it's extremely easy to rush them and felt super unfair to the players. I'm not even sure if they're all continuous 48th bursts either - they're broken up at the middle of buzz and picks back up on ending transition into the handstream.

The back quarter of the chart, for its purpose, is really just a jumptrill test and making sure you're in a proper positioning to transition the bursts with 235bpm 16th minijack inside, is really not fun. Even though at some point it's very much mainpulatable, but it just feels very uninspired and nothing to serve more than just jumptrill to end on that note. This also ties to the 48th bursts I've mentioned earlier, which makes it even more dull.

Other than being a joke submission (which I think you've mentioned this somewhere), this chart doesn't feel cohesive at all. I think you've expected this to be in the D8 final round at some point, which ironically this is actually easy on paper if you've got the physical ability and finesse to hit most of the patterns right, but all of it just comes to the unfair bursts and jumptrills that only ramp up the spike, which makes it very gratifying to play. [3/10]

Mickey's Dick Smasher (Hateandhatred & ThetrueXfish) - 4/10
- 18.447 - the green jack doesn't really make sense here, as in there's nothing justifying it
- 24.575/25.213/etc - seems like something more creative can be done here instead of rollwalls.. 24th bursts maybe? would be a nice contrast to 26.362
- 29.170 - minor, but I don't think this part up to 29.617 should be a jumptrill -- the vocal sample here isn't loud enough to justify it I think?
* 30.128 to 30.702, 32.745 to 34.787 - basically plays a trill with [34][12] elements to it, which isn't very compelling to play in general -- feels a bit gimmicky overall unfortunately
- 42.958 to 44.745 - these patterns are a little mean given how dense the handstreams are, which aren't that dense
* 49.724 - burst clocks at 705bpm 16ths, which forces 352.5bpm jumptrilling. not impossible given how short the bursts are, but it's still the main focus of the chart's difficulty, and it gets particularly bad when it's sandwiched between other existing difficult patterns. this is especially true for bursts like 57.894 and the bursts in the very ending
- 53.170 - density here is a bit much in general and it's hard to tell what you're layering here. I can tell that some of the denser handstreams go to the bass rushes, but there's not much else that I can easily tell
- 56.745/57.128 - ow, really awkward bursts here due to the [14]s
* 1:09.511/1:14.383 - cute colours, but I don't think the bursts here fit too well, especially the latter set of bursts since the syllables here are so soft. the former set is a bit better, but I think it could be more fragmented to follow the vocal sample more carefully
* 1:29.426 - same issue as 56.745/57.128 but a bit more here, the 16th minijack here makes this burst particularly brutal
* 1:32.235 to 1:33.531 - feel that something more interesting can be done here instead of a jumptrill to 32nd roll, this entire section feels pretty underwhelming since I think the vocal sample + percussion can be captured in a more dynamic way, ditto the ending

The chart is really silly and fits the overall thematic of the song, but I feel that the general structure of the chart is really gimmicky overall and probably not all that gratifying to most higher-end players. There's a lot of jumptrilly patterns which players really don't like for the most part, especially if they're plain jumptrills, and the bursts are basically jumptrills sandwiched between trills for the most part, blisteringly fast, or are rigidly patterned at best. The handstreams make some sense, but I feel that it could be more finely combed through and can be more interesting overall, same with the vocal samples in the chart. Just feels like the chart needs major structural changes and a lot of toning down as a whole to get accepted.