Shop :: FFR Batch Submission
du67ty - Shop - Toby Fox [6.5 / 10]
Winter 2022 Seasonal Batch
PublicTokenPurchasedSecret
Rejected
https://www.flashflashrevolution.com/vbz/showpost.php?p=4273002&postcount=3

Simfile Folder Name

Shop (du67ty)

Note Count

202

Chart Length

0:51

Average NPS

4.1393

Estimated Difficulty

17.2

First Note

0:02

Ending Note Delay

0:01

Hand Bias

x 6

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 0

Jumps

x 58

Hands

x 7

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
4 - 12.00 nps 0.5 Seconds
6 - 12.00 nps 1 Second
9 - 9.00 nps 2 Seconds
17 - 8.50 nps 5 Seconds
30 - 6.00 nps 10 Seconds
50 - 5.00 nps 30 Seconds
131 - 4.37 nps 1 Minute
0 - 0.00 nps

Color Count

x 89 (44.06%)
x 100 (49.5%)
x 0 (0%)
x 9 (4.46%)
x 0 (0%)
x 4 (1.98%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

0.8s0.8s0.77s0.77s0.77s0.77s0.77s0.77s
35
28
21
14
7

A new chart file was uploaded.

Shop (du67ty) [6/10]

- Perms, metadata, sync are good

0:03.510 - Misplaced jump, should be on 0:03.123.

0:04.672, 0:17.059 - Missing jump.

0:24.801 - Minijack that goes to two different pitch tones, change that to [2].

0:33.317 - Based on your layering, this shouldn't be a jump.

*0:40.672-0:42.994 - The representaion placement to the sounds here is loose. It feels like the hands are just going places.

0:45.704-0:46.478 - This seems too subtle to be represented as jumps and a hand, I would suggest to dial it back to single notes and a jump.

The layering is largely consistent, but because you choose to layer every sound onto the chart, it makes the file a bit loaded, especially at the end when the hands start to form up on a subtle tune like this.

This is very close to reach the minimum requirement of Accepted, but you have a few prominent placement issues that are very easy to spot on an low level file like this. Right now it's not satisfactory enough to pass.

Specifically, the hand section at the end should have a general overhaul that follows more accordingly in PR to the sounds. A small tip that could largely fix this section is to give attention to the ding sound with [14] placements, Ex: change 0:41.059 and 0:41.833 to have notes that fall on both column 1 and 4.

Shop (du67ty) [7*/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

- There seems to be quite a lot of inconsistency between what does and doesn't get a chord. Comparing 0:00.027 to 0:06.220 the chord usage is quite different despite being near identical sections. It seems you want to use some form of additive layering where you give each sound 1 note, but the layering here is inconsistent with different notes incorrectly receiving or missing chords.

- 0:11.252 notice how these notes ascend in pitch? Generally that means the notes should form an ascending pattern from left to right, but here they do the opposite.

- 0:24.414 why do these two notes jack on 4? they are two different pitches and should be on different keys.

- 0:33.317 vs 0:39.510 more inconsistencies.

- 0:40.672 This is quite the jump in density and complexity of the pattern. Most players around this skill level will already struggle with jumps, so they will likely struggle a lot with this section.

While i feel that this is a great start to a file, there are a lot of inconsistencies and errors that need polishing up. This is a fairly short chart yet the number of inconsistencies is quite high. You should really put in the care to make sure the chart is polished and consistent. I think with the right care this could be a really nice chart.