Moltencore :: FFR Batch Submission
qrrbrbirbel - Moltencore - Siolfor the Jackal [6 / 10]
Feb/March 2021
PublicEvents
Rejected
https://www.flashflashrevolution.com/vbz/showthread.php?t=140821&page=12
Token Tribute for hi19

OCRemix

Was thinking of having to AAA a hi19 chart to unlock

Simfile Folder Name

Moltencore (qrrbrbirbel)

Note Count

1900

Chart Length

3:35

Average NPS

8.9272

Estimated Difficulty

72.79

First Note

0:02

Ending Note Delay

0:07

Hand Bias

x -56

Framers

0 - 0 1 - 0 2 - 0 3 - 3 4 - 33

Jumps

x 320

Hands

x 36

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
11 - 22.00 nps 1 Second
18 - 18.00 nps 2 Seconds
32 - 16.00 nps 5 Seconds
72 - 14.40 nps 10 Seconds
141 - 14.10 nps 30 Seconds
392 - 13.07 nps 1 Minute
699 - 11.65 nps

Color Count

x 562 (29.58%)
x 431 (22.68%)
x 188 (9.89%)
x 432 (22.74%)
x 186 (9.79%)
x 74 (3.89%)
x 3 (0.16%)
x 24 (1.26%)
x 0 (0%)

Largest Note Gaps

6.6s2.17s2.17s1.6s1.13s1.1s1.1s1.1s
35
28
21
14
7

Moltencore
----------
- Permissions, sync good.
** Metadata contains subtitle & background info, please remove.

- 17.542, 30.875, 191.087, etc.: These snares are significantly louder than the 32nds at e.g. 16.709. I recommend acknowledging this using a 32nd minitrill, e.g. 313 [24]. This isn't strictly technically correct, but it highlights the sound while still being entirely reasonable in the scope of the chart.
* 18.375, 22.264, etc.: Since you're otherwise using jumps only for guitar & ignoring heavier percussion, using hands for cymbals feels a little heavy-handed, especially because they force minijacks. Advise reducing to jumps, optionally using hands for guitar+cymbal. (Keep an eye out in the later section at e.g. 191.709 too.)
- 35.598-40.042: Feels very generic and unfocused imo. The song is doing interesting things here, and I believe this would be much more satisfying to play if you focused on a particular interesting aspect of it--straight jumpstream with a jump on every 8th is "justified", but I really don't feel it matches the song.
- 38.931: Suggest easing up on the transitions into and out of these 32nds--you have a similar pattern at 198.931 which flows very well, but here the right hand is a bit busier and jankier.
- 48.931: This is a cute gimmick. However, I'd recommend switching to the right hand when the second iteration starts at 53.375 to get a bit of hand balance in here while maintaining the feel of the section.

* 66.709-75.042: I don't mind the idea of polys for the guitar here, but the difficulty curve of this section feels very lopsided because the guitar only gets an extra note when it doesn't coincide with a note in the 24th stream. If you're going to follow it, I might recommend using jumps for the guitar melody where it coincides with the 24ths, e.g. 66.986, 68.375, etc.
--> Note: You'll likely want to omit jumps in close proximity to 16ths (like 67.264 and 68.098) to reduce spikiness and give you more patterning room without losing the feel of the section. I think this section works fine as it is once the new guitar melody comes in at 75.598 because the one you use polys for is secondary at that point. This is messy to fix while preserving the feeling you're going for and avoiding spikes though... feel free to DM me if you have any questions because this is really tricky to balance heh.

- 74.811: Misrhythm, this 48th should be moved to 74.718. Also not sure how I feel about a 48th minitrill here.
- 80.598, etc.: You can afford to be a little less rigid with the repeating guitar PR imo, as is the polys occasionally force particularly heavy right-handed patterns which stick out in your otherwise very friendly streams. This is probably the most striking instance but there are others you may want to adjust before and after.
- 92.357: Missing note.
- 130.042-137.264: Again, could stick a little less rigidly to the repeating guitar going on the left hand here, this time for the benefit of overarching PR--in keeping the left hand pattern going, you make a lot of sacrifices with the main melody's PR and it stands out.
- 137.820-136.709: This section makes sense, but I do feel it's a little convoluted--now that the percussion's come in, I'd personally drop the jumps to the melody (e.g. 138.931) for clarity. The 64th flams are fine though because it's perfectly clear what those are for.
** 144.209, 159.764: This is WAY too hard of a pattern for an interlude. You can afford to break your "left hand = guitar" gimmick for playability here.
- 153.375, 162.264: Missing flam.
* 163.931: This feels spiky--you've been very deliberately avoiding 16th minijacks in this section, then you just slam the player with them here. Recommend something along these lines: https://i.imgur.com/ZWUlPYv.png
- 166.709: Ultimately a very small concern, but there's no repeated sound here, so I'd recommend cutting this column 3 anchor in half.
- 168.861: 32nd for guitar would not be remiss here.
- 176.709: This is totally your call, but I feel this might fit better as trilly 24ths than rolly 32nds, e.g. https://i.imgur.com/OkdWY5d.png
- 181.986: You avoided jacks at 173.098. Make these consistent. (both choices are fine, imo)
- 203.375: Suggest making this and the next jump singles, the minijack transition feels very strange and these are much softer than the snares that get jumps just after.

- I don't think this is a bad file, but I do have a couple concerns with it that are just a little too big to be resolved in a CQ. In particular outside of the *'d notes, I feel like you stick a little too rigidly to the background guitar being confined to the left hand and PR'd--while it's a cute gimmick and I do think it's worth keeping at least partially, I also feel like it causes more problems than it's worth. See 80.598, 130.042, 144.209 notes for examples. [6/10]