Bloodlip :: FFR Batch Submission
DarkZtar -
Bloodlip -
Matduke feat. Veela [9 / 10]
15th Official Tournament (Less Than 70 Difficulty)
PublicEvents
Released
Simfile Folder Name
Bloodlip (DarkZtar)
Note Count
1124
Chart Length
2:38
Average NPS
7.2454
Estimated Difficulty
46.73
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 0
4 - 0
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
5 - 15.00 nps
0.5 Seconds
9 - 18.00 nps
1 Second
14 - 14.00 nps
2 Seconds
23 - 11.50 nps
5 Seconds
51 - 10.20 nps
10 Seconds
96 - 9.60 nps
30 Seconds
274 - 9.13 nps
1 Minute
510 - 8.50 nps
Color Count
Largest Note Gaps
0.7s0.7s0.7s0.67s0.6s0.47s0.47s0.47s
Posted at 2:21pm on April 9th, 2022
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1127 => 1124
AVG NPS changed: 7.26472 => 7.24538
Hand Bias changed: 1 => 4
Posted at 8:34pm on June 11th, 2022
Bloodlip (DarkZtar) [9.0/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:15.345 -> 00:29.652] Feels pretty weak in terms of structure. I understand that it’s adding reduced layering for what’s happening in the background, but vocals made it particularly strong in the first half, that doing this in the second half feels like it’s taking away from vocals. Especially at 00:26.422 -> 00:29.652 when those instruments pull back for vocals, but the same 8th layering continues. Would pull back to just layering vocals specifically for that section.
-Really enjoy the vocal structure choice regarding singles in the first half. Kinda sad it doesn’t continue to the second half song-wise because it was the one thing from keeping the song repetitive.
-Doesn’t feel like anything is inherently wrong with how this was stepped beyond some weak structure in the 8th intro. Personally not a fan of how repetitive the song itself can be, but not reflecting that in the score. Solid.