For FFR :: FFR Batch Submission
Corrinetaur - For FFR - DJ Rage VI [5.5 / 10]
Nov/Dec 2020
PublicTokenPurchasedSecretEvents
Rejected
https://www.flashflashrevolution.com/vbz/showpost.php?p=4273002&postcount=3
v2 of the file ingame already.

Simfile Folder Name

For FFR (Corrinetaur)

Note Count

1140

Chart Length

2:02

Average NPS

9.604

Estimated Difficulty

63.74

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x -30

Framers

0 - 0 1 - 0 2 - 1 3 - 0 4 - 7

Jumps

x 140

Hands

x 30

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
10 - 20.00 nps 1 Second
18 - 18.00 nps 2 Seconds
33 - 16.50 nps 5 Seconds
71 - 14.20 nps 10 Seconds
119 - 11.90 nps 30 Seconds
334 - 11.13 nps 1 Minute
613 - 10.22 nps

Color Count

x 463 (40.61%)
x 380 (33.33%)
x 0 (0%)
x 269 (23.6%)
x 0 (0%)
x 15 (1.32%)
x 1 (0.09%)
x 0 (0%)
x 12 (1.05%)

Largest Note Gaps

0.83s0.5s0.5s0.5s0.5s0.5s0.5s0.5s
35
28
21
14
7

For FFR
-------
- Perms, metadata good.
- Folder contains .dwi, .dwi.old, and .sm.old files. Please remove.
** Change offset from 0.000 to -0.029. Notes given under these timestamps.

- 4.612: Ghost note--this note should be removed, and there should be straight 16ths from 4.696 to 5.362.
- 9.779: Either remove this or add it at 4.446.
- 18.779: Pretty audible 16th here.
- 22.112: No reason for a jump.
- 22.529: Would personally mirror this roll pattern to take a little focus off the left hand.
- 23.529, 25.196, etc.: These 32nds are pretty soft, and 25.196 is a pretty nontrivial burst pattern. Imo, these would fit better within the chart if they were approximated by 24ths. (22.529 is pretty striking, and I'd keep it as 32nds.)
- 27.196, 29.862, etc.: I feel like these jumps are a little much... I can see why you used them, but particularly in spots like 32.529 it really doesn't sound like it deserves that much emphasis.
** 32.029: 360bpm minitrill doesn't fit the difficulty of the file, please reduce this hand to a jump. Even reduced to 24ths, I'd ask you to do this.
- 39.696-43.362: Keep an eye out for anchors in this section. There's not much in the way of repeated sounds here, yet this part has a fair amount of 4-note anchors and a 5-note anchor (and room to avoid them).
- 46.862, 48.196, etc.: Really not a fan of these trills. This sound is present throughout the whole section, it just goes up in volume a touch here, so suddenly following it for a short span of time and using a relatively difficult pattern like a trill is strange. Especially true because this is supposed to be a little piano interlude after the climax.
- 54.029: No repeated sound here. Suggest 12[34].
- 56.529: You start focusing almost exclusively on the piano here, omitting notes like 56.696 and 58.029. Why start here instead of at 50.696? Why include some of them like 60.362?
- 61.362-72.029: It is very unclear what merits a 16th in this section and what doesn't.
- 91.029: Missing note.
- 93.362-114.696: Again, not at all clear to me what the 16ths are for. Why 94.446 but not 93.779? Why not 95.446? Why do you follow such a long 16th run at 101.696?
- 117.696: Missing note.

- I'm really confused by what constitutes a 16th in this chart and what doesn't, it seems very inconsistent. I think you're halfway committing to a lot of sounds when what you need to do is just decide to always follow them or never follow them (per section). As is, the structure of this chart is extremely muddy. DM me if I'm missing something here, but I definitely think this needs to be clarified before it goes in-game. Sync also needs to be fixed. [5.5/10]