Trickster: The game

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • scorpio1690
    FFR Player
    • Apr 2003
    • 4817

    #46
    Re: Trickster: The game

    Reading the party list I'm led to believe that parties can only have four members. This could come in handy, since we'd most likely all be on each others Buddy Lists, assuming there is one. We could always make Royal Parties, parties consisting of each four character types.

    From reading the forums I've read that Charm type are the "clerics" of this game and excellent people to party with, but not much on their own. No certainties though.

    Comment

    • Squeek
      let it snow~
      • Jan 2004
      • 14444

      #47
      Re: Trickster: The game

      THIS GAME IS NOT FURRY.

      FURRY IS NOT EARS AND TAIL. FURRY IS FULL-BODY FUR.


      Look. Things. Up.

      Comment

      • PsYcHoZeRoSk8eR
        Threat Emulation
        FFR Simfile Author
        • May 2004
        • 5184

        #48
        Re: Trickster: The game

        Any room for one more? I've been looking this thread over a few times in the past few days and I figure that i'll try it out. I have no idea what to be, and I'm up for all suggestions. Any ideas?

        Originally posted by Lightdarkness
        I'm light f**king darkness

        Comment

        • Squeek
          let it snow~
          • Jan 2004
          • 14444

          #49
          Re: Trickster: The game

          Always room for one more. Just look through the list of characters and decide on what you want to be.

          I've heard that this game is pretty well-balanced, so there is no good or bad.

          Comment

          • gonzo4life44
            FFR Player
            • May 2004
            • 626

            #50
            Re: Trickster: The game

            Ok Im about to re-make the player list on the first post.

            One more thing to think about. Guilds.

            I've read that you can have up to 100 people in a guild. wow. Also, I would love to make one and it we only be open to us. ( Us as in FFR's) Although i have not read much about one, I am willing to start one up. Your ideas about that?


            Comment

            • scorpio1690
              FFR Player
              • Apr 2003
              • 4817

              #51
              Re: Trickster: The game

              We should start a guild if this game is good enough. I'm just wondering about the requirements to start the guild. Money, level, etc? Any info on this would be much appreciated.

              Requesting a sticky.

              Comment

              • gonzo4life44
                FFR Player
                • May 2004
                • 626

                #52
                Re: Trickster: The game

                Originally posted by scorpio1690
                We should start a guild if this game is good enough. I'm just wondering about the requirements to start the guild. Money, level, etc? Any info on this would be much appreciated.

                Requesting a sticky.
                I dont know too much about the guild system. I plan to look for some information about it in a little bit. I would guess though that it might cost some money so if you can please help me out with the payment.

                Yes, I would also like to request a sticky...=)


                Comment

                • PsYcHoZeRoSk8eR
                  Threat Emulation
                  FFR Simfile Author
                  • May 2004
                  • 5184

                  #53
                  Re: Trickster: The game

                  Originally posted by Squeek
                  Always room for one more. Just look through the list of characters and decide on what you want to be.

                  I've heard that this game is pretty well-balanced, so there is no good or bad.
                  Yea, I've looked around a bit, but i was asking to see if there was any class that no one was that might be needed. If every class is already used, then I will probably make either a power or a sense. I still haven't decided on which. As it gets closer, I'll probably start to make some final decisions.

                  All help in deciding is still appreciated

                  Originally posted by Lightdarkness
                  I'm light f**king darkness

                  Comment

                  • scorpio1690
                    FFR Player
                    • Apr 2003
                    • 4817

                    #54
                    Re: Trickster: The game

                    I'd suggest power. They're good run'n'gunners, so to speak. You'd be brute strength and able to overpower enemies at lower levels and level faster. That, and we need another Buffalo/Bunny to have three full Royal Parties =D

                    Comment

                    • PsYcHoZeRoSk8eR
                      Threat Emulation
                      FFR Simfile Author
                      • May 2004
                      • 5184

                      #55
                      Re: Trickster: The game

                      Originally posted by scorpio1690
                      I'd suggest power. They're good run'n'gunners, so to speak. You'd be brute strength and able to overpower enemies at lower levels and level faster. That, and we need another Buffalo/Bunny to have three full Royal Parties =D
                      Ok there we go., I'll go with Buffalo/Bunny. Now to look up what build to use... Meh, I've got a few days.

                      Originally posted by Lightdarkness
                      I'm light f**king darkness

                      Comment

                      • Chromer
                        Hookers and Blow
                        • Jul 2003
                        • 4981

                        #56
                        Re: Trickster: The game

                        Is this the new MS? I'll be laughing heartily if we all jump into the game to come back to MS 30 minutes later going, "WTF That game was total bull****. I can't believe we actually played that."

                        XD

                        Comment

                        • Squeek
                          let it snow~
                          • Jan 2004
                          • 14444

                          #57
                          Re: Trickster: The game

                          So I patched. Took about... 9 hours? I dunno. Long long time. I left it on overnight because after five hours it was halfway done and already 7:00 in the morning. I get up to check it at 2:00 and it failed at 100%.

                          Score.

                          Comment

                          • Z3ratul
                            FFR Player
                            • Jun 2004
                            • 940

                            #58
                            Re: Trickster: The game

                            Got it all downloaded and installed. Gonna mess my sleeping schedule up a bit so I get a nice 6 hours of gameplay time tomorrow night xD

                            Anybody with me?
                            Originally posted by Grandiagod
                            My father rapes me with logging equipment and my mother is a three legged grizzly bear going through menopause.

                            Comment

                            • gonzo4life44
                              FFR Player
                              • May 2004
                              • 626

                              #59
                              Re: Trickster: The game

                              yeah we all plan on playing opening day.

                              One problem for me though... I have band camp.

                              That might hold me off during the day....


                              Comment

                              • gonzo4life44
                                FFR Player
                                • May 2004
                                • 626

                                #60
                                Re: Trickster: The game

                                double post............

                                Guild Info:
                                1. Lv 35 or Higher
                                2. 2,000,000G to pay establishment expense.
                                3. ID You use will be the guildmaster of that world.

                                10,000,000G and 500 "Guild Points" to change name of Guild

                                So thats the requirments for the guild.
                                ps. i would like to be leader if the game goes well.


                                Comment

                                Working...