Infiltration - Fission Mailed

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  • RoyCampbell
    FFR Player
    • Jan 2005
    • 12

    #76
    I'm switching us all over to a backup frequency, just to be safe. Can't have anyone compromising us.

    Comment

    • User6773

      #77
      Alain, you have been given +2 penalty votes for the upcoming Decision Phase. Do it again, and it's +4 next time. Then +6. And so on.

      Do not post an apology. Remain silent about it.

      Comment

      • User6773

        #78
        It is now Decision Phase 1, PMs are going out now. Remember that unlike TWG's Night, discussion is still allowed. You also have to pick a lynch victim. (Or no lynch.)

        Comment

        • FOXHOUND-Magenta
          FFR Player
          • Jan 2005
          • 55

          #79
          Poor alain...I'm sure he didn't mean to, Chardish. 2 penalty votes seems a little harsh, don't you think? I accidentally posted on this name somewhere else (and promptly deleted it) so I don't think it's that terrible that he accidentally posted like he did. Then again, you're in charge, I'm not.

          Comment

          • FOXHOUND-Indigo
            FFR Player
            • Jan 2005
            • 21

            #80
            lol, I vote alainbryden because he already has 2 votes. Let's get rid of this infiltrator.




            no lynch

            Comment

            • FOXHOUND-Magenta
              FFR Player
              • Jan 2005
              • 55

              #81
              Way to go for teh instalynch, PATRIOT. JK, I vote no lynch, obviously.

              Comment

              • User6773

                #82
                ALERT MODE!

                Comment

                • FOXHOUND-Gray
                  FFR Player
                  • Jan 2005
                  • 32

                  #83
                  No lynch

                  Comment

                  • FOXHOUND-Magenta
                    FFR Player
                    • Jan 2005
                    • 55

                    #84
                    So how does Alert Mode work again? Guards flood the rooms we're in next turn or right now? Or what?

                    Comment

                    • User6773

                      #85
                      Next turn, all guards will randomly move to a room on that floor occupied by a player. Meaning get out of there, and don't enter a room someone else was in - they'll go there, too.

                      Guards that triggered Alert Mode (the ones that saw any player) will stay right where they are.

                      Comment

                      • FOXHOUND-Magenta
                        FFR Player
                        • Jan 2005
                        • 55

                        #86
                        So basically, nothing happens at the moment, I just have to be sure to not stay here.

                        Or if you're a warrior couldn't you opt to stay and take out the guard that shows up? That would be awefully nice of you (the warriors) to do if it's allowed.

                        Comment

                        • FOXHOUND-Brown
                          FFR Player
                          • Jan 2005
                          • 15

                          #87
                          Well, that bites.

                          My vote is no lynch.

                          Comment

                          • FOXHOUND-Maroon
                            FFR Player
                            • Jan 2005
                            • 20

                            #88
                            Colonel, the guards seem to have gone into high alert! Do you know what their Standard Operating Procedure is?
                            (that's how you ask what happens in alert mode)

                            No Lynch

                            Comment

                            • FOXHOUND-Brown
                              FFR Player
                              • Jan 2005
                              • 15

                              #89
                              Wait a minute.

                              Originally posted by chardish
                              Next turn, all guards will randomly move to a room on that floor occupied by a player.
                              So that means that if, say, only one floor saw a guard find someone, every single guard in the building would come to that floor, leaving the other 7 unguarded?

                              Comment

                              • FOXHOUND-Magenta
                                FFR Player
                                • Jan 2005
                                • 55

                                #90
                                Okay, so a warrior can stay in a room, but when a guard shows up it will trigger the alarm again. So, if we want to sacrifice info for guard killing, warriors should stay put. However, we don't want to lose any info, so...

                                GET THE HELL OUTTA THERE!!

                                Comment

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