Starlight :: FFR Batch Submission
mi40 - Starlight - YMCK [6 / 10]
May/June 2021
PublicEvents
Rejected
Song Title: Starlight
Song Author: YMCK
Step Author: mi40

Permissions: Blanket

Simfile Folder Name

Starlight (mi40)

Note Count

3324

Chart Length

3:39

Average NPS

15.396

Estimated Difficulty

101.14

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 94

Framers

0 - 0 1 - 0 2 - 26 3 - 504 4 - 199

Jumps

x 986

Hands

x 73

Quads

x 7

Color Jumps

x 7

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
14 - 28.00 nps 1 Second
25 - 25.00 nps 2 Seconds
48 - 24.00 nps 5 Seconds
106 - 21.20 nps 10 Seconds
201 - 20.10 nps 30 Seconds
568 - 18.93 nps 1 Minute
1098 - 18.30 nps

Color Count

x 929 (27.95%)
x 910 (27.38%)
x 79 (2.38%)
x 1149 (34.57%)
x 59 (1.77%)
x 180 (5.42%)
x 18 (0.54%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

0.8s0.8s0.8s0.77s0.77s0.77s0.77s0.6s
35
28
21
14
7

Starlight (mi40) [6.0/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

-[00:07.237] Plenty more happening here after the [134] hand that can be utilized for the difficulty of this file. Also, why start minijacks at 00:08.609? As far as I can tell, that sort of layering starts at the previous 8th at 00:07.825.

-[00:26.060] A lot of the 48ths here do not exist, it’s primarily 24ths, 16ths and 32nds that exist here.

-[00:32.335] Same here with 48ths similar to that of the previous note. The 48ths here are primarily for inflated difficulty, and do not exist. Appears to also be the case with 00:38.609,

-[01:03.707 -> 01:53.903] What you have here is essentially (in long-terms) jumpgluts at 153bpm 16ths for 50 seconds straight without much break. I don’t necessarily think FFR is ready for this sorta stamina requirement just yet. Expected file difficulty is somewhere in 104-105 from stamina.

-[02:05.962] 48th mixed with 24th here is ‘eh’, but that 48th mixed with 32nd is lol and will absolutely convert to a jump for no reason other than inflated difficulty when there really doesn’t need to be a jump there.

-[02:26.158] Not sure why these 16th jumps exist in the way they are atm. Most iterations of this section only have the 8th at 02:26.648 as a jump, but these 16th jumps don’t necessarily go to anything unless I’m missing something.

-[03:02.335 -> 03:04.492] Either there is a fair amount of missing notes/jumps for the triplet jacks here, or the layering is incorrect for this section.

-[03:12.335] Roll downwards, not upwards (PR).

-I’m not necessarily hating on this chart for being jumpglut heavy, but it definitely feels like this chart was approached with an aggressive difficulty level in mind and that is constantly at end with what the song and the associated expected patterning would portray. It reads more-so stamina intensive rather than fun or enjoyable stream patterns. First half was pretty good, kinda stooped off after the mid-way break from length. There are also multiple locations where the chart does arbitrary difficulty inflations that need a once-over.