Passage D :: FFR Batch Submission
Mich_ -
Passage D -
The Flashbulb [5 / 10]
Winter 2022 Seasonal Batch
PublicSecretEvents
Rejected
Simfile Folder Name
Passage D (Mich_)
Note Count
1844
Chart Length
1:59
Average NPS
15.8874
Estimated Difficulty
99.48
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 70
3 - 102
4 - 132
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
25 - 25.00 nps
2 Seconds
46 - 23.00 nps
5 Seconds
106 - 21.20 nps
10 Seconds
196 - 19.60 nps
30 Seconds
554 - 18.47 nps
1 Minute
1024 - 17.07 nps
Color Count
Largest Note Gaps
1.33s0.33s0.33s0.33s0.33s0.33s0.33s0.33s
Posted at 10:13am on December 13th, 2022
minor overlook in .sm file
A new chart file was uploaded.
Posted at 5:16pm on January 18th, 2024
Passage D (Mich_) [5/10]
PERMS OK
SYNC OK
2.732 & 4.605: These are a bit arbitrary; the whole intro is 8th notes, so choosing just these two isn't really consistent.
8.648: Inconsistent with 5.982.
11.732: The motif of having the 64th on very soft buzz noises causes some unintuitive difficulty spikes; this is a concern that's relevant here and there throughout the chart. In this specific case for example, there are difficult motions that are forced "(23)(12)(1234)" for subtle sounds. Then there's 13.065 that is an easy 32nds roll, going to a loud 64ths fade-in drum.
15.669 & 15.836: Ghost notes.
18.232-18.898: Jacks usage here isn't justified musically. The drums change in pitch in a noticeable way. It is another motif that is found in a couple of spots in the chart but unfortunately does not work. It is physically fun to play, but it doesn't match the music and isn't done in a consistent manner. Other quick examples include 19.732, 20.148, 29.148, 39.148, 55.982, 1:00.398, 1:01.315, etc.
1:03.357: Ghost note.
1:04.648: Missing note.
1:09.273: Ghost note.
This chart is fun to play casually, but unfortunately does not meet the requirements in terms of accuracy and consistency. The things listed are not exhaustive and there are a good amount of similar things to fix here and there that weren't mentioned. Moreover, this has the disadvantage of not only having to meet normal standards, but also bring an interesting take on the song since there are already 2 versions of it in the game.
Posted at 5:19pm on January 18th, 2024
Passage D (Mich_) [5/10]
- Perms, metadata, sync are good
Some brief notes about parts that caught my attention and could be fixed. But I imagine there are a lot of these throughout so this should give a good guideline of what are the issues:
Intro-0:05.232 - (subjective) I don't feel like this should be understepped the way it is
0:07.232 - Should be a hand? Throughout the file you've layered this sound as hands.
0:07.898 - Why hand?
0:10.565-0:10.898 - I can see what you're doing here, but this doesn't make sense when you hear this on normal rate. Furthermore the 3-note jack blending with the jump and transition to the burst is extremely awkward.
0:12.023 - Ghost note, or this is misplaced. This should be a 16th instead
0:15.648 & 0:15.815 - Why graces here?
0:18.732 - Should be on 3
0:18.232 - Not justifiable as a minijack
0:18.565 - This one *especially* doesn't make a lot of sense
0:19.232 - Why hand?
0:19.565-0:20.148 - First two minijacks don't make sense on normal rate.
0:21.732 - Why jump?
0:22.565 - The form into minijack doesn't make sense, recommend changing the jump to [24]
0:23.065 - Recommend changing this to [14] so it matches with the kick jump prior.
0:23.398-0:23.482 - This instance is where I think minijacks should be the most. As is those gluts start earlier than should.
0:27.232 - Why hand?
0:29.148 - This should not be part of the jacks, move it to another column.
0:29.898 & 0:30.232 - Why hands? They should be jumps
0:30.565 - And this one, based on your structure this should be a hand instead of a jump.
^ Notes like this keep going thru the file, but you get the general gist.
0:35.982 - Not a minijack
0:36.565 - This should be mirrored. The buzz sound is descending.
0:38.982 - This does not sound like a jack at all
0:41.398 - Not graces
0:47.898-0:48.086 - Tbh this doesn't make a lot of sense as graces, I think streams work better here.
**0:51.398-0:52.565 - This is a BIG spike in difficulty. Nerf this.
0:53.315 - Shouldn't be part of the jacks
0:54.398-0:55.565 - This section is a bit janky to do
Fast forward to the second half since I feel like I've made myself clear with the notes above:
Most of the second half gets quite more dense to play and endure than the first half, lots of sections that are backloaded with mini-bursts (the graces) and the mix of jumps & hands in the streams. I feel like this should be mitigated.
In general, this chart feels very unbalanced. There are many sections that the bursts usage are inconsistent with their intensity (take for example 0:10.232 and compare this with 0:13.065 and 0:36.565 - the former is needlessly exccesive with the snap? or the two others are underrepresented?)
Most of the jacks also don't feel like they make a lot of sense with this type of song. I wouldn't have thought about making this song a jack centered file, as the sounds don't really call for it.
Aside from the points above the choice of hands in the file also seem a bit inconsistent, where some places they are hands while they should be jumps, and vice-versa.
As a result it's hard to justify accepting this especially considering the fact that this will be the third version of the song that gets into the game.