Shattered :: FFR Batch Submission
Pizza69 - Shattered - Gurodoll [7.5 / 10]
July/August 2021
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Released
Easier v2 of the file already in-game.

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Shattered (Pizza69)

Note Count

1683

Chart Length

2:51

Average NPS

10.0839

Estimated Difficulty

81.46

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x -43

Framers

0 - 0 1 - 0 2 - 0 3 - 30 4 - 369

Jumps

x 349

Hands

x 72

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
11 - 22.00 nps 1 Second
21 - 21.00 nps 2 Seconds
38 - 19.00 nps 5 Seconds
85 - 17.00 nps 10 Seconds
158 - 15.80 nps 30 Seconds
420 - 14.00 nps 1 Minute
743 - 12.38 nps

Color Count

x 879 (52.23%)
x 462 (27.45%)
x 40 (2.38%)
x 198 (11.76%)
x 6 (0.36%)
x 18 (1.07%)
x 0 (0%)
x 32 (1.9%)
x 48 (2.85%)

Largest Note Gaps

1.3s1.3s1.3s1.3s0.93s0.93s0.9s0.8s
35
28
21
14
7

Shattered (Pizza69) [7.5* & 7.5* = 7.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

-[00:43.531] Missing 16th?

-[00:51.161] Missing 8th? (it’s the same one at 00:51.422 & 00:51.683, part of a slow fade-in) Also, jump at 00:51.291 should probably be different due to PR.

-[01:17.118] Confused here. What are the colorizations going to? Should not the 4th / 32nd next to the 4th be emphasised in some way against the rest of the singles? Repeat for sections that do this.

-[02:05.769] Pretty glaring missing 8th.

-Seems fine in-contrast to the Shattered that’s currently in-game. Not sure if it’s all that much easier? CQ this for explanation on timestamp 01:17.118, and go from there on whether it would need a fix or not. Seems really out of place for what the file provides and yet, is pretty well-rooted in the structure.

- 43.531: Good call, added.
- 51.161: I'm torn on this one... the reason this part is so minimally done (stripped down to just the big percussion, which is also why the two jumps are the same; that percussion is the same in both instances) is because I wanted to make way for the start of the new section at 51.553. Though there are continuous 8ths, they are markedly different from those at 51.553 and they are also not that significant, so I omitted them.
- 1:17.118: Resolved in DM with goldstinger.
- 2:05.769: There is indeed an 8th here (and in similar spots like 2:14.117), but I specifically wanted not to include this. My goal was focus specifically on guitar and percussion without any bells and whistles.
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Note Count changed: 1682 => 1683
AVG NPS changed: 10.07789 => 10.08388
Hand Bias changed: -42 => -43