jTWG XXXIII: The Curse of the Dead Man's End

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  • Lightknight924
    FFR Player
    • Jul 2005
    • 1164

    #16
    Re: jTWG XXXIII: The Curse of the Dead Man's End

    New PMs are out. Suck it up and play.

    Night resumes it's normal date. All PMs must be sent again.

    Night ends Monday @ 12:00 a.m.

    Begin.

    Comment

    • Boatz
      FFR Player
      • Jun 2007
      • 179

      #17
      Re: jTWG XXXIII: The Curse of the Dead Man's End

      Right. Yet again I am a human. Boy howdy, that's great. I assume there's no reason to defer from flaw's plan from before?

      I also already suspect jwc on the grounds that he lied to me befroe the new PMs were sent.



      or

      And you should use this:


      Tokens: 18
      Skill Tokens: 10

      Comment

      • hoochan
        woah shrooms
        • Nov 2005
        • 3838

        #18
        Re: jTWG XXXIII: The Curse of the Dead Man's End

        Boatz Wtf Is Your Problem We Wouldve Won Wtf Man Omg You Asshole :< :< :< :< :<

        Comment

        • hoochan
          woah shrooms
          • Nov 2005
          • 3838

          #19
          Re: jTWG XXXIII: The Curse of the Dead Man's End

          PS-I was trying to keep that under wraps and you went and blew it :<

          Edit- Mandatory human post.

          Comment

          • Boatz
            FFR Player
            • Jun 2007
            • 179

            #20
            Re: jTWG XXXIII: The Curse of the Dead Man's End

            Yeah, you're just here to ruin the game then? It's not the winning that counts you know.

            God, I'm going all after school special here.



            or

            And you should use this:


            Tokens: 18
            Skill Tokens: 10

            Comment

            • Yesssss
              FFR Player
              • Jul 2005
              • 2522

              #21
              Re: jTWG XXXIII: The Curse of the Dead Man's End

              人間
              YOU JUST WON THE GAME! CONGRATULATIONS!

              Comment

              • Boatz
                FFR Player
                • Jun 2007
                • 179

                #22
                Re: jTWG XXXIII: The Curse of the Dead Man's End

                Don't mind me. I generally keep talking until someone stops me.



                or

                And you should use this:


                Tokens: 18
                Skill Tokens: 10

                Comment

                • Yesssss
                  FFR Player
                  • Jul 2005
                  • 2522

                  #23
                  Re: jTWG XXXIII: The Curse of the Dead Man's End

                  ok
                  YOU JUST WON THE GAME! CONGRATULATIONS!

                  Comment

                  • travman301
                    #swagdog
                    • Mar 2004
                    • 2641

                    #24
                    Re: jTWG XXXIII: The Curse of the Dead Man's End

                    Ok, I'm a human this game.

                    And I agree with flaw's post about Resurrections 100%, except for one more additional circumstance.

                    If the captain finds out who seer is and they are killed, then the captain should most definitely take the chance of offing a regular human in order to bring back a blue.

                    Comment

                    • hoochan
                      woah shrooms
                      • Nov 2005
                      • 3838

                      #25
                      Re: jTWG XXXIII: The Curse of the Dead Man's End

                      Originally posted by travman301
                      Ok, I'm a human this game.

                      And I agree with flaw's post about Resurrections 100%, except for one more additional circumstance.

                      If the captain finds out who seer is and they are killed, then the captain should most definitely take the chance of offing a regular human in order to bring back a blue.
                      He doesn't get to choose who to resurrect.

                      Comment

                      • travman301
                        #swagdog
                        • Mar 2004
                        • 2641

                        #26
                        Re: jTWG XXXIII: The Curse of the Dead Man's End

                        Originally posted by hoochan
                        He doesn't get to choose who to resurrect.
                        Lmao. Well disreguard that then.

                        Comment

                        • Lightknight924
                          FFR Player
                          • Jul 2005
                          • 1164

                          #27
                          Re: jTWG XXXIII: The Curse of the Dead Man's End

                          Yes he does.

                          Comment

                          • travman301
                            #swagdog
                            • Mar 2004
                            • 2641

                            #28
                            Re: jTWG XXXIII: The Curse of the Dead Man's End

                            Originally posted by Lightknight924
                            Yes he does.
                            In that case, stfu hoochan. I'm reading everything over. And as I said, if the captain finds a blue, then it would be worth the chance of sacrificing a green in order to bring them back.

                            Comment

                            • heavylee
                              FFR Player
                              • Mar 2007
                              • 961

                              #29
                              Re: jTWG XXXIII: The Curse of the Dead Man's End

                              hhaa ok first off. drunk. second off, i already asked hooch if he sent mass pm's. I was captain jack sparrow... and now i am not, that sucks haha. So anyways, he knew that it wasn't fair already. So, I had something else to say, but now I forget what it was. Oh well. Talk to you all in the morning, whe I'm a little more sober.

                              Comment

                              • flawofhumanity
                                MMM WATCHA SAY
                                • Apr 2004
                                • 628

                                #30
                                Re: jTWG XXXIII: The Curse of the Dead Man's End

                                Originally posted by travman301
                                In that case, stfu hoochan. I'm reading everything over. And as I said, if the captain finds a blue, then it would be worth the chance of sacrificing a green in order to bring them back.
                                God damnit. Human again, what a ****ing useless reroll.

                                PS. Screw you farka.

                                PPS. (this is the real part of my post)

                                I agree. I thought it was random as to who would be ressed. But the important thing is, if he messed up, we effectively lose a chance. Later in the game, we'll have to be more careful. but what's EXTREMELY important is setting an alliance up quickly. If we don't know who the blues are, we can't res them. As such, we HAVE to get an alliance.

                                So far my only suggestion is to have the seer seer someone, (hopefully a blue) If this were to happen, it's an awesome night 1 alliance start, and then we don't have to worry about the master wolf business. Other than that, I think if the seering for night 1 returns human, we should take our 1/7 chance that he hit the master wolf and begin an alliance through said human.

                                Now, if this were to happen, here's how it would go:

                                Seer tells human his role.
                                Human tells thread about what just happened.
                                We allow for counterclaims (this is where the real seer should come out if there's a fake seer. A wolf for a blue that can be ressed? I'll take it.)
                                No counterclaims? Good. All blues go to said human.
                                Allow for counterclaims, (ie. incase two people claim to be vigi, or two people claim to be sparrow)
                                No counterclaims? Good. We have a 4 person alliance on Day1.

                                Worst case scenario? We hit the MW, and then we basically have to win without blues. (which is more possible than you think if we're not retarded.)

                                I think it's worth the chance. If you guys don't like it, suggest a better plan, and we'll do that. Or we can twiddle our thumbs until they kill us all off because we're unorganized.
                                Originally posted by pntballa18
                                flaw cause he's well hung


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