Gentleman :: FFR Batch Submission
16th Official Tournament (see thread)
PublicPurchasedSecretEvents
Rejected
Simfile Folder Name
Gentleman (ositzxz369)
Note Count
3640
Chart Length
4:33
Average NPS
13.4499
Estimated Difficulty
98.3
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 85
3 - 157
4 - 136
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
12 - 36.00 nps
0.5 Seconds
16 - 32.00 nps
1 Second
27 - 27.00 nps
2 Seconds
45 - 22.50 nps
5 Seconds
97 - 19.40 nps
10 Seconds
184 - 18.40 nps
30 Seconds
513 - 17.10 nps
1 Minute
971 - 16.18 nps
Color Count
Largest Note Gaps
2.67s2.3s2s1.87s1.8s1s0.7s0.57s
Posted at 5:17pm on January 18th, 2024
Gentleman (ositzxz369) [6/10]
PERMS OK
SYNC OK
0.760 & 3.174 etc: Why are these loud sounds not represented at all?
29.725-33.346: Bit strange to opt for 16ths abstraction when the sound is quite fast and very different from the drums that are 16ths. Applies for most of the intro.
45.760: This just doesn't work. The sound is much closer to flams than having a one handed 32nds trill, even if the intent is to have the player cheat it with jumps.
1:25.070: Way too random. I get the meme but it makes no sense in the context of the chart as no lyrics are layered here and quads are clearly excessive.
2:05.027: Why a quad??
2:22.484 This right anchor is incredibly spiky for nearly 2:30 in with nothing remotely close in difficulty.
3:12.484: Also quite random to suddenly abstract this drowned instrument with 24ths.
3:26.967-3:27.829: Pretty spiky and uncomfortable.
3:48.518: How is the difficulty still increasing so much so drastically?
This chart is quite interesting. The song clearly warrants for a non-trivial difficulty increase, however this feels overly done and lacks restraint especially on the patterning. With a better care for not making the slope feel too random by having really difficult spikes sprinkled in, but rather a more gradual approach to it (without going overboard at the end), this could make for quite the challenging backloaded file. As is however, it's just not too enjoyable to wait for the next spiky increase every minute. The abstractions and pattern choices are really the main things to look at here.
Posted at 5:25pm on January 18th, 2024
Gentleman (ositzxz369) [6/10]
- Perms, metadata, sync are good
**Intro-0:58.174 - Okay, I really don't know how to comprehend all of this. The mix with the vocal echo, the cymbals and the amen break are messy to understand, and there's no isolation to a specific sound that's promiment, everything just keeps changing and going. It feels like every pattern tries to surpass one another. Take for example the very intro, why blend the vocal and cymbal together? Another example 0:15.243-0:17.484 while I understand you use 16ths to follow the vocals, this also clashes with the cymbals, where I'd argue the cymbals have more merit than the vocal. On the other hand 0:24.898-0:28.993 had nice isolation between the sounds. Then 0:34.553-0:54.725 is just a complete mess to understand
1:06.449-1:07.311 - Why not focus on one pattern for each tone? The placements seem all arbitrary
1:11.277 - No [34]?
1:15.587-1:16.277 - Really don't see a reason to step the vocal here
1:25.070-1:25.501 - Ooooh, I like this
1:27.656-1:28.518 - Same as 1:15.587-1:16.277
1:30.070-1:30.674 - ^
1:32.570-1:33.346 - ^
2:05.027 - Why hand? This is a jump at best
2:22.484-2:23.174 - oof
2:23.260 & 2:42.570, etc - Ghost note. This also eliminates the harsh control after the longjack
**3:48.518-3:49.208 & 4:27.139-4:27.829 - This transition from two hand to OHT is incredibly rough. I would not advise to do this
First half needs an entire overhaul. As you advance through the rest it gets harder and harder which is alright but with many patterns that may not be fun to play. The jack sections are not bad but boy if they are daunting to play.