rzr, would you agree that your game might be stacked in favor of the wolves? Psychic dies inevitably, lonewolf gets an almost guaranteed vigi kill and then finds the other two wolves... I don't see a ton of hope for the humans.
what if we alternated between standard-ish and crazier game types? So that would mean Kraut's game this time, and then Viccica's or rzr's next.
rzr, would you agree that your game might be stacked in favor of the wolves? Psychic dies inevitably, lonewolf gets an almost guaranteed vigi kill and then finds the other two wolves... I don't see a ton of hope for the humans.
what if we alternated between standard-ish and crazier game types? So that would mean Kraut's game this time, and then Viccica's or rzr's next.
psychic comes out, guardian guards him, maybe comes out to him, one mason goes to psychic, proves he is a mason by telling the second mason to go to him too with a specific message.
Voila, 4 man alliance with greens on the side. start lynching people. call out flips. Who will defy the alliance head? Everyone would vote for who the psychic picks to hide in the open. The only chance the wolves have is to kill off the guard but the psychic won't confirm that kill for them making it easy for the guardian to protect one of the masons instead.
Wolves will not fake because they'd need to throw a second player in the mix to fake masons. And if they do fake masons, there will be two pairs. Once this expectation is established it'll be too risky for the wolves to even consider faking because the blues would have to do it to prevent the wolves from gaining traction.
psychic comes out, guardian guards him, maybe comes out to him, one mason goes to psychic, proves he is a mason by telling the second mason to go to him too with a specific message.
Masons are proven at that point. I agree, no way the wolves try to fake a mason pair. The guardian could go to the psychic, but a wolf could fake guardian. Would both claimers get lynched? nahhh. Thus, I don't think it's safe for the guardian to know who the masons are.
Originally posted by FictionJunction
Voila, 4 man alliance with greens on the side. start lynching people. call out flips. Who will defy the alliance head? Everyone would vote for who the psychic picks to hide in the open.
The psychic dies by Day 3. (Would that be at the start of Day 3, rzr?) The alliance can no longer stay hidden. One mason could take the psychic's spot as the head of the alliance, but a single wolf could fake mason at that point.
guardian and wolf go to psychic both claiming guardian. Wolf knows not to target psychic. Guardian chooses to guard either psychic or someone random. Wolf probably misses kill on guardian but if he kills the guard that wolf is outed and lynched.
here the point isn't the share the alliance members. The point is having a public figurehead that has everyone's arms tied behind their backs. The masons don't need to know who the guard is and viceversa but if the wolves fake the psychic is protected with insurance.
Point taken, Fiction. I just can't get past the "psychic dies by day 3" bit. Wolves are in a predicament for those first couple of days, but what happens afterward?
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