Anime Bae :: FFR Batch Submission
hi19hi19 -
Anime Bae -
Sushi Killer & Kevin Villecco [5.5 / 10]
July/August 2021
PublicTokenPurchasedSecretEvents
Rejected
Simfile Folder Name
Anime Bae (hi19hi19)
Note Count
1985
Chart Length
2:09
Average NPS
15.88
Estimated Difficulty
106.86
First Note
0:04
Ending Note Delay
0:02
Hand Bias
Framers
0 - 0
1 - 0
2 - 28
3 - 390
4 - 413
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
12 - 36.00 nps
0.5 Seconds
17 - 34.00 nps
1 Second
30 - 30.00 nps
2 Seconds
54 - 27.00 nps
5 Seconds
128 - 25.60 nps
10 Seconds
250 - 25.00 nps
30 Seconds
710 - 23.67 nps
1 Minute
1266 - 21.10 nps
Color Count
Largest Note Gaps
1.63s1.27s1.27s1.23s1.23s1.23s1.23s1.23s
Posted at 6:58pm on April 27th, 2022
Anime Bae (5.0 & 6.0/10)
-This is quite over the top, and forces flams on every single note possible on purpose, and in the situations where 'every note' isn't getting a flam, it's 48th rolls that are more closer to 32nds than 48ths.
-[00:53.904] Not sure where these kinds of 16th jump filler is going to beyond beefing up the difficulty arbitrarily, since they aren't going to synth.
-I feel like the first half would've made a great file if not for the 48th flamming & dialing back the note @ 53s & 32nd rolls vs. 48ths.
-[01:33.937] Same situation with the 64ths here, just a bit much in terms of transition requirements for some of these bursts on a consecutive basis.
-This is a dump file. As such, I'm pretty conflicted upon it. It doesn't necessarily fit what is expected of a 100+ file, but not entirely wrong. Maybe when dumps are acceptable at competitive play in FFR? It's sorta ahead of what's expected of FFR.