TWG XCI Host Sign-ups

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  • Hufsa
    FFR Player
    • Apr 2009
    • 12

    #16
    Re: TWG XCI Host Sign-ups

    I'm up for one of the Seer-Psychic games if someone adds two more humans. 1:3 with no Guard and no real ability for the Seer and Psychic to synergize favours the wolves, in my opinion; I'm surprised no one else has commented on this.

    Comment

    • Afrobean
      Admiral in the Red Army
      • Dec 2003
      • 13262

      #17
      Re: TWG XCI Host Sign-ups

      16 players
      3 wolves
      1 guardian
      12 greens

      Successful guarding just means no kill for the night. No one would find out who was attacked or even that there was a successful guarding. There would just be no kill that night, similar to if the wolves didn't send a PM at all.

      A motivation for activity: any player who asks to be removed or substituted will simply be killed. Any player who fails to vote during the day phase will be killed. Only sign up if you truly intend to play, it doesn't matter if you end up as an apathetic green or a red trying to hide in the back; I expect activity from ALL PLAYERS. No cardflips unlike FreezinIce above, because I fear a player might abuse a cardflip to prove their role.

      No instalynches, meaning no abuse of saving people from phantoms. If everyone votes and a person has more than 50% of votes, then I'll end day early and that person will be lynched on the spot. This is basically the concept behind a instalynch, except that all players must have placed a vote for it to happen.

      I'm up for one of the Seer-Psychic games if someone adds two more humans. 1:3 with no Guard and no real ability for the Seer and Psychic to synergize favours the wolves, in my opinion; I'm surprised no one else has commented on this.
      The balance isn't as bad as you make it seem. In the previous game we only got shut out because our seer faked a log and caused me to believe he was a wolf. I think adding two humans might tip it unfairly in the humans favor. This is supposed to be hard for the humans. They're supposed to have to work to win. That's the point.

      The game shouldn't be A2P's though, holy ****. It sucks for Manti to die like that, but we don't need him to win the game for us. Don't worry about who is or who is not going to help your team. Worry about yourself. It's unfortunate for the guy himself, but that doesn't warrant bull**** special rules that give him special protection. I'm sure I told you this before, but Tass used to be EXACTLY the same way manti is. Same playstyle, and for a while, he too was CONSTANTLY getting knocked off on night 1. But we never made up bull**** rules to keep him alive. We played without him until it got to the point where it became clear to all of the nub wolves that killing Tass night 1 wasn't necessarily the BEST thing to do.

      I'm not sure if potential hosts are allowed to vote, but I'd like to vote for freezin's game.

      Comment

      • clarinet89
        FFR Player
        • Jan 2008
        • 899

        #18
        Re: TWG XCI Host Sign-ups

        unfortunately i can't play in the next few games because im going to be crazy busy and depending on where i am, i might not have internet. that being said, i think jtb's game is good, but maybe we should stick with the really simple games until the humans can figure out what is going on. i like afro's game because it is something different and it might be fun.

        Questionable Content

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        • FictionJunction
          FFR Player
          • Nov 2006
          • 3843

          #19
          Re: TWG XCI Host Sign-ups

          I don't think the Manti protection plan should be in effect. It's unfair no matter how much he gets killed night one. If he wants to stop dying night one he will convince the players who do kill him to stop. We should not be giving anyone any sort of unfair advantage. Plus, it's easy to tell who killed manti now. It's not like it'll keep going on forever.

          Not to mention manti brought it upon himself.
          Originally posted by j-rodd123
          wow

          Comment

          • FictionJunction
            FFR Player
            • Nov 2006
            • 3843

            #20
            Re: TWG XCI Host Sign-ups

            afro

            this is a game for gutsy greens with a high sense of self-importance and low morale
            Originally posted by j-rodd123
            wow

            Comment

            • FictionJunction
              FFR Player
              • Nov 2006
              • 3843

              #21
              Re: TWG XCI Host Sign-ups

              I mean, it's perfect for me!
              Originally posted by j-rodd123
              wow

              Comment

              • Afrobean
                Admiral in the Red Army
                • Dec 2003
                • 13262

                #22
                Re: TWG XCI Host Sign-ups

                Originally posted by FictionJunction
                afro

                this is a game for gutsy greens with a high sense of self-importance and low morale
                I was like: "What kind of game would I like to play in?"

                The irony, of course, being that I cannot play in it.

                ;_;

                Comment

                • Viccica
                  FFR Player
                  • Mar 2009
                  • 702

                  #23
                  Re: TWG XCI Host Sign-ups

                  afro


                  I think it should be downsized, though. And the 1:4 ratio is off. The wolf:human count should be 1:4, 2:8, 3:12, etc...
                  Dear sirs,
                  One of my checks was returned marked "insufficient funds".

                  In view of current events in the banking market, does that refer to me or to you?

                  Sincerely,

                  Your Client
                  Eco Friendly
                  ~Chu

                  Comment

                  • Afrobean
                    Admiral in the Red Army
                    • Dec 2003
                    • 13262

                    #24
                    Re: TWG XCI Host Sign-ups

                    Originally posted by Viccica
                    afro


                    I think it should be downsized, though. And the 1:4 ratio is off. The wolf:human count should be 1:4, 2:8, 3:12, etc...
                    what you talkin bout

                    You think there are too few wolves? Too many wolves? Too few humans? Too many humans?

                    I think the balance is just fine given how we've performed in the last two games. Chop out the seer and psychic (who have failed to help us in the last two games anyway) and throw out one of the wolves to give the humans an extra day to play with. Sounds good to me.

                    But I'm not immovable. Convince me otherwise, please.

                    Comment

                    • iggymatrixcounter
                      FFR Veteran
                      • Nov 2003
                      • 1924

                      #25
                      Re: TWG XCI Host Sign-ups

                      afro

                      However I suggest adding another wolf. It's almost guaranteed that a wolf will be axed for inactivity (I have little hope that your inactivity kills will hinder someone from being inactive and I see at least 2 humans getting the inactivity axe but I still think 4 wolves would be better).

                      But I do see where you're coming from, 3 wolves is reasonable but I would run 4.
                      lastfm
                      PANDORA

                      Comment

                      • Afrobean
                        Admiral in the Red Army
                        • Dec 2003
                        • 13262

                        #26
                        Re: TWG XCI Host Sign-ups

                        The point of killing them is so that I don't HAVE TO kill them.

                        I don't plan on actually having to kill anyone. It's a deterrent, not a punishment. I'll do it if anyone tests me, but I don't want to have to.

                        I'm building the balance of this as that no one will be killed due to inactivity.

                        Comment

                        • devonin
                          Very Grave Indeed
                          Community Manager
                          Event Staff
                          FFR Simfile Author
                          • Apr 2004
                          • 10120

                          #27
                          Re: TWG XCI Host Sign-ups

                          A2P
                          Arfo

                          Comment

                          • Ruritsu
                            FFR Player
                            • Mar 2008
                            • 479

                            #28
                            Re: TWG XCI Host Sign-ups

                            TWG LXXXVI: Lone wolf...

                            13 Players

                            The Lone Wolf - If he is lynched the humans win.

                            The Pack's Defender - The lone wolf cannot be lynched until he is killed.

                            Sly Wolf - May switch roles with the lone wolf durring the night.



                            Seer/Vigi - Can act as a seer, or vigi somebody durring the night, however, the vigi will cost their power. Send either a "Seer Player X" or "Vigi Player X" to prevent confusion.


                            Dead Eye - If this player is the first person to vote for somebody during a lynching phase and that person is lynched, their lynching will not be stopped by other effects.


                            7 Humans


                            1 Unlucky Human - If this person is the last to vote on a person that would be lynched, the lynch fails. Is unaware of this detriment.

                            I will pitch this 'till it happens [/Stuborn]

                            Gonna not vote, as I don't care which of the previously mentioned games is played.
                            =__=' My sig was 22 pixels too tall, so this is here instead...

                            Comment

                            • Temote
                              FFR Player
                              • Jun 2007
                              • 748

                              #29
                              Re: TWG XCI Host Sign-ups

                              Afro

                              Can you slip in something that might help keep people from just safetying at the start of every day, though?

                              Comment

                              • Makilaz
                                TWG Princess
                                • May 2006
                                • 1094

                                #30
                                Re: TWG XCI Host Sign-ups

                                Afro

                                Nice try, A2P, but you can't seriously expect to try to host a game that forbids killing one specific player during night one, even if it is Manti. That's not a precedent I want to set.

                                Comment

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