Celestial Harbor
Join Date: Aug 2008
Location: Celestial Harbor
Age: 30
Posts: 6,156
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TWG CXLVIII - Host Signups
T-Force
http://wiki.mafiascum.net/index.php?..._Relationships
RZROne
TWG Just a Phase
13 players
- This TWG is broken down into 6 phases, in addition to normal day/night.
- The premise is musical chairs.
- There is a Vault that opens up to random players. Vault items are random.
- Guaranteed roles:
- 6 vanilla town (1 IC)
lyncher - power to veto, lynch falls on person w/ next most votes
bank owner - gets vault log reports of items accessed, not what they do or who gets them
robber - mafia who has the bank owner hostage. robber gets the same report as the owner w/o him knowing
security officer - corrupted cop who sold into the scheme. He can lock a player in a holding cell for a night
news reporter/tracker - peeking in the windows, following the cops around, this person tracks if a person uses an item, an investigation, a block, or a kill
1 vanilla wolf
1 protection role
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Phase 1.
Vault opens slowly and seldomly. Select players may enter the vault and gain an item, they may not even know.
Phase 2.
Once 300 posts have been reached phase 2 begins. Vault opens more frequently, ghosts may appear to cancel votes, a storm may brew
Phase 3.
Once 700 posts have been reached phase 3 will start a frenzy of role-based illusions. This is our class trip to the madhouse, take all information delicately. Vault access is restricted during this time
Phase 4.
Once the first 4 people die and 1,500 posts have been reached an innocent child will be outed. This is a trusted person, however consider it a martyr if you will, for they will die by the end of phase no matter what. Vault access is restricted during this time.
Phase 5.
Vault has reopened, access is limited. A matrix will appear and someone's house burned down. That person's vault logs will be posted publicly. This starts once 2000 posts are reached.
Phase 6.
After 3000 posts vault access is completely open... or whatever is left of it (;
AA
Death Rattle Mafia
RZRTwo
http://wiki.mafiascum.net/index.php?...Stack_the_Deck
roundbox
TWG Turnabout
TWG to the Turnabout
Order! Order! Order, I said! There seems to be a new case arriving in my courtroom today. However, the lists for Prosecution and Defense doesn't seem to be coming with it.
TWG to the Turnabout is a semi-open setup. 13 players can join this game.
General Mechanics
Day Start
24-Hour start delay
Cardflipping: ON
OOTC: OFF (Minus factional wolf chat)
Night talking: OFF
Voting Mechanics
Phantoms: ON
KitB: ON
Must Lynch: ON
Roles
All of the greatest lawyers and their witnesses were invited to take on the case of Justin Toeburn. The accused was allegedly responsible for the murder of Molly Mayor, his co-worker. Unfortunately, due to an unrelated incident in the mailroom, court summons requests for witnesses and lawyers were either lost or destroyed. Some, however, made it to their destination.
Only 5 letters made it to their destinations. 2 Attorneys (and affiliates) and 3 Prosecutors (and affiliates) received an invitation to come to court. 8 other letters did arrive, but they were to non-important witnesses. Shame.
2 Attorneys
3 Prosecutors
8 Unimportant witnesses (Vanilla town)
Two of the following attorneys (or affiliates) received a letter of invitation, but we don't know which! Two of the following attorneys will be chosen at random.
Defense Roles
Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright. Wielding Maya's magatama, you are able to check the alignment of a player every night.
Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelieveable to many. During night, you may summon one of two spirits to aid you.
Mia Fey:
-The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
Ms. Miney:
-The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
You will seer red if checked with the magatama.
Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose. At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes). Cannot exist if the prosecution version is rolled.
Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may! Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves. This trap lasts one night. You cannot place the trap at your own door.
Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounts. Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target at night to see who visits them). Set B will grant you Tracking abilities (choose a target at night to see who they visit).
Two of the following prosecutors (or affiliates) received a letter of invitation, but we don't know which ones got their letters either! One prosecutor, Winston Payne, has RSVP'd to the case. He is simply a Vanilla Prosecutor.
Two of the following prosecutors will be chosen at random.
Prosecution Roles
Manfred von Karma - The Forger: A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence. During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.
Franziska von Karma - The Lasher: Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan. Every night, you may select a target to attack with your whip, roleblocking them.
Miles Edgeworth - The Nemesis: Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
-1 success: Master wolf status
-2 successes: One-shot roleblock
-3 successes: One-shot vigi
Cannot exist if the attorney version is rolled.
Matt Engarde - The Deceiver: Refreshing like a spring breeze. At least, that's what you want everyone to think about you. You are a master wolf until you make the conviction (night kill).
Kristoph Gavin - The Manipulator: A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning. Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable.
Other information
Follows standard action resolution
Wolves must choose which member of the team is conducting the kill
Here are the PM templates:
__________________
Quote:
Originally Posted by Charu
Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
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Last edited by YoshL; 02-1-2016 at 10:00 PM..
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