Starlight :: FFR Batch Submission
mi40 -
Starlight -
YMCK [6 / 10]
May/June 2021
PublicEvents
Rejected
Simfile Folder Name
Starlight (mi40)
Note Count
3324
Chart Length
3:39
Average NPS
15.396
Estimated Difficulty
101.14
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 26
3 - 504
4 - 199
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
25 - 25.00 nps
2 Seconds
48 - 24.00 nps
5 Seconds
106 - 21.20 nps
10 Seconds
201 - 20.10 nps
30 Seconds
568 - 18.93 nps
1 Minute
1098 - 18.30 nps
Color Count
Largest Note Gaps
0.8s0.8s0.8s0.77s0.77s0.77s0.77s0.6s
Posted at 10:15pm on November 6th, 2021
Starlight (mi40) [6.0/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:07.237] Plenty more happening here after the [134] hand that can be utilized for the difficulty of this file. Also, why start minijacks at 00:08.609? As far as I can tell, that sort of layering starts at the previous 8th at 00:07.825.
-[00:26.060] A lot of the 48ths here do not exist, it’s primarily 24ths, 16ths and 32nds that exist here.
-[00:32.335] Same here with 48ths similar to that of the previous note. The 48ths here are primarily for inflated difficulty, and do not exist. Appears to also be the case with 00:38.609,
-[01:03.707 -> 01:53.903] What you have here is essentially (in long-terms) jumpgluts at 153bpm 16ths for 50 seconds straight without much break. I don’t necessarily think FFR is ready for this sorta stamina requirement just yet. Expected file difficulty is somewhere in 104-105 from stamina.
-[02:05.962] 48th mixed with 24th here is ‘eh’, but that 48th mixed with 32nd is lol and will absolutely convert to a jump for no reason other than inflated difficulty when there really doesn’t need to be a jump there.
-[02:26.158] Not sure why these 16th jumps exist in the way they are atm. Most iterations of this section only have the 8th at 02:26.648 as a jump, but these 16th jumps don’t necessarily go to anything unless I’m missing something.
-[03:02.335 -> 03:04.492] Either there is a fair amount of missing notes/jumps for the triplet jacks here, or the layering is incorrect for this section.
-[03:12.335] Roll downwards, not upwards (PR).
-I’m not necessarily hating on this chart for being jumpglut heavy, but it definitely feels like this chart was approached with an aggressive difficulty level in mind and that is constantly at end with what the song and the associated expected patterning would portray. It reads more-so stamina intensive rather than fun or enjoyable stream patterns. First half was pretty good, kinda stooped off after the mid-way break from length. There are also multiple locations where the chart does arbitrary difficulty inflations that need a once-over.