01-4-2017, 09:40 AM
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#146
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Celestial Harbor
Join Date: Aug 2008
Location: Celestial Harbor
Age: 30
Posts: 6,156
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Re: 2017 TWG Rules Thread
i dislike bans for unforseeable circumstances. replacements aren't always like, "oop this person literally stopped caring about the game, time to replace", and it's also partly due to like "fuck, something happened" or "unforseen business makes me physically incapable of playing twg lest i like, lose my job or something"
exaggerations ofc but at the same time, I think the main offenders of people who sign up and stop playing are pretty apparent as it happens multiple times, consistently usually. Possibly a more reactive than proactive solution is like the "best" to objectively deal with people going afk
that being said, a proactive solution, if there's like, a non-intrusive one, would definitely take priority over a reactive solution, simply because stopping the inactivity before it starts works so much better. So i do agree that currently, the best thing is post requirements. Maybe even just, more smaller games potentially if attention spans are getting nuked over the course of longer 13+ player games? idk
also as an aside - something to the effect of death posts only occuring when you had no ability to mechanically post prior to your death (nightkilled or something) and within like, 12 hours of the death seems reasonable? (2-4 for turbos i guess?)
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