vivid landscape [Oni] :: FFR Batch Submission
bmah -
vivid landscape [Oni] -
paraoka [8 / 10]
15th Official Tournament (More Than 70 Difficulty)
PublicTokenEvents
Released
- The sim folder contains additional files that can be removed. [ .dwi ]
Simfile Folder Name
vivid landscape [Oni] (bmah)
Note Count
1568
Chart Length
1:57
Average NPS
13.8028
Estimated Difficulty
88.01
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 169
4 - 83
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
13 - 26.00 nps
1 Second
24 - 24.00 nps
2 Seconds
43 - 21.50 nps
5 Seconds
92 - 18.40 nps
10 Seconds
175 - 17.50 nps
30 Seconds
481 - 16.03 nps
1 Minute
923 - 15.38 nps
Color Count
Largest Note Gaps
1.3s1.17s1.07s0.67s0.63s0.47s0.47s0.43s
Posted at 9:42pm on June 19th, 2022
vivid landscape [Oni] (bmah) [8.0/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-This file plays and handles a lot like a chordjack file with the amount of jumps-to-hands and jumpsuits that are being utilised here, so I’m going to treat the file as such.
-[00:13.863] Missing 16th jump here? (Comparatively to similar repetitions of this particular pattern at 00:08.607, 00:09.921 and 00:11.892.) Going back to this note after previewing the file, with how many jumps are included, these should probably be filled in.
-[00:15.833] Jump 16th?
-[00:34.009] Jump 16th. (See: 00:35.103, 00:36.198, 00:38.388 etc.)
-[01:20.322] Brutal left-hand patterning happening here (happens again in up column for next section, but imo is a little bit more manageable because it’s on index finger vs. middle finger.)
-[01:54.154] Would’ve personally included the ‘beep-like’ ending myself, here, but it’s fine.
-Yeah, sure. Needs a couple jump touch-ups for the aim of the file that lingered around the beginning when the idea of the file was still being made but that’s about it. Second-half is solid including the difficulty step-up. Definitely plays as a chordjack file though due to its aggressive hand usage in the second-half, mixed with jumpglut patterning throughout.
Posted at 5:14pm on July 14th, 2022
A new chart file was uploaded with the following changes:
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Title changed: vivid landscape => vivid landscape [Oni]
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Note Count changed: 1565 => 1568
AVG NPS changed: 13.77641 => 13.80282
Hand Bias changed: 7 => 10
Posted at 5:45pm on July 14th, 2022
gold stinger:
[00:13.863] Missing 16th jump here? (Comparatively to similar repetitions of this particular pattern at 00:08.607, 00:09.921 and 00:11.892.) Going back to this note after previewing the file, with how many jumps are included, these should probably be filled in.
[00:15.833] Jump 16th?
- There was a reasoning I structured these parts without a jump but now I can't remember why...so yeah I agree with ya and filled those in to become jumps.
[00:34.009] Jump 16th. (See: 00:35.103, 00:36.198, 00:38.388 etc.)
- Drumming doesn't layer in at this point quite yet, but begins soon after.
[80.322] Brutal left-hand patterning happening here (happens again in up column for next section, but imo is a little bit more manageable because it’s on index finger vs. middle finger.)
- I'm actually kinda surprised you didn't comment on the burst patterns just a tad earlier, because a small left-handed minitrill kept messing me up and so I changed that instead. On the other hand, these left-handed jacks you're referring to is at least countered with up arrow jacks on the second half, so it balances out.