VEC+LEGGENDARIA :: FFR Batch Submission
15th Official Tournament (More Than 70 Difficulty)
PublicTokenPurchasedSecretEvents
Rejected
Simfile Folder Name
VEC+LEGGENDARIA (gold stinger)
Note Count
1746
Chart Length
2:00
Average NPS
14.9828
Estimated Difficulty
103.34
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 7
3 - 296
4 - 148
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
12 - 36.00 nps
0.5 Seconds
18 - 36.00 nps
1 Second
32 - 32.00 nps
2 Seconds
59 - 29.50 nps
5 Seconds
141 - 28.20 nps
10 Seconds
244 - 24.40 nps
30 Seconds
600 - 20.00 nps
1 Minute
1074 - 17.90 nps
Color Count
Largest Note Gaps
2.7s2.03s0.9s0.87s0.7s0.7s0.7s0.7s
Posted at 11:41pm on July 6th, 2022
VEC+LEGGENDARIA
---------------
- Permissions, sync, metadata good.
- 9.633/11.415/etc: Ghost note. Conversely there's an arguable missing mote at 9.967/11.749/etc. Patterning would have to reflect differences in sound. (15.869 is correct and not ghosted.)
- 16.705-19.377: I can see you're trying to follow 8th jump PR in this jumpstream, but it winds up forcing a huge amount of gnarly anchors and trills, and not being super accurate to PR anyways.
Layering in the next section (to 26.950) is inconsistent:
- 21.048 should be a jump
- The jumps at 21.437/21.883/etc should be on the 8th
- 22.885 is a ghost note
- There are many missing notes, my best summary is that 23.108 is a huge outlier in difficulty despite being pretty much the same sound.
27.395 section: Given the difficulty you're shooting for with the rest of the chart this is pretty underwhelming. You could definitely bring in hands to that kind of shrill melody tone, which plays on each blue note.
- 32.740-33.520: I don't get the layering here--one would expect the very loud and aggressive kicks to get the jumps, but that is not true because (for instance) 32.963, 33.074 get jumps without kicks, and 33.186 has a kick but no jump.
- 33.743: Missing note. Suggest turning quad into an 8th jumpjack or handjack.
- 34.522-40.758: Anchor usage is very inconsistent. You use 3, 4, and 5 note anchors seemingly interchangeably, and the triplet sound at 36.415-36.638 is followed by specifically non-anchored patterns except it inverts sometimes e.g. 39.979.
- 40.870: This single is basically the same sound as the previous hand, and 40.981 is basically the same sound as the 40.647 hand.
- 42.651/etc: You used minijacks at 41.760 / 42.094 and they fit well. Why stop? Repeats 96.103.
55.903-63.030 section is underwhelming. Feels basically the same in intensity as the previous 8th interlude section, if not less.
- 70.157: Suddenly sounds you previously used rolls for are followed as death anchors of doom and suffering, with no change to the music.
- 79.956, 80.402: These hands are practically the same as the singles at 78.174.
80.847 section also feels very underwhelming.
- 113.809: 400bpm light jumpstream is an incredibly spiky end to an already spiky chart.
- This file just doesn't feel cohesive at all. Difficulty is all over the place with certain sections feeling practically empty compared to the intensity of others, anchoring is often messy, and odd layering decisions abound. [4.5/10]
Posted at 11:42pm on July 6th, 2022
VEC+LEGGENDARIA (gold stinger) [4.5/10]
15.702 - minijack collision into [134] seems a bit odd here, very minor though
18.040 - this is a pretty difficult patch of jumpstream here; the [14][14] is understandable but there's a lot of LH minitrilling and anchors with no reprieve for about 1.3 seconds, so the jumpstream in this feels much harder than most dense jumpstreams at that speed. i don't think the jumps make much sense musically either so the pattern difficulty seems unnecessary
20.268 to 27.172 - layering scheme in this makes sense, but the heavy layering in this along with the pattern difficulty (lots of split jumptrilling and fast OH minitrills) really doesn't fit the rest of the chart musically since this section is two synth melodies, while the rest of the denser sections involve frequent bass kicks
32.963/33.408 - very minor, but the complete lack of minijacks seems a bit strange here given that the claps in this section are quite prominent, arguably more prominent than the bass kicks themselves
44.767-44.878/etc. - feel like you could use a minijack here, the synth here is a bit more pronounced here and i think these two sounds are of the same pitch as well. this goes for every instance of this
1:03.029 to 1:08.375 - the jumpstream here is much easier than the JS at 18.040 because of how explicitly rolly it is, which is pretty jarring because this is the highest energy part of the song alongside the section after
1:10.506 to 1:15.501 - in contrast, this section is much harder than the JS at 1:18.040, this is especially true for sections like 1:11.214 to 1:11.938 (chained 5-note OH trills), but even parts like 1:11.938 to 1:12.262 can be a bit much because of the 16th anchor and frequent OH trilling (even if the trills are shorter). the runningman use makes sense, but in general i think it causes far too much strain even relative to the JS in 18.040.
1:20.847 to 1:34.210 - the missing 8ths in this are particularly jarring because there's no clear cue for why the 8ths are omitted; i can't tell why some 8ths are being omitted though.
1:53.809 to end - ending 24ths clock at 400+ bpm 16th light jumpstream that isn't cheatable; this is definitely way too much even with buffs to multiple jumpstream sections.
The chart is extremely uneven throughout; even if the layering decisions are mostly sound in isolation and there are clear ideas going on, the difficulty curve present in the chart doesn't reflect the song well and is very frustrating to play through in general. The song itself also doesn't lend itself to anything particularly compelling either, so even with really big structural changes (mostly patterning but also layering), I'm not sure if it'd be something that players would enjoy because the chart's difficulty would be so concentrated in a few small areas.