LET'S JUMP :: FFR Batch Submission
Velocity - LET'S JUMP - かめりあ (Camellia) [7.5 / 10]
15th Official Tournament (More Than 70 Difficulty)
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CTCD - Camellia
https://www.flashflashrevolution.com/vbz/showpost.php?p=4707066&postcount=1

Velocity & gold stinger collab

- The sim folder name isn't as expected: "LETS JUMP (Velocity & gold stinger)" vs "LET'S JUMP (Velocity)"

✔️ This chart has been marked as final and shouldn't receive any more changes.

- This file is a collaboration between multiple authors / stepauthors.

Simfile Folder Name

LETS JUMP (Velocity & gold stinger)

Note Count

5000

Chart Length

7:03

Average NPS

11.8859

Estimated Difficulty

90.24

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 28

Framers

0 - 0 1 - 0 2 - 1 3 - 108 4 - 132

Jumps

x 702

Hands

x 246

Quads

x 4

Color Jumps

x 3

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
13 - 26.00 nps 1 Second
21 - 21.00 nps 2 Seconds
35 - 17.50 nps 5 Seconds
82 - 16.40 nps 10 Seconds
157 - 15.70 nps 30 Seconds
450 - 15.00 nps 1 Minute
885 - 14.75 nps

Color Count

x 1944 (38.88%)
x 1084 (21.68%)
x 216 (4.32%)
x 1254 (25.08%)
x 178 (3.56%)
x 104 (2.08%)
x 105 (2.1%)
x 12 (0.24%)
x 103 (2.06%)

Largest Note Gaps

1.1s1.03s0.57s0.43s0.43s0.43s0.43s0.43s
35
28
21
14
7

LET’S JUMP (Velocity & gold stinger) [7.5**FR/10]
>Permission good (Within limited - CTCD 008)
>Folder contents, metadata good
>Sync good

Playtest Impression, 0.9x Rate – Good amount of fun factor here. Might have minor complaints. SO LONG tho, would be an exceptionally evil tournament pick

3.358 - argue to reduce this jump, it’s so quiet, and would suggest needing to include the two other similarly quiet sounds (0.481, 1.714). Makes more sense for it to start at 6.646 imo
21.338 - ghost?
22.057, 24.420 - (somewhat subjective, can ignore) jack doesn’t quite feel right here, no repeated sounds
26.475, 33.050 - missing
33.153 - why is this a 3-jack?
1:45.276 - (subjective, can ignore) no longer hands on snare starting here? It’s not a huge deal, just slightly inconsistent with previous section
2:24.009 - missing? People might expect following the vocal-y thing here

2:26.475 - missing
2:26.680 - ghost-y
This 2 judge note pattern applies to every repeat in this phrase (up to ~2:36.235)

2:36.235- 2:37.879 - (very subjective, can ignore) suggest reducing all this to stream for bigger build up
2:48.564 - oof, but might be okay (probably fast enough to just quad, won’t force [12][34] motion through FR)
2:50.208 - Not certain about this one fellas. Even just moving this note to 2 will be enough
3:46.304 - missing

3:49.797- ~3:58.016 - this transition is rather messy
–3:50.105 - missing
–3:52.365 - move 16th later or include 3:52.468
–3:53.187, 3:53.393 - think you still want these notes
-3:54.009 - make this and 3:54.112 consistent with what you chose for 3:52.365
–3:54.214, 3:54.420 - ghost-y
–3:55.447(arguably), 3:55.653 - missing
–3:56.372 - imo this is a good point to start following just the 8ths

3:57.810 - where’s the 24ths?
4:10.036 - missing

4:36.338 - missing
–4:36.441 - (somewhat subjective, can ignore) the more technically correct™ thing here would be a 4-note jack that starts here, but you can do minis instead

4:42.708 - (somewhat subjective, can ignore) missing
4:47.537 - ghost-y
4:51.646, 4:54.934 - 16th early
4:55.447 - ghost-y
4:55.653 - missing
4:59.865 - 16th late
5:00.482, 5:00.790 - ghost

**Need layering consistency improved from 5:15.687-6:08.290
–5:16.098 - hand
–5:25.756 - jump out of nowhere?
–5:28.838-5:35.413 - not sure why the hand use switches in this section from the snare to the kick
–5:43.632-5:55.961 - ^
Just, overall make sure hands are for either kicks or snares and used for that consistently

6:34.900, 6:41.475 - missing the synth sound that is followed at 6:38.187
6:35.824 - suggest following the 8ths again starting here, copy the structure from the beginning and layer appropriately, including stopping layering at the same point the intro starts (last jump 6:51.030)

I wouldn’t want to play a 7-minute long Camellia file for a tournament, but it’s a pretty fun file regardless. It plays pretty well.

**But I can’t let this go in without a good amount of general cleanup - there’s a fair bit to address here. Don’t expect everything to be addressed, but it needs a lot of tweaks.

I believe I got it.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 4911 => 5000
AVG NPS changed: 11.67433 => 11.8859
Hand Bias changed: 29 => 28