|
|||||||
| The Werewolf Game The forum for FFR's version of "The Werewolf Game. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
FFR Veteran
|
Get your game ideas down here.
|
|
|
|
|
|
#2 |
|
MMM WATCHA SAY
|
If there are any good hosting ideas, I want to play in this game. If not, I have a mystery game almost ready, but I'd rather wait until next time.
|
|
|
|
|
|
#3 |
|
Massive flaming dildos.
FFR Simfile Author
|
rzr has a cool game, just waitin for him to post.. ><
__________________
|
|
|
|
|
|
#4 |
|
DEATHRAY
FFR Simfile Author
|
This is my TWG idea that I have been working on behind the scenes. I typed it up in WordPerfect and tried to c/p it into the forum, but it didn't format correctly, so I copied it into paint. It screwed up on a few pages, but I don't think it detracts from the understanding. The only problem is that imageshack is blocked at most schools, so most of you will neeed to wait to get home in order to see it..... ;_;
![]() ![]() ![]() ![]() ![]() *NOTE: I forgot to state that the human thief gets attempt #1 on odd-numbered nights, and the wolf thief gets #1 on even-numbered nights. This doesn't mean that the attempts are necessarily in chronological order. Attempt #1 just take precedence over #2.
__________________
|
|
|
|
|
|
#5 |
|
FFR Player
|
Will do bro, Me's at school now so If I can get back lter (to the library) I will post it. Also, if I don't get host position I vote BDN's game. IF I don't =p
|
|
|
|
|
|
#6 |
|
#swagdog
|
Wow, I just soaked all of that in.
It would be interesting to say the least. I'm going to hold back on a vote for now, but if nothing else is presented I will go with BDN's. |
|
|
|
|
|
#7 |
|
Senior Member
|
bdn for TWG
Propositioning the startup of jTWG again so they can have less complicated games.
__________________
merlonifan28 (1:32:19 AM): hey wanna see a picture of my dong ATTENTION (1:32:41 AM): Transfer complete: untitled.JPG. x3Mamimi (1:33:26 AM): Yours is so big xD Trav blows ![]()
|
|
|
|
|
|
#8 | |
|
FFR Player
|
Harry Potter: book 1: the sorcerer's stone
18 players (pending if we can get that many) 4 wolves 14 humans wolves- The vampire wolf- Voldemort-seered red The master wolf-Professor Quirell- seered green 2 normal wolves- Fluffy and the devil's snare-seered red Thehumans 5 regular humans, no special powers. Special humans The guardian Hagrid- once a night chooses someone to protect The seer Harry Potter - chooses a person to "look" at and see their color The protector Dumbledore- the contradiction to the vampire wolf. Is allied with the humans, seered as blue. The protector is similiar to the guardian. It can pick, each night, to either guard somebodies life or save them from the vampire wolf. the vampire wolf-Voldemort- can choose, each night, to wolf someone or transform them into a wolf. Cannot turn the guardian or the seer into wolves. The protector-professor McGonaggal- can choose to save someone from turning into a wolf or guard their life. The monks-Ron and Hermoine- regular humans, however, at the start of each game, are given the name of one or more wolves. However, they are not aloud to say anything publically. Can only convince others to do it. The recorder-Professor snape- sees 4-5 people go into the woods each night to transform. However only one of them is a real wolf. Can ally with either side. The scientist-Neville- can develop a chemical, and use it on someone, then has the ability to use one of the following: kill, seer, guard, turn, or save The sniper-Malfoy- has 2 day kills, seered as green.
__________________
Quote:
Last edited by rzr; 12-3-2007 at 08:56 AM.. |
|
|
|
|
|
|
#9 | |
|
FFR Player
|
I think I set that up right, I'm going to edit it later so that it will be more clear!!!
Also, if this game works I'm going to try and do one for each Harry potter book. I have a **** load of new ideas. As a little preview I have wolves and what not set up for the other books. I look forward to the 5th and 7th books. In book 7 I will give out items (being the deathly hallows).
__________________
Quote:
Last edited by rzr; 12-3-2007 at 08:58 AM.. |
|
|
|
|
|
|
#10 |
|
Senior Member
|
For the protectors, do you have to specify whether to guard or save them from the vampire wolf, or is it good for both?
__________________
merlonifan28 (1:32:19 AM): hey wanna see a picture of my dong ATTENTION (1:32:41 AM): Transfer complete: untitled.JPG. x3Mamimi (1:33:26 AM): Yours is so big xD Trav blows ![]()
|
|
|
|
|
|
#11 |
|
FFR Player
|
The protector has to specify the individual.
example: protector=BDN human=pnt VW= heavy heavy says to me she wants to nonvert pnt then BDN must say he wants to save him. otherwise it's useless like if you try to "save" the wrong person. |
|
|
|
|
|
#12 |
|
FFR Player
|
And yes they have to speecify which action, but keep in mind there is a normal guardian too.
|
|
|
|
|
|
#13 |
|
Senior Member
|
Having to specify makes the protector pretty much useless. You have a 1:32 chance of picking the right person. I think it would be more fair to have it be automatic.
__________________
merlonifan28 (1:32:19 AM): hey wanna see a picture of my dong ATTENTION (1:32:41 AM): Transfer complete: untitled.JPG. x3Mamimi (1:33:26 AM): Yours is so big xD Trav blows ![]()
|
|
|
|
|
|
#14 |
|
FFR Player
|
Allright, I like that idea better as well.
For future refferewnce: When the protector uses his power it is automatic. |
|
|
|
|
|
#15 | |
|
FFR Player
|
Vote for BDN.
__________________
Quote:
|
|
|
|
|
|
|
#16 |
|
FFR Player
|
I might have to add more humans (if we can get players) and if I can't find the players then I'll decrease the ammount of blues.
|
|
|
|
|
|
#17 |
|
I'm better than you
|
TWG LIII: cookie dough?!?!?
A young boy is making chocolate chip one morning when suddenly, a bag of raisins falls in the cookie dough! The chololate chips must kill the raisins before the poor boy's cookies become raisin cookies. red 1 chocolate covered raisin (MW) 3 raisins (wolves) 1 undercover chocolate chip (a human that seers red) blue 1 little boy (seer) - Has the power to attempt to kill one person in the game. The kill will fail if they try to kill a green or a blue. 1 chunk of dough (seer) - Has the ability to kill one person in the game. They CAN accidentally kill a green or a blue. (but what if they WANT to?) 1 corrupted chunk of dough (seer) - Has the power to attempt to kill one person in the game. The kill will fail if they try to kill a red. green 7 chocolate chips (humans) night posting ON no cardflipping |
|
|
|
|
|
#18 |
|
FFR Veteran
|
rofl, I'd vote meno for a jTWG. if we need one. I like both rzr's and bdn's ideas, but I'll say BDN For all the crazy that could happen.
|
|
|
|
|
|
#19 |
|
FFR Player
|
I have another idea as well, working on posting it now. I use a lot of my ideas twice.
|
|
|
|
|
|
#20 |
|
FFR Veteran
Local Moderator
|
Mario Kart Madness
15 player game (this is a nonstandard TWG. the objective is to gain the most points over the course of 4 races.) Thought it's about time for me to host another one. First place = 15 points Second place = 14 Third place = 13 Fourth = 12 So-on till the 15th player gets 0 points. You get to pick the charachters you use as well. Each charachter has a different special, and you can get this special at any place throughout the race, so choose wisely. Choose (2) players. Charachters and Specials Bowser & baby bowser - Bowser shell, Will hit everyone in front or behind on a confined course, Will hit 2 lanes on a normal course, or one lane on a wide course. Choose to throw front or back. People hit by this shell will loose one place (-1) Blocks everything, trips bomb om. Mario & luigi - Fireballs, May hit 1 person In each left, right, and center lanes, reguardless of course size. Choose to throw front or back. (-1 to the person hit) Toad & Toadett Special mushroom, able to give (+3) spaces to player Turtle & winged turtle Shell special, (front and back) Able to get 3 seeker shells, or 3 green shells (chance 50/50) (-1) to the hit player from each Wario and Waluigi Bomb Om, (front and back) Will blow up in The space +4 ahead of player if thrown ahead, resulting in (-2) positioning to the hit player(s). Will hit all three lanes on confined course, 2 on normal and 1 on wide. If layed behind, Will hit player at spot (-1) behind if both players are on same lane, Will auto explode at -2 and cause same damage as if thrown ahead. DK & diddy Giant banana,(front and back) Will land up in The space +4 ahead of player if thrown ahead, resulting in (-1) positioning to the hit player. Cannot be blocked. Also hits player directly behind. Once giant banana is hit, It splits into 3 small bananas. One lands in each lane. Baby Mario & Baby Luigi Chomp Chain, (Front only) Gives (+2) to player, as well as -1 to all players hit by it. (wide course 1 lane, normal course, 2 lanes, Confined course all lanes.) Boo & flowerRandom special, can get anything on this list. Other items and positioning Probability Other items: These can be held or used at anytime, and the closer you are to first, the lesser the chance of an awesome item. Positions 1-5 - possible items (1/6) chance of each - Green shell, red shell, mushroom, special, banana, banana Positions 6-10 - Possible items (1/6) chance of each - Special, Mushroom, Special, red shell, triple mushroom, banana Positions 11-15 - Possible items (1/6) chance of each - Blue shell, Special, Lightning, Star, Special, triple mushroom Item definitions banana, -1 to hit player can be throw ahead to spot +4 (designate lane) or layed behind to block or hit (-1) player directly behind. Green shell, hits player directly in front of you (in same lane) or behind. Can be used to block Red Shell, Hits player in positioning directly in front of you (does not matter lane) can be used to block Mushroom, +1 to position, causes a -1 loss to anyone directly in front of you. Triple mushroom, +3 to positioning, if hit before using all three, loose all but one, leaving remaning mushrooms on course. causes a -1 loss to anyone directly in front of you. Triple Shell (red), Hit the player directly in front of you in positioning (-1 to hit player) loose all but one if hit before using all three, leaving remaining shells on course. Triple Shell (green), Hit the player directly in front of you in positioning (-1 to hit player) loose all but one if hit before using all three, leaving remaining shells on course. Blue shell, Hits player in #1 position. (-2 to position, and loss of all items.) cannot be blocked, also causes -1 to any player in the position (-1) directly behind and in the same lane. Lightning, Hits all players except user. -1 to everyone's position, and +2 to user's Star, Gives user speed boost, +4 to positioning, and user is immune to everything during duration Courses. Courses can be Wide, normal or confined. Confined courses are chaos. Bowser shells, chomp chains, giant bananas and bomb oms cause massive damage. Normal courses: Items mentioned above hit two lanes instead of all three. Wide courses: items mentioned above hit only one lane. Every course will have boosts and hinderances, they will be included in the course description before each race. boost (+1) hinderance (-1). Objective and misc Info Player with the most points at the end of 4 races wins. Each race has three laps. A lap has 5 places to get items, and you may use the items at any time. HOWEVER any pm action, (using items in any way) will all activate in the hour you send the pm to me. Every hour gives +1 to every player. specific courses will have designations on how long each lap is. ie. Course #1's length is +20. This means in twenty hours (if no items are used) everyone will cross the finish line. THIS GAME IS ABOUT ACTIVITY. IF YOU ARE INACTIVE, YOU WILL LOOSE VERY VERY FAST
__________________
AAA's = 750
Last edited by DarkManticoreX2; 12-3-2007 at 04:49 PM.. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|