Destr0yer (feat. Nikki Simmons) :: FFR Batch Submission
bmah - Destr0yer (feat. Nikki Simmons) - Sakuzyo [5.75 / 10]
July/August 2021
PublicTokenPurchasedSecretEvents
Rejected
From G2R2018 (bms of fighters 2018).

- The sim folder name isn't as expected: "Destr0yer (feat. Nikki Simmons) [bmah]" vs "Destr0yer (feat. Nikki Simmons) (bmah)"

Simfile Folder Name

Destr0yer (feat. Nikki Simmons) [bmah]

Note Count

1414

Chart Length

2:58

Average NPS

8.568

Estimated Difficulty

72.17

First Note

0:13

Ending Note Delay

0:01

Hand Bias

x 56

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 7

Jumps

x 310

Hands

x 26

Quads

x 3

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
19 - 19.00 nps 2 Seconds
33 - 16.50 nps 5 Seconds
73 - 14.60 nps 10 Seconds
142 - 14.20 nps 30 Seconds
333 - 11.10 nps 1 Minute
632 - 10.53 nps

Color Count

x 449 (31.75%)
x 282 (19.94%)
x 5 (0.35%)
x 386 (27.3%)
x 9 (0.64%)
x 223 (15.77%)
x 12 (0.85%)
x 18 (1.27%)
x 30 (2.12%)

Largest Note Gaps

2s2s2s1s0.67s0.67s0.67s0.67s
35
28
21
14
7

Destr0yer (feat. Nikki Simmons) [bmah] [5.5 & 6 = 5.75/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> ‘.dwi’ found in submission folder. Suggest removing. No other issues found within submission folder contents.

-[00:43.526 / 00:46.193 / 00:48.193 etc.] Not understanding the reasoning behind these 16th jumps here except for emphasis. Most jump structure so far here is to vocals, and notable clacks louder than singles.

-[00:44.193] On the topic of vocals being jumps, this one?

-Intro could use just a bit more focusing on exactly what jumps should go to where. 00:47.526 -> 00:48.360 specifically makes it exceedingly difficult to parse what is going to where.

-[00:49.526 / 00:50.360 / 00:50.860 etc.] A lot of vocal jump layering alongside w/ a heavy 4th hit @ 00:51.026 get dropped despite holding structure this far into intro. Needs a once-over.

-[01:03.360] What makes this different from 01:00.693?

-[01:03.860] Gonna be honest, my headphones don’t even pick this up until it’s slowed down to 70% speed.

-[01:14.193] Missing 16th on basis of note at 01:03.360.

-[01:14.860] my 2 cents, 16th here should at least be anchored with the [12] 8th jump from PR pitch.

-[01:44.026 -> 02:11.026] Needs the same type of vocal / instrument jump emphasis cleanup that was noted for the intro.

-Personally, I find that most of the tough areas of the song are alright. My concern is a lot of the sections accompanying vocals need work, and takes up roughly half of the song (1:33.000 out of 02:55.000). I think it has strong potential for comeback after reworking vocal sections, but not ready to go in as-is.

gold stinger:
[00:43.526 / 00:46.193 / 00:48.193 etc.] Not understanding the reasoning behind these 16th jumps here except for emphasis. Most jump structure so far here is to vocals, and notable clacks louder than singles.
- Most of the ones you pointed out like 43.526s and 46.193s are the guitar which prominently sticks out in these areas. In a sea of 16ths that mainly go to percussive sounds, I want to have something stand out, and those guitar notes are great things to emphasize. Yes, some jumps are also to vocals, but tl;dr don't forget about some of the standout guitar notes. However, 48.193s must have been a more technical layering thing; since I can't figure that one out I made it a single note.

[00:44.193] On the topic of vocals being jumps, this one?
- An unfortunate byproduct of the percussion NOT being a single continuous flow of 16ths. At only this spot, the percussion is verifiably absent, so the vocal got just a single note. But for clarity, I can see the argument of making this a jump anyways (since most other vocals incidentally end up as jumps), so I made it one.

Intro could use just a bit more focusing on exactly what jumps should go to where. 00:47.526 -> 00:48.360 specifically makes it exceedingly difficult to parse what is going to where.
- Fixed 48.193s as mentioned earlier, but the rest of the jumps in the specified area is once again the guitar melody popping up to be prominent once again. So in a way, these jumps are consistent in continuing to emphasize the soft guitar melody. Ultimately, you could say that the layering in this section comprises of 3 parts: percussion, vocals, and guitars.

[00:49.526 / 00:50.360 / 00:50.860 etc.] A lot of vocal jump layering alongside w/ a heavy 4th hit @ 00:51.026 get dropped despite holding structure this far into intro. Needs a once-over.
- I'm not sure what you're asking me here. I think the layering so far is pretty simple: it's just the percussion and vocals still. As mentioned earlier, the juxtaposition of these two elements won't always result in jumps (e.g. 49.526, no percussion but vocals present) and sometimes will. As well, neither of these two elements are difficult to make out on normal music speed. If I, say, make every vocal sound a jump for the utmost clarification, that feels kinda like a lumbering cop-out way of stepping...honestly feels a bit more elementary and sometimes results even in unnecessarily dense areas.

[63.360] What makes this different from 60.693?
- Piano chords. Chords strike only on the 4ths.
EDIT: Nope, I was wrong here. In this instance, there is indeed a chord at the 8th here. Added.

[74.193] Missing 16th on basis of note at 63.360.
- Leaning more towards those piano chord melodies. You'll notice that 63.360s does include that melody, but it's absent at 74.193s. (Note: this piano melody continues throughout the remainder of this 32nd section but it gets a bit too dense/complicated if I acknowledged those.)

[104.026 -> 131.026] Needs the same type of vocal / instrument jump emphasis cleanup that was noted for the intro.
- Again, I'm not sure what you want from me because the layering I think is still quite simple: percussion + vocals. That's it. In this section, the percussion plays in triplet 16th rhythms, and the vocal does its own thing. That's all I've did.

If there was a lot of elements going on, I could definitely see justification for generalization/simplification. But many parts of this song are fairly simple in its elements and instrumentation and I've followed suit, so I'm not sure what's expected of me here. I'd like to hear your take so you can help me understand why it was difficult for you to figure out. On the assumption that it makes sense, I'll send the appropriate fixes as an individual submission. However, if my rationale makes sense (and again, I think my layering is pretty simple here), then I'd like to appeal this despite the grading being below 6/10.