Camille, the Steel Shadow :: FFR Batch Submission
rushyrulz -
Camille, the Steel Shadow -
Riot Games [7 / 10]
Aug/Sept 2022
PublicTokenPurchasedSecretEvents
Released
✔️ This chart has been marked as final and shouldn't receive any more changes.
Simfile Folder Name
Camille, the Steel Shadow (rushyrulz)
Note Count
1357
Chart Length
3:22
Average NPS
6.8848
Estimated Difficulty
53.69
First Note
0:05
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 0
4 - 21
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
7 - 21.00 nps
0.5 Seconds
9 - 18.00 nps
1 Second
16 - 16.00 nps
2 Seconds
24 - 12.00 nps
5 Seconds
51 - 10.20 nps
10 Seconds
100 - 10.00 nps
30 Seconds
270 - 9.00 nps
1 Minute
492 - 8.20 nps
Color Count
Largest Note Gaps
1.97s1.93s1.93s0.97s0.97s0.97s0.97s0.97s
Posted at 2:38pm on November 14th, 2023
Camille, the Steel Shadow (rushyrulz) [7/10]
PERMS OK
SYNC OK
43.274: Missing note.
46.201: Missing note. While this looks intentional, it just doesn't work because the instrument is layered in this section and is clearly audible here.
47.989-48.965: Could improve PR here; no need to sacrifice it so much to have identical jumps on percussions.
49.128: This is a good example of a note that could be omitted because it follows a loud climax and isnt super audible.
51.404: Could be on 1 to be consistent with the minijack before it and to match 59.209.
55.388: Missing note.
1:02.136-1:03.599: This isn't a single longjack. The melody goes 333222111, not 333333333.
1:08.152: Jump. See 1:15.957.
1:27.502 & 1:27.583 & 1:30.428 & 1:30.510 etc: Would suggest layering these since 1:26.607 is layered, even though it's not the exact same instrument. Otherwise this section is pretty long and a bit boring given how easy it is. Then the real break starts at 1:39.697.
2:26.445: Missing note.
2:28.477: The longjack should stop here, the melody returns with clear PR. 2-notes minijacks could be fine maybe.
2:47.989: Can be a hand for the crash.
2:57.745-end: This section is a bit confusing. The song's intensity is very average, yet the charting fluctuates between the most dense jump usage in the file and easy stuff. Would suggest reviewing the layering a bit here.
Overall this chart is pretty fun to play and while it has some consistency issues, the approach is generally fine. The midsection break is slightly dragging as is and could benefit from a slight bump up in difficulty and the ending could be toned down a bit, but they're also not egregiously wrong either. Jack usage was fun.
Posted at 2:38pm on November 14th, 2023
Camille, the Steel Shadow (rushyrulz) [7**FR/10]
>Permission good (Riot Games)
>Folder contents good.
>**Song artist not set in .sm, and appears incorrect on submission page. Change both to “League of Legends” (is attributed this way on multiple sources)
>Sync good
Playtest Impression, 1.0x Rate - Seems broadly okay, but too lengthy
16.770 - (subjective, can ignore) Would argue for [23] for PR
46.201 - no note?
47.502 - jump?
1:00.266 - (subjective, can ignore) - no note? Understandable as-is or add for consistency
1:02.136 - 1:03.437 - pitch keeps changing on each 4th here, suggest following it instead of longjack
**1:04.087 - .575 - don’t know what’s going on here, only hear 12ths
1:04.575 - 1:20.185 - check over this section for 24th consistency
1:21.160 - .811 - (subjective, can ignore) these hands are all different pitch and violin descends, might like to remove the jack
1:21.973 - pitch changes on 4th after, move back to 3
**2:22.136 - same thing as 1:04.087 note
2:47.989 - (subjective, can ignore) would personally prefer if the chart ended here as I think the current ending detracts a fair bit imo, but not necessary
2:57.745 - end - Recommend giving this section (if you don’t remove it entirely) a brush over to ensure both that you’re happy with the layering here and your use of 24ths is consistent - there are some missing 24ths here depending on what you want to do here
The chart is difficult to evaluate as a judge. I think it really needs some general cleanup - that’s your FR condition. It’s in a kind of weird state where the song doesn’t do you a whole lot of favours in offering something interesting to follow, but you do seem to have reflected the song as well as could be expected here.
It’s not for me, but the LoL appeal might help this out and it’ll work a fair bit better with some more polish.
Posted at 11:03am on January 21st, 2024
Checking on the status of this file, as it has been over 1 month in-batch with Fixes Required without any fixes submitted or acknowledgment of notes.
Please submit fixes or respond to notes soon, otherwise it could risk rejection. I can extend the time of the file in-batch if-needed but requires communication with the Stepauthor.
Posted at 2:18pm on January 22nd, 2024
My bad, I didn't see this til just now. I'll submit fixes this week.
Posted at 8:50am on January 31st, 2024
General: Anywhere missing notes were pointed out, I have added them.
0:49.128 - I decided to leave this in. I'm not sure if it's my muscle memory bias or what but it just feels very empty without the trailing jack after this hit, as if the transition into the next section is missing.
0:47.989-0:48.965, 1:21.160-1:24.087 - per your recommendations, Improved PR to go along with the violin more, and I agree with and like the changes.
1:02.136-1:03.599 - Adjusted this to 333222111 jack pattern to match the subtle pitch shift which I hadn't noticed before, and switched the jumps up accordingly for flow.
1:24.176 break section - Added a lot more layering here to make for a more interesting bridge section
2:27.502-2:27.989 - Nobody mentioned this but this jack simply goes to nothing lmao. Removed it and added a leading grace note into the jacks which resume at 2:27.989.
2:57.745-end - Made this ending significantly less clunky. Maintaining sandwichey triplets was a bit uncomfortable and doesn't necessarily go along with the music, so I've transformed them to be a bit more ergonomic. Also converted some of the more "rly bruh" hands into jumps since the music didn't really call for them and was causing difficulty spikes unnecessarily.
As for the length of the file / ending earlier, I think there is enough progression in the song to where it's not repetitive enough to deserve an early cut. It is slightly longer than your typical FFR file, but I don't find it boring to play through.
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1324 => 1348
AVG NPS changed: 6.7174 => 6.83917
Hand Bias changed: -22 => -46
Posted at 7:45pm on February 4th, 2024
The file has some improvements. I think it still needs some more cleanup so I've written more/new notes based on the new version. Keeping it in FR status for now.
It's close and most of these are just consistency checks more than outright errors.
13.843 - jack on 4 instead of 3 here is a bit jarring
16.770 - suggest [23]
40.672 - probably want the jack to start here and end at .998 if following bass. If following the drum, then change 44.575 to be consistent with what you have here
1:00.437 - I think you can still get by with adding this as a jump to keep up with layering the drum here - A eg. [14]1 would work well as a transition to this next section (You do something similar-ish at 1:08.152)
1:00.754 - missing, compare 1:02.217
1:04.087 - straight 12ths from here to the quad
1:27.827 - debatable ghost
1:41.648 - missing ..guitar? ..mandolin? strum burst, compare 1:43.599 etc
2:22.136, 2:29.941 - same as 1:04.087 - straight 12ths
2:57.827 - feels missing. Can debate on whether .908 should be a jump, fine either way
Posted at 7:17am on February 5th, 2024
fixed all except for 127.827 - Left this note in.
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1348 => 1356
AVG NPS changed: 6.83917 => 6.87976
Hand Bias changed: -46 => -42
Posted at 10:48pm on February 6th, 2024
2:29.941 still should get fixed
3:04.656 missing
Otherwise good stuff, thank you for fixing this up!
Moved to accept.
Posted at 7:46am on February 7th, 2024
Fixed those last two. Thanks for reviewing so thoroughly!
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1356 => 1357
AVG NPS changed: 6.87976 => 6.88483
Hand Bias changed: -42 => -43
Posted at 8:57am on February 13th, 2024
Hey sorry for updating again.
>**Song artist not set in .sm, and appears incorrect on submission page. Change both to “League of Legends”
This point is incorrect. "Braum" and "Kindred, The Eternal Hunters" are the other two champion themes in FFR currently, and both are credited to "Riot Games". To my understanding, Riot's preference is that their IP is credited to Riot and not their specific games. This is especially true since the champion themes are part of Riot IP, and not League of Legends itself (this song does not play in-game). This theme also plays in another Riot project "Convergence: A League of Legends Story" (can be heard here: https://www.youtube.com/watch?v=oMJqHUNbLTI&t=30s)
As such, I have reverted the Song Author back to "Riot Games".
A new chart file was uploaded with the following changes:
----------
Artist changed: League of Legends => Riot Games
----------
Posted at 2:56pm on February 13th, 2024
Crediting to Riot Games is fine.
https://ffr.fandom.com/wiki/Riot_Games