View Single Post
Old 08-16-2021, 12:39 PM   #35
WirryWoo
Forever Derbyless
Retired StaffFFR Simfile Author
 
WirryWoo's Avatar
 
Join Date: Aug 2020
Age: 33
Posts: 240
Default Re: FC Stat bar - New Implementation

My opinion is to just simply hide (not necessarily remove) FC statistics on the profile. I have a few reasons to believe this.

Firstly, Dynam0 is correct in stating that the main goal of capturing statistics is to study useful information about a player's skillset. Back in the days when combo-based scoring played a significant role in defining player skills, FC counts actually represent something meaningful to the playerbase. Fast forward to today when raw-based scoring is now in effect, these counts had no relevance to the Skills Rating Formula used to measure AAA equivalency. Because of this, what was once a useful stat now became meaningless in today's standards due to this change of definition of "skill".

To address a few potential points:

Quote:
Originally Posted by xXOpkillerXx View Post
Remove the metric: The main argument against keeping FC-related stats is the incentive to mash on charts, which is a remnant of the combo-scoring times of FFR. It is a valid argument, and it attempts to make the game more focused on the main metric instead. Removing this metric however means that some Tokens would need to be redefined, which is quite a bit more work; some players might have worked hard to unlock a given FC-based token. This approach would definitely require more unanimous approval from the community.
What I highlighted in bold isn't necessarily true. You can simply remove the bars but keep the FC stats in the backend reserved for token requirements. Not sure if that's easy to implement or not on the dev side of things though.

Quote:
Originally Posted by xXOpkillerXx View Post
That being said, "encourages mashing" is a big statement, which I would tend to disagree with too. It would only encourage it for that given FC metric, which is well known to be an optional thing in FFR (Skill rating/AAA equiv being the main focus for ranked performance).
Quote:
Originally Posted by Gradiant View Post
Leave the FC bar but make it include both regular FC's and FC*'s.
Even if FFR uses raw-good scoring now rather than combo-based scoring, the site still in some basis encourages players to mash for FCs like for quite a few skill token unlock requirements. Think that if the site slightly encourages that for skill tokens, it overall shouldn't be a reason to remove the FC bar altogether.
Disagree with what I highlighted above in bold. The combo-based scoring back in the old day incentivizes people to mash files, not the FC count. As Gradient mentioned, the only exception is the FC-related token requirements shown here, which are already generous enough not to encourage mashing due to the larger number of songs in the engine: https://www.flashflashrevolution.com...token_info.php. That said, you don't necessarily need the bars on your profile to make the token unlocks work. For that reason, it's why I suggested hiding the FC stats rather than removing it.

Quote:
Originally Posted by storn42 View Post
i like the FC bar, i can actually fill it up, unlike the AAA bar. Its a small neat completionist thing and its nice to have it around. It might not be the main focus of the game but its a cool side objective so why get rid of it. If AAA eq is the most important thing and we get rid of everything else, if i'm not getting new scores in my top 15 why play? I think having small things like this that you can grind are good side things to do while you're not playing your best.
Quote:
Originally Posted by benny58624 View Post
Ever since the change from Combo scoring to Raw scoring I've wanted the FC bar to be reworked. I don't think it should be removed even if it's not getting reworked: some people are still interested in FC's even though it's flawed, and people that don't care about FC's can just ignore it.
These points are all fair, but then you can also make the same argument about playing with index, playing on rates, playing on Legacy engine, playing semi-pettanko, etc. Why is FC the only worthy metric to be acknowledged on the site vs these other different definitions of metrics or stats?

If we are extremely adamant about wanting to track FC's for "completionist reasons", incorporating FC* makes the FC stat much more confusing and incentivizes mashing:

a) Every current statistic in the game track information about the current state of your best scores. If you look at your level ranks, you can easily see what songs are AAA'd, FC'd, etc. If FC* is incorporated in the FC count, you should have a second column tracking what your best FC score is for each song to add more transparency on what is being counted as an FC* or not. Otherwise, you'll get questions like "What is an FC*?" But having two high scores per song is already too ridiculous of an idea.

b) FC* definitely encourages mashing... If you want to be completionist about filling up the FC + FC* bar, it's not going to be too challenging to mash your way through the song to at least register a FC* per song, and then replace all your high scores with your PBs. So introducing FC* would also encourage terrible gameplay for very little gain (since FCs don't matter in skill rating anyways...). The only gain you get from it is your satisfaction of completing the FC bar. In my opinion, not worth it.

I am however +1 for SDG bar. I'd ideally prefer it to be a different color or pattern laid on top of the AAA bar instead of it being considered a second bar in itself on the profile.
__________________
                   
WirryWoo is offline   Reply With Quote