Bats :: FFR Batch Submission
Xtreme2252 - Bats - Robin Beanland [4 / 10]
16th Official Tournament (see thread)
PublicTokenPurchasedSecretEvents
Rejected
Rare soundtrack (Conker's Bad Fur Day)

- The sim folder name isn't as expected: "Robin Beanland - Bats (Xtreme2252)" vs "Bats (Xtreme2252)"

Simfile Folder Name

Robin Beanland - Bats (Xtreme2252)

Note Count

2225

Chart Length

3:22

Average NPS

11.1287

Estimated Difficulty

94.52

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 29

Framers

0 - 0 1 - 0 2 - 22 3 - 218 4 - 17

Jumps

x 333

Hands

x 299

Quads

x 44

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
16 - 32.00 nps 1 Second
28 - 28.00 nps 2 Seconds
49 - 24.50 nps 5 Seconds
101 - 20.20 nps 10 Seconds
185 - 18.50 nps 30 Seconds
516 - 17.20 nps 1 Minute
929 - 15.48 nps

Color Count

x 1301 (58.47%)
x 539 (24.22%)
x 52 (2.34%)
x 327 (14.7%)
x 3 (0.13%)
x 3 (0.13%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

0.4s0.4s0.4s0.4s0.4s0.4s0.4s0.4s
35
28
21
14
7

Bats (Xtreme2252) [4/10]

PERMS OK
SYNC OK

2:48.223-2:52.868: This section isn't 12ths, it's actually 16ths.

2:57.513-3:02.159: This should also be 16ths, no 12ths.

This chart has major structural issues. First, the difficulty curve is all over the place; there are incredibly difficult jump/handgluts (see 51.320, 1:08.352, 1:37.384 for example), and a lot of filler. Then there's the entire last 1:20 which is totally trivial relative to the rest. There are also non-trivial mistakes to fix.

Bats (Xtreme2252) [4/10]

- Sync mostly good? Some places look off but I'm not sure

- Metadata mostly good, try naming your folder name just as Song Name (Stepartist)

- Permission was questionable at first, but after verifying it is good

0:02.159-0:03.320 - Hmm, I would suggest to do alternative jumps for the 8ths so each one has a unique placement. Also, long anchor on the right which doesn't seem to make any sense
0:10.094 + 0:10.191 - Ghost notes
0:10.288-0:28.868 - Not quite understanding the anchor motif here, there's nothing repeating on the 4ths that call for anchors, instead only on the 8ths the sound is repeating
0:29.836-0:30.030, etc - Why not mirror 0:29.062-0:29.255?
0:40.772 - Ghost note
0:41.159, 0:41.352, the two more 16ths - Ghost notes
0:47.546 - Arguably could be removed? I can't hear it because of the drum kick
0:50.062, 0:50.449 - Ghost notes again
0:51.320 - A quad here is too strong, a hand should suffice
0:51.513, 0:51.901 - Why jump?
**0:52.094-0:54.030 - Sweet jesus what is happening here. This is very difficult, and also not every note there should be present, since there's no sound there. Pay attention closely on downrates
0:54.030-0:55.578 - Long anchor on the right
0:55.288 - No 16th here?
1:04.772 - Why do a minijack here? Why can't it be on 3?
1:05.159 - This is 24ths and not 32nds
1:06.320, 1:07.094 - What's the point of those minijacks?
**1:08.352-1:09.513 - That's a spike alright, also huge anchor on column 3
1:18.804-1:19.965 - Not quite understanding why there are random minijacks in here
1:51.804 - Ghost note
2:00.320 - Same as 1:05.159
**2:00.610-2:01.772 - Spike
2:13.965, 2:15.126, 2:23.255 - Ghost notes
2:43.578-2:48.030 - There are no 8ths here
2:48.223-2:52.739 & 2:57.513-3:02.030 - And *definitely* no 12ths here. They are 16ths
3:06.610 - Arguably ghost note? Can't hear anything here
3:18.417 - Would be better to just cut the file here. Notes after that timestamps are unnecessary

This file has a lot of solid ideas that I think could be interesting and unique to see in the game. However still needs a lot of more work on the PR and the spikes. Structure/Layering is also questionable at some places yet mostly coherent, but don't really work with the song.