Nisemono :: FFR Batch Submission
Pizza69 - Nisemono - Frums [8 / 10]
October/November 2021
PublicTokenEvents
Released
https://www.flashflashrevolution.com/vbz/showpost.php?p=4273001&postcount=2
Blanket permission from Frums.

Many parts of this chart are similar to M0nkeyz' version, but slightly harder, though there are some differences in charting philosophy where I follow something a bit differently. Plus, there's the whole "extra 2.5 minutes" deal. Suitable for public release or a token off the shorter version, I suppose; I don't have a strong preference either way, except that a potential token requirement be fairly generous, such as <100 raw goods on the shorter version.

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Nisemono (Pizza69)

Note Count

4136

Chart Length

6:09

Average NPS

11.4804

Estimated Difficulty

102.22

First Note

0:08

Ending Note Delay

0:01

Hand Bias

x 20

Framers

0 - 0 1 - 0 2 - 25 3 - 356 4 - 341

Jumps

x 783

Hands

x 58

Quads

x 0

Color Jumps

x 12

Color Hands

x 2

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
15 - 30.00 nps 1 Second
28 - 28.00 nps 2 Seconds
49 - 24.50 nps 5 Seconds
117 - 23.40 nps 10 Seconds
224 - 22.40 nps 30 Seconds
600 - 20.00 nps 1 Minute
1123 - 18.72 nps

Color Count

x 1395 (33.73%)
x 1039 (25.12%)
x 150 (3.63%)
x 1203 (29.09%)
x 120 (2.9%)
x 93 (2.25%)
x 44 (1.06%)
x 8 (0.19%)
x 84 (2.03%)

Largest Note Gaps

6.27s3s3s3s2.13s2.1s1.9s1.7s
35
28
21
14
7

Nisemono (7.5*/10)

-[00:38.436] Starting here, there is a lot of excess background instruments that are being ignored for the sake of focus on the foremost pitch-bend guitar. It becomes even more noticable at 00:51.236 when intensity picks up, and I'm just not the biggest fan of it. Feels like the section could use a lot more 'meat on the bones' given the peak difficulty for this file, even if just simple js or stream.

-[00:55.836] Missing 8th.

-[01:02.636] Should be a jump corresponding to similarly located 48ths (See 00:56.236)

-[01:08.036 / 01:09.036 etc.] Probably want to fill out these heavy snare drum hits as jumps. I'm ok with taking a break on them if they're part of the pitch-bend like when accompanied by some 16th jumps, but very noticably split from structure when they are alone by themselves.

-[01:51.936] Suggest swapping 16th to right side, move the 12th in-place to reduce 16th minijack stress on the [12] jump. Can roll either 1-43[12] or 1-34[12].

-[01:56.236 -> 01:56.636] Really wish these extra 16ths were filled in as a trill pattern. (Higher pitched 16th from the same instrument, it's used at 01:58.236 to accentuate the 32nd. Also present at 01:59.636)

-[01:59.936] Missing 32nd pattern (See 01:58.136)

-Most of this same jack-like section needs a lot of the same 16th fill. Feels quite empty without it, and devilishly more-so given what comes in the second half of the file. Appears that a lot of it is stemming from omitting high-pitch 16ths, like the one placed at 01:58.836, or the 8th which is part of a 32nd triplet (minitrill) at 01:58.236.

-[03:51.793] trill stops here on the 8th, but the sound for everything notably does not stop until the next 4th. Any way to make this stretch out to the 4th?

-[05:14.257] Missing 24th burst / 16th trill (since they are used interchangably as bursts within this section)

-[05:28.057] Missing 4th (similar to the one at 05:27.057 where they are an 8th apart).

-I don't see many people actually playing this chart all the way through given how long/drawn out the ending is unless they know ahead of time they got a PB.

I'd CQ this submission. A lot of the mid-sections and ending are fine. I'm not personally a fan of the ending, it's personally w/e. My main concerns is 16th fill/consistency starting for the section at 01:55.236, and some wonky regarding 48ths but it's MOSTLY 01:55.236 doing it for me. If you decide to focus low-pitch and leave out high-pitch, consider (in addition to the note at 01:58.836:

02:04.636 is also a high pitch beep 8th (part of 32nds, and is a repeat situation for 32nd triplets in this section)
02:05.236 is a drum hit, neither a low-pitch or high-pitch beep, same with 02:05.836
02:07.086 has an omitted 32nd low-pitch (for transition, leave it out, or put it in. Either is fine.)
Video pitching for reference: https://mega.nz/file/40ZmSC7J#-BDJYnjff4qDnAtAt2xEM2uxVuu2bVYJ0VN2xzYDeGU

Nisemono (Pizza69) [8.5/10]
>Permission good (Blanket)
>Sync good
>Folder contents, metadata good. Maybe [Full version] tag or similar might be useful.

(Playtest Impression, 0.8x Rate) That was …a journey.
29.036/29.436 - ghost-y
35.436/35.536 - feel missing
1:04.836/1:10.436 - no cyan?

I don’t really have any issue with this aside from maybe a bit of cleanup in the beginning. The ending gives some divine suicide of K flashbacks with how long and comparatively easy it is, but I don’t have much issue with it myself; it’s a good cooldown from the 4:55.657-5:21.257 stamina test.

FR clarification: The primary discussion between me and gold revolved around his first main concern he mentions at the end of his notes (16th fill/consistency 1:55.236 etc). He advocated for filling in the higher pitched beeps in this section and others like it while I am broadly okay with focus being on the lower pitch beeps (closer to as-is). Either approach is valid and will satisfy the FR, it'll be up to you to choose which to use. These sections need to be touched up either way to help ensure whichever focus you use stands out more clearly. Either of us can give you more detail if you wish in DMs.

Any note not specifically replied to was agreed with and changed as suggested.

goldstinger:
- 38.436: hard disagree, guitar is by far the most prominent instrument and i want to highlight it in a way that stream or js would not allow
- 55.836: there was a bit of a broader misrhythm here which is now fixed
- 1:08.036/etc: agreed, added jumps where there's not another jump a 16th away
- 1:51.936: removed minijack. not sure how i never noticed that in playtesting
- 3:51.793: I get your point, but this is the type of thing that is *way* more noticeable in editor and imo this is the best way to highlight the sound for players without being spiky

trumaestro:
- 29.036/29.436: I can hear these pretty clearly
- 1:10.436 doesn't have the same static sound, so I didn't colour it, but I definitely did miss the one at 1:04.836

CQ: Ended up adding the high notes, for some reason I couldn't hear them when I was first charting this but I can hear them enough now to recognize they're pretty important to the end of that section and so I added em. Thanks for notes!

----------
Note Count changed: 4105 => 4136
AVG NPS changed: 11.39434 => 11.48038
Hand Bias changed: 13 => 20

Yep, this is good to go now. Appreciate the changes made, sorry it took so long to get back to Fixes Required with all the OT overhead.