Missile (Metal Warrior) :: FFR Batch Submission
16th Official Tournament (see thread)
PublicEvents
Rejected
Simfile Folder Name
Missile (Metal Warrior) (Hateandhatred)
Note Count
4444
Chart Length
4:47
Average NPS
15.7198
Estimated Difficulty
104.95
First Note
0:05
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 19
3 - 36
4 - 18
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
25 - 25.00 nps
2 Seconds
48 - 24.00 nps
5 Seconds
105 - 21.00 nps
10 Seconds
191 - 19.10 nps
30 Seconds
535 - 17.83 nps
1 Minute
1064 - 17.73 nps
Color Count
Largest Note Gaps
0.67s0.5s0.33s0.33s0.33s0.33s0.33s0.33s
Posted at 3:38pm on April 30th, 2023
made it 4444 notes for teh lulz
A new chart file was uploaded with the following changes:
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Artist changed: =>
Posted at 3:36am on July 27th, 2023
Missile (Metal Warrior) (Hateandhatred) - 3.5/10
I'm not going to make comprehensive notes for this because this is basically a lot of the same but for 5 minutes, but in general, I feel that the chart is very homogeneous in nature yet very spiky due to how you layer the drum fills in the chart in general. The song also very desperately needs a cut. The dense jumpstreams don't really go to anything notable, when it could follow the vocals more carefully, or the jumpstream could be replaced with something more jack-oriented because of how the guitar could lend itself to minijacks in some way. The latter is a bit more ad-lib though, so I wouldn't exactly recommend it. At the very least, I think the guitar JS patterns could be more accurate to the notes present by using trills more tactfully, but it's hard to say what can be done because the guitar melody repeats so much throughout.
For more concrete notes:
- the jumpjack at 28.714 to 29.047 also doesn't seem to go to anything.
- softer drum fills like 22.381 to 23.714, 44.047 to 44.964, 1:00.047 to 1:00.964, etc. can have some more minijacks,
- you missed louder drum fills at 43.714 to 44.047, 59.714 to 1:00.047, 1:59.131, 1:59.465, etc. which can afford jumpgluts,
- if you're ambitious, parts like 51.714 to 52.964 can have some minijack patterns too, but it's hard to concretely recommend specific ones because it would depend on what you would use for the drum fills.
- missing double at 1:51.547, 1:56.881 for the guitars,
- 1:51.714/etc seems particularly obnoxious to hit -- it makes sense given the guitar chugging, but I think a more thematically fitting pattern would be something more minijack-oriented.
- the guitar solo seems mostly underwhelming in general since there seems to be far too much emphasis on the guitar and too little on the percussion. given how difficult the non-guitar solo parts are in general, it's better to focus on a combination of percussion and guitar for this section if possible. At the very least, try to layer out the percussion during the parts where guitar isn't present.
In general I feel that the chart needs a lot of structural changes for it to be accepted. At the very least, it really needs a cut, the song repeats a ridiculous amount. The chart, I feel, is also just really uneven overall, since you're waiting for a spike basically every 15-20 seconds while hitting patterns that don't really follow the song (either guitar or vocals) very well in between. Just feels like a lot of missed potential overall.
Posted at 3:38am on July 27th, 2023
Missile (Metal Warrior)
-----------------------
- Permission, sync, metadata good.
My issues with this file come down to two major points:
- First, the file lacks dynamism quite a bit. The bulk of the file is just 16th jumpstream with a jump on every 8th, which is... technically accurate, I suppose, but is basically the most boring way the song can be followed. It gets samey quite quickly (especially given that the file is almost 5 minutes long) and ignores the more interesting things going on in the song.
- Second, the sources of difficulty in the chart are just not things that people tend to find fun. The St. Scarhand [Heavy] jacks and White Walls pt.2 jumptrills are hardly community favourites, and that's really where the difficulty comes from in this file too. To make matters worse, this file is similarly spiky to both of those--the jumpstream and the solos are essentially trivial in comparison--and, again, is almost 5 minutes long.
Unfortunately given these issues I do not think this is a chart that D7+ players would find remotely enjoyable. [3/10]