Indigo, Gray is absolutely correct. Hackers are the only class that can't deal with guards on their own. Warriors and Sneakers can both kill guards, but only Warriors will trigger alert mode, because the Sneakers won't be noticed by the guards and thus won't be able to put up a good fight against the guards.
Infiltration - Fission Mailed
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This is Blue, checking in.
Everything that I want to say seems to have already been said...oh well.
But, I'll make this a little more obvious for you guys:
KEEP YOUR MOVES COMPLETELY RANDOM. Do not have any pattern to your moves, for the Reds will be able to stop you short, and kill you.
Does anybody know what floor alert mode has been triggered on? Because if the guard dies, then this will be much easier for us to move around, leaving the hackers to explore on that floor.
Also...no lynch.
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First of all, reporting in.
Second of all, can a sneaker use the terminal in a room and also kill the guard?
Third, why haven't I been contributing very much? It's called life. I've been in two chat rooms thus far and have thrown around some ideas, but I simply did not have time this week to be dedicating hours and hours to this game. Apparently you do, that's great. We need people like that. However, don't attack everyone who isn't as active as you. Many people do have lives and school/friends keep us busy. Also, now that it is the weekend, I will be able to concentrate more on this game.
Oh yeah, I vote no lynch.
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Funny, no one mentioned that I didn't check in. Oh well. I'm checking in now.
It sucks that we got alert mode, but hopefully it was a warrior that set it off and that guard will now die.
I also feel that we shouldn't be lynching right now. This is the equivalent to day 1 in TWG. Has a wolf ever been voted off on day 1? So, no lynch.
Colonel, what is the likelyhood that we may have our bodies stolen in the same way that our agents were in the last mission? And is there anyway of knowing how many of each kind of terminal there is in here?
Oh yea, and one more thing. When are we to give instructions on where to move to? After this phase?
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Olive has yet to make a post, correct? I don't care if you don't post every hour or in response to everything said, but damn, this has been going on for a couple days, has it not? Olive should have said something by now.
Red or whoever else said it: we should keep going by a system, but not be systematic about it. What I suggested before about each person picking a floor should remain. That way each floor gets equally explored. However, don't be systematic yourself about where you go. Don't say you'll explore floor A and then go to A1, then A2, then A3. THAT would be stupid. Change floors that you check every day, perhaps, but skip around. Check room 1 one day, then 5, then 2 then 8, then 1 again, then who knows what. And every once in a while, go back to a room that has already been checked. That does hinder exploration a tiny amount, but it will allow you to reuse terminals without raising too much suspicion from the Patriots. Revisit crappy rooms even, just to throw Patriots off. If, perhaps, you find a history terminal, check a crappy room that you went to twice to see if a person showed up right after your second time. Then you will know of somebody to seer when you find the right terminal
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To sum it up: personally be random, but please tell us the floor you'll be checking so that we can make sure each floor gets explored equally. The chances of a Patriot getting us isn't that much higher if this is done, I don't think. Then again, I'm not too good with probability :\
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Sir, permission to ask a stupid question?
Will our PM's inform us of whether or not a guard was in our room?
Also, since some classes are at risk, what can they do to protect themselves if they cannot solo a guard? Im assuming we cannot run away.
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We get to move next turn, I believe. The guards will come to us during the next decision period.
Oh and Chardish, what would you do if somebody didn't send in their move orders? Do they get penalized? If so, is it done publicly?
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Yellow: Yes.
Teal: There's always the possibility of having your body stolen...the Patriots have the technology, and we've established that.
As for orders, I trust you men to make decisions for yourself. Making life-or-death decisions on a second's notice is what being a soldier's all about. I'm here as support, not to tell you what to do.
Black: None of you are at risk from dying of guards - you're all trained soldiers. And yes, if a guard is in the room, you should know. What are you, blind?
Magenta: People who don't submit move orders stay right where they are...I would advise against doing that for too long. It makes you an easy target for enemies.
Proceed with caution. Campbell out.
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First of all, I sincerely apologize for my absence during the movement phase. As you may know by now, I had some problems with my comm unit and was unable to fix it until now. I am convinced my repairs will hold up throughout the mission and there should be no further absences from me.
I also want to get the vote out of the way, so no lynch.
The plans proposed thus far seem very intelligent and well-thought out, and I agree to Gray's terms of action.
Now, I need to get moving. Alert Mode is not over and I need to find a different place to explore before a guard finds me.
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I was pretty sure that the only phase we moved in was the movement phase. Are we supposed to move now, since we're in alert mode?
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What if they started nowhere (the first movement phase)?Originally posted by RoyCampbellMagenta: People who don't submit move orders stay right where they are...I would advise against doing that for too long. It makes you an easy target for enemies.
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