Alive :: FFR Batch Submission
Poison- - Alive - Evan Duffy [7.5 / 10]
Feb/March 2021
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Released
https://www.flashflashrevolution.com/vbz/showpost.php?p=4227309&postcount=170
Fixes based gold stinger's notes from September/October 2019 set 2 that I had forgotten to submit.
https://www.flashflashrevolution.com/vbz/showpost.php?p=4700677&postcount=2

Simfile Folder Name

Alive (Poison-)

Note Count

1018

Chart Length

2:38

Average NPS

6.6262

Estimated Difficulty

51.3

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x -36

Framers

0 - 0 1 - 0 2 - 0 3 - 1 4 - 4

Jumps

x 237

Hands

x 32

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
6 - 18.00 nps 0.5 Seconds
8 - 16.00 nps 1 Second
14 - 14.00 nps 2 Seconds
24 - 12.00 nps 5 Seconds
57 - 11.40 nps 10 Seconds
112 - 11.20 nps 30 Seconds
315 - 10.50 nps 1 Minute
530 - 8.83 nps

Color Count

x 455 (44.7%)
x 369 (36.25%)
x 3 (0.29%)
x 183 (17.98%)
x 1 (0.1%)
x 1 (0.1%)
x 2 (0.2%)
x 0 (0%)
x 4 (0.39%)

Largest Note Gaps

1.8s1.77s1.73s1.67s0.73s0.73s0.73s0.7s
35
28
21
14
7

Uploaded old file by mistake.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1000 => 1016
AVG NPS changed: 6.509 => 6.61315
Hand Bias changed: -86 => -32

Alive [7.5**]
7.801-9.001 This is REALLY good attention to detail with the minijack only happening on the second pair of jumps, because the left hand piano actually plays the same note twice, and not in the first pair. Love it
12.841 should be a jump
15.961 should be a jump and prefer [23][14][23] (starting from 15.481) for the reason mentioned at 7.801 ideally [only the jump is important to fix, the [23][14][23] thing isn't]
19.755 not a jump, no LH
20.275 ^
20.515 should be a jump with LH coming in, unless you don't want to jump this because of how soft it is.
22.921 should technically be three jumps starting here but...i can see not doing all of them. Then again, you do do it correctly at 23.875, so you should probably do it here too.
25.801 [34] (and move 26.281 to [14] for PR)
27.481 should be a jump
30.601 same as 22.921
34.441 good hand
36.355 GREAT hand
39.001 [34] for PR

**This part starting 44s is pretty well-constructed except for the recurring issue where the 16ths at places like 48.235/ 48.955 or 52.075/52.795 (and every repeat of this) is not PRed correctly; the 2nd 16th is higher than all the notes preceding it, including the 1st 16th; so these pairs would ideally all be 1/3 instead of 3/1, as you have them now.

Note, they are not all the same. e.g.: at 50.155/ 50.875 and 53.995/54.715 <- in these pairs, the latter note is lower than the first note, so your 3/1 placement works for these.

Please go back through this section and fix up the PRsfor the first kinds of pairs of 16ths.
1.10.435 jump
1.22.435 [23] so the following section allows for lower PR

** If places like 1.23.881 and 1.26.281 are going to be jumps, then this whole section starting 1.23.158 is missing a number of jumps. 1.23.158, 1.24.361, 1.24.841, 1.27.001, and maybe a few more (just stopped listing) all have either chords or pronounced notes playing on the LH together with the RH, so they should be the jumps too. Please relook at this.

1.41.633 this is a fantastic jack for buildup purposes, even if the notes aren't the same

**1.43.561 Starting here, the increase in layering is good, but watch out for the precision in hand usage. Specifically, 1.43.801-1.44.281 shouldn't all be hands as there is no left hand playing; you do this correctly at 1.44.761 where the two 4ths around it are hands with the LH playing, but this 8th itself has no LH and is hence not a hand. Same for 1.47.641, 1.47.881, 1.48.361, 1.48.601, etc - too lazy to keep listing these, but please take a relook at this section lasting up to 1.57.001 (where the jumpstream begins) to ensure that your hands are correctly layered.

2.16.921 Not the same as the previous jump, should be [14] or something
2.14.281, 2.21.961 very major chord here, missing jump

Despite the notes being very long, I really, really like this file. The CQ is on the three ** sections marked above, which are individual sections where I felt there were notable errors which really should be fixed. Together with a general cleanup of the rest of the file (you don't have to take all the other notes, just what you feel is most useful), I'll be really excited to see this in-game.

12.841 Added jump
15.961 Added jump, kept current pattern
19.755 Removed jump
20.275 Removed jump
20.515 Didn't add jump as it's nearly inaudible
22.921 Corrected to 3 jumps
25.801 Changed to [34] and moved 26.281 to [14]
27.481 Added jump
30.601 Corrected to 3 jumps
39.001 Changed to [34]

Fixed PR for section 44-1.02

1.10.435 Added jump
1.22.435 Changed to [23]

Added jumps in section 1.23.158 - 1.29.402 where the left hand plays as well

Fixed hand usage from 1.43.561-1.57.001

2.14.281, 2.21.961 Added jumps
2.16.921 Changed to [14]. Changed surrounding notes to flow better with the change

Thanks for making changes! Accepted