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-   -   Beta Engine: R^3 [Updated 6/5/14] (http://www.flashflashrevolution.com/vbz/showthread.php?t=129811)

arcnmx 04-13-2013 06:37 PM

Beta Engine: R^3 [Updated 6/5/14]
 
R^3 Beta :: Direct SWF Link
Online Options Page

Requires Flash Player 9 or later.

April Engine Revamp
This recent release contains a number of modifications to the R^3 engine, the main purpose of which is to gather feedback on some experimental features that may or may not make it into the final version. I'll introduce some of the main new features but please check out the complete changelog below for a comprehensive list of all the new changes. Feature requests, bug reports, and all other kinds of feedback are greatly appreciated :)

A number of new options have been introduced into the game. The no background mod will hide any background images or videos that may distract you during certain songs. A number of randomization options have also been added for those who want to challenge themselves with a new layer of difficulty. The new isolation feature allows you to practice any segment of a song by entering its combo number and optionally the number of notes after. The game can also be used to play additional songs from alternate engine playlists. Note that in the interest of fairness any scores achieved while using these mods will not be recorded -- they exist for practice, fun, or MP handicaps.

You'll also notice that the song results screen has also been slightly revamped, showing some extra info including the mods you have selected, your speedmod, restarts, etc. The displayed time is now always in UTC to be consistent across everyone. The graph has been heavily changed to more accurately depict your progress throughout a song, clearly marking the points where you hit your goods, averages, and boos.

A major addition to this release is the new multiplayer support, which allows for playing in realtime with other players on the Legacy, Velocity, or R^3 engines. It works fairly simply, once you join or create a multiplayer room you can browse and select songs using the regular song selection. Keep in mind that the interface itself is still a work in progress and will seem very bland.

Tips and Tricks
• Use Flash 9 standalone to prevent lag and framerate issues.
• If you're having trouble finding an offset that feels right, a Judge Offset of 1 is common for people switching from other engines.
• If you formerly used the Velocity engine, most people have found that the equivalent in this engine is a Global Offset of 2 with a Judge Offset of 0.
• You're allowed to boo at the beginning of songs now, mash those keys!
• You will find the most activity in Legacy multiplayer, very few players use the Velocity engine multiplayer.
• If you're looking for a multiplayer opponent but no one is online, create a room and sit in it. You can go off and play singleplayer songs and will be notified in-game when an opponent joins your room or someone PMs you.
• In multiplayer, you can click on the song name as your opponent selects it to easily find and load it.
• The multiplayer room list is colour-coded. Green means there's a player slot available, black means it's full, blue means a game is in progress and red means there are no spectator slots available. The number in brackets is the number of spectators in the game. If you single-click on a room, you can right-click it to join as a spectator even when a player slot is available.
• Players can be PM'd by double-clicking on their name. PMs alert you at the bottom of your screen even if you're not looking at multiplayer at the time.
• The Filters tab has that random button you're looking for.
• When you quit or fail out of a song early the results screen will give you a rough indicator of the note number you quit around. This is an easy way to find the value needed to use the isolation feature without actually comboing up to that point.

Changelog

04/13/13
• Songlist menu scrolling fixed and performance optimized
• Songlist doesn't quite automatically select the first song
• Filters feature has been started, includes a random button
•••• Song difficulty filter
• Difficulty filter has been added
• Updates credit count at song results so that secret songs are unlocked without a restart
• Displays UTC timestamp on song results
• Displays the results graph with time as the unit on the x axis
• Displays goods, averages, and boos on the results graph
• Hides "Rank: 0" in results until it receives a proper rank
• Gives arrow receptor feedback on boos and allows booing without penalty before the chart starts
• Displays speedmod, restarts, and enabled mods on the results screen
• Adds some game mods, each of which causes scores to not be recorded:
•••• No Background hides any background videos or images in the song
•••• Shuffle randomizes the note columns without changing the structure of the patterns
•••• Random randomizes every arrow direction
•••• Scramble is identical to Random but tries to avoid excessive jack patterns
• Adds a Column Colours visual mod for ignoring arrow timing colours
• Adds an isolation option for practicing small portions of a song
• Adds an option to switch to alternate engine playlists
• Adds an option to adjust the song volume
• Adds multiplayer
•••• Alternate engine multiplayer is supported when both players are on R^3

05/07/13
• Fix song restart crash when judge display is off
• Prevent a song from starting in multiplayer when your opponent selects the wrong song.
• Fix an issue where the song list would wrongly assume you're still in a multiplayer game
• Support alternate engine individual song sync adjustments
• The No Background mod now changes properly between song restarts
• Players are now notified that a score is not being saved due to game mods
• Fix an issue when an old cached version of a playlist would be used
• New screencut option

05/09/13
• Fix the audio sync of some legacy songs
• Prevent a miss glitch that would happen at the end of some songs in Flash 10 and 11
• Now saves alternate engine scores locally
• Stats page fixed for non-veteran players

05/13/13
• R^3 replay sync fixed (R^2 replays still require manual offsets)
• Default speedmod changed to 1.5x
• Restart count now properly counts restarts after the results screen
• Alternate engine scores will no longer be lost when the list is cleared
• Users are now prevented from being a player in two multiplayer games at once
• Fixed an issue that would in certain cases cause an engine crash at the end of a multiplayer game with alternate engine songs


06/07/13
• Variable FPS playback
• Playback rates (requires Flash 10+)
• Offsets now support decimal values
• No longer relies on separate chart file updates
• Long songs are now supported (TGWP Full Edition)

06/14/13
• Now saves last-used rate and framerate settings
• Rates now work on all old and legacy songs
• New universal multiplayer support
• More robust judge timing with high FPS
• Rates and framerates no longer disable replay saving
• Mouse cursor now hidden when in-game

06/18/13
• Background images and videos now work in FPS mode, on rates, etc.
• Scores in FPS mode are now recorded

06/23/13
• Multiplayer mask option to hide opponent's judge accuracy popups
• Fix a bug that punished mashing scores with high FPS

07/26/13
• Fixed arrow speedup at beginning of songs
• Replay Manager
• Replay seeking
• Highscores on results screen
• Game interface customization
• Reverse mod
• Multiplayer spectate mode
• Autofail


Known Issues
  • • MP chat autoscrolling tends to be a bit finnicky.

Feature Requests
  • • Include the rest of the mods from previous engines
  • • Create MP passworded rooms / limit spectators
  • • Make date show server time instead? DST makes this very annoying...
  • • Add sorting, filtering, etc.. See here for ideas.
  • • Allow R^3 MP players to decide whether to use combo or raw scoring
  • • Audio alerts, buzz players, etc.

mrpreggers 04-13-2013 06:54 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
time to switch to R^3..

Plan_Bsk81127 04-13-2013 07:13 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Going to messing around with this engine a bit more now haha.

Still would like the see the FFROrbular skin be added.

SC_coolguy44 04-13-2013 07:25 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Holy crap scramble is making everything easier for me.

Charu 04-13-2013 07:25 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
This is a great release. Thanks a ton!

bballa48 04-13-2013 07:44 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Wow there are some kick ass features on this.

Netjet! 04-13-2013 07:48 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
... welp, this is amazing.

MarioNintendo 04-13-2013 07:51 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
This arcnmx guy gets all my money.

TC_Halogen 04-13-2013 07:54 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
I've said this to you many times before, but

I love you <3

arcnmx 04-13-2013 08:00 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Notice, to anyone who tried the engine when earlier today / when I first posted, an update was recently pushed to fix a crash and might cause R^3 to get stuck at loading at 0%. An Internet Explorer cache clear will fix this.

Quote:

Originally Posted by Plan_Bsk81127 (Post 3891656)
Going to messing around with this engine a bit more now haha.

Still would like the see the FFROrbular skin be added.

Ah right, I should add custom noteskins to the feature request list.

Quote:

Originally Posted by SC_coolguy44 (Post 3891657)
Holy crap scramble is making everything easier for me.

Scramble is random but avoids jacks, so it basically turns everything into endless stream. Have fun trying it on songs with rolls though, lmao.

Quote:

Originally Posted by TC_Halogen (Post 3891664)
I've said this to you many times before, but

I love you <3

Love you too <3

DossarLX ODI 04-13-2013 08:00 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
For that ideas link, do you mean http://www.flashflashrevolution.com/...d.php?t=129252

The one you have is broken

arcnmx 04-13-2013 08:05 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Haha, yes, thanks. My mouse sometimes randomly pastes things when I move it around >.>

FissionMailed1 04-13-2013 08:11 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
If you are the one posting this thread, and anybody has technical questions, how do you plan on answering and resolving them?

arcnmx 04-13-2013 08:14 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Quote:

Originally Posted by FissionMailed1 (Post 3891673)
If you are the one posting this thread, and anybody has technical questions, how do you plan on answering and resolving them?

As the one who developed the new features I can't imagine it being too difficult :)

FissionMailed1 04-13-2013 08:16 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Oh, I didn't realize you were continuing development on R^3. Well then, I'd like to know about updating the DWI converter to support 60 frames per second files. That is, charts have 6 perfect frames, 4 good frames, and 2 average frames, and the scroll rate is 60 frames per second.

axith 04-13-2013 08:22 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Quote:

Originally Posted by FissionMailed1 (Post 3891675)
Well then, I'd like to know about updating the DWI converter to support 60 frames per second files..

That's one thing I've been wondering about for the last couple months. But I don't know enough about stuff to know if it would break legacy.

Anyhow, Thank you so much for bringing r^3 to multiplayer. The graph changes are awesome too.

bballa48 04-13-2013 08:24 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Any way to block your opponents combo/accuracy in multiplayer?

retching oesophagus 04-13-2013 08:26 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
The new features are awesome, thank you so much. I played a little and I can't wait to try them out properly next week but it's lookin good.

FissionMailed1 04-13-2013 08:27 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Quote:

Originally Posted by axith (Post 3891676)
But I don't know enough about stuff to know if it would break legacy.

To be honest, legacy files need to go. They are just detrimental to new players, and everybody that I have talked to about them finds them really awful to play.

arcnmx 04-13-2013 08:28 PM

Re: Beta Engine: R^3 [Updated 4/13/13]
 
Indeed, encoding songs at 60fps would break all the other engines, so it can't be used for FFR songs. The goal is to change R^3 to run fps-independent and move away from frame timing altogether, then it wouldn't matter what the songs are encoded at. This is something that will take time, but if an alt engine host wanted to encode songs at 60fps that would only work on R^3 I could implement some quick fixes that would make it work.

Quote:

Originally Posted by bballa48 (Post 3891677)
Any way to block your opponents combo/accuracy in multiplayer?

There is not an option for this currently. The MP interface itself is still very much a work in progress.


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