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Synthlight
December 8th, 2002, 10:29 AM
Please place all your feature requests for the upcomming Remix #2 in this thread. As this forum is growing quickly it will be hard for me to track down every request in the forum and this will be the central area we will take from for feature requests.

*Please keep conversation to a minimum so that this area is not cluttered. We may remove conversation to keep it clean in here

*Please do not say "Make X feature more like DDR". FFR is not DDR

*Take the time to fully explain your ideas so that we have no doubt what you are talking about. For instance "I don't like the arrows" probably won't be all that helpful

*I will most likely not post responses or chat within this topic.

------------------------------------------------------------------------------

Cheers,

Synthlight

Jaims
December 8th, 2002, 03:17 PM
I would love to see more subsections within each genre. Like, you have a trance song, rave song, etc. Lets make those the names of the sections, instead of just "Dance". Also, a grading system based on your score (this has been mentioned b4) and I'd like to ask you to fix one thing: lets say your loading a song; if you accidently put your cursor over another song, and the info screen for that song appears, whatever song you were just loading at the time stops. Could you fix this? Hope my input helps, thanx for your continuing work.

jewpinthethird
December 8th, 2002, 09:28 PM
My Song! WEEEE! :wink:

Esparno
December 8th, 2002, 10:05 PM
My suggestion is that when someone gets a high score they input their name as normal but if the name is already up there they just change it to the higher one. This way there wont be millions of the same name and regular people would be able to get on it.

Esparno
December 9th, 2002, 02:10 PM
I dont take credit for this, but he just refuses to actually post it here, so i will:


I've been doing the Final Fantasy 7 battle for awhile now, and i can't pull it off because i can't figure out the button presses fast enough. What i'd like is to have a mode where i can either....


A) Simply watch the arrows and listen to the song.

B) Not have my misses counted, so that i can go through the song and try to learn the buttons.

C) Have no music and scrolling, and just learn button patterns by pressing them in the order the game gives you, but with no time limit to press them in.

I have rhythm, i just don't have the ability to read 8 buttons at one time, then press them, then -try- to get them in sync. :wink:

nestlekwik
December 11th, 2002, 03:09 PM
Have you considered the possibilities of having nonstops or challenge songs in #2?
DJ KANKAOH and I can easily use our programs to make like a 4-minute mix of three different songs. It would also be nice to get some sort of secret song or such by getting a good accomplishment on a certain song. Maybe if you had a few harder songs on #2, you could get a password by beating a certain score, you can put the password in on the title screen, and a secret song pops up. What do you think about these ideas?

KungFuDude
December 11th, 2002, 04:38 PM
While I can understand why it isn't around at the moment, I think many of us KNOW what song, along with its video, should be there.

That's right. All Your Base.

I mean, really. It's got a catchy rhythm, a good beat, and is already a flash video. You'd just have to paste the arrows on to there and you'd have an instant hit.

The only problem I'd see with it is getting permission from The Laziest Men on Mars and Bad_CRC to feature it, but I'm sure they probably wouldn't mind, seeing as they're video has been pimped out so much already.

Also, some of the animutations on Newgrounds have some catchy dance beats, such as Suzukisan and Wakufuchita. Heck, there's even "We Drink Ritalin," an animutation done to the song "Hot Limit" with Hitler, Alex Chiu, and bizarre interpretations of the lyrics.

Oh, and let's not forget Irrational Exuberance, the Yatta video.

So how about it? Would it be easy to do?

nestlekwik
December 11th, 2002, 06:22 PM
Maybe you could set up a time to gather everyone in the chat room and discuss the new FFR? You could get mega-ideas then, that and every time I check the real-time chat no one's in it :? We could get some use out of it.

Esparno
December 11th, 2002, 10:06 PM
I got the idea for a tutorial that is played like a song, and in said song you listen to the person talking and then play the beats that the person "sends". And there would be seperate tutorials, like one for the <,V,^,> and such. Take this idea and run with it,

jewpinthethird
December 12th, 2002, 07:44 PM
Yatta is by Happa-tai, and All Your Base belong To Us is by The Laziest Men on Mars and both the videos can be found at www.mit.edu/people/patil/yatta.html.

Happa-tai might me hard to contact...same with TLMOM(if they even are alive).

Chakan2
December 12th, 2002, 08:12 PM
One stupid little suggestion:

Can we get the song title on the scorecard at the end. Me and my buddies are passing screenshots back and forth so we don't know who's cheating...=)

Chakan2
December 12th, 2002, 08:18 PM
Also...I heard it mentioned before somewhere on the site, but how long until we can re-map keyboard buttons, and (more importantly) start using other devices. Not necisarrly USB, but serial would be nice so you can sodder an old nintendo power pad, or a DDR pad.

cl0ud
December 12th, 2002, 08:42 PM
a whole reel of songs from final fantasy 7!!!! yeah!

i put it in another post, oops

nestlekwik
December 12th, 2002, 09:56 PM
Chakan2: I'm trying to work on a results screen layout to propose to Synthlight. The results screen I have in mind for #2 will include the song title, a grade from 1-10 stars with an announcer-type comment along with the standard perfect, good, average and miss results. Then the screenshots will "tell the truth."

Masamax
December 13th, 2002, 10:40 PM
I know someone already suggested this, but you could probably devide the Dance section up fairly easily. Catagories of Dance, and maybe even an Industrial group or two in there? (NIN, KMFDM, Rammstien, Ohgr, Zeromancer etc).

Dracil
December 15th, 2002, 05:33 AM
How 'bout some Anime songs?

87x
December 16th, 2002, 05:36 PM
Ive seen other places, which i think would really be cool, for those of us who have the faster connections have like and online battle against each other, like a versus mode, or something a long that sort, or just send out formal challanges, then one of you plays the song and it sends that info to te person you challanged, then when they get on it'll show up as they have a new message, where they can acceptor decline the challange, and and side note off that, we could could have a rating system to go along with it, like you get 3 points for every win and 2 points taken for every loss...... just osme ideas

-trey

Chakan2
December 16th, 2002, 05:59 PM
One more thing. Can we shorten songs...jesus...3 minutes is a marathon. I would like to see more 1 - 1.5 minute songs, but make them harder. If we actually do get to use a dance pad with this I'm going to have to give up smoking.

Chakan2
December 16th, 2002, 06:41 PM
Chakan2: I'm trying to work on a results screen layout to propose to Synthlight. The results screen I have in mind for #2 will include the song title, a grade from 1-10 stars with an announcer-type comment along with the standard perfect, good, average and miss results. Then the screenshots will "tell the truth."

Cool, Thanx.

So to expand on that. How hard would it be to report all that to the high scores section? That way we know just how well the top score did (in terms of perfects, goods, etc...)

nestlekwik
December 16th, 2002, 07:26 PM
I believe Synth was working on creating multiple tables to rank players according to score, max combo, perfects and whatever else, so there would be multiple high score tables.

87x
December 16th, 2002, 07:41 PM
I think that would be a great idea, but just a thought, if you got an ovreall high score you would of had to high a very high number of perfects and combos so the guy with the overall high score would most likely be the guy with the most perfects and highest combos, right???, another thought their should be a most misses catagory, it would be funny to see how many misses you can have before failing a song......

hollywood
December 16th, 2002, 10:17 PM
i think that it would be sweet if a dude was there dancing to the music and to the key presses, its fun to see that instead of the green boxes flashing on the screen

that would take some work though

87x
December 16th, 2002, 11:59 PM
stu for the amount of post i have but what if........

their where modifiers like reverse, or some other things like D......... j/k
no forreal though i think you (or s the players) being able to md the songs would be a nice little add-on the the 2nd mix game

Chakan2
December 17th, 2002, 02:28 PM
I think that would be a great idea, but just a thought, if you got an ovreall high score you would of had to high a very high number of perfects and combos so the guy with the overall high score would most likely be the guy with the most perfects and highest combos, right???, another thought their should be a most misses catagory, it would be funny to see how many misses you can have before failing a song......

Well, I know the guys on the high score pages are getting more combos perfects and the like, but I want to see just how many their were.

Take the mario song for example. Did the high score get all perfects? It'd just be nice to know if there's any room for improvement.

87x
December 17th, 2002, 04:01 PM
OHHH ok i see now..... i thought you whrre just talking about a high score for who had thighest nimber of combos andthings not the actual number hthey had.... k thnx for clearin it up

Chakan2
December 19th, 2002, 01:36 PM
Alright. So I've asked for re-mapping the keys...but here's another possiblitly that will set FFR off from DDR. If we can remap the keys so we can do something like ASDF (a = <, s = V, d = ^ and f = >), why not add support for more than 2 key combos.

We could write songs that allow for 3 key combos or even all 4 if you're playing that sort of configuration. So for instance on a break down you'd have something like

<
<>
<V>
<V^>

Just a thought...

Synthlight
December 19th, 2002, 02:52 PM
The engine for FFR can already do this. It is just that no songs have been written in this format.

:)

Chakan2
December 19th, 2002, 03:39 PM
Sweet. Can you add the step listings to the .dwi faq? I'm still going to try to write my own song and add, and it would be cool to use some of that. (I've got a 2 week vacation comming up, and it'd be fun to waste a couple days on a song).

Synthlight
December 19th, 2002, 06:57 PM
no problem. I just need to figure out what characters represent what combinations for these 3 key steps. Want to pick them? As long as they dont conflict with DWI existing characters and our expanded Remix #2 characters, we are cool.(i will let you know if they conflict with our Remix #2 characters)

Cheers,

Synthlight

Kaithy-chan
December 19th, 2002, 09:44 PM
Suggestions:

1. Even though on the first post of this thread, you said no "more X features like DDR", I still think that the songs should at least have an easier/harder difficulty. The Mario Song is nice, but I dread it's easy stepchart.

2. As Chakan2 said, shorter songs. The 4:00 songs are just absurd... Pleeeease?

3. A BPM counter would be nice.

4. Some absurdly difficult song which no man on earth with 10 fingers could perform. :)

Klaymen
December 19th, 2002, 11:15 PM
Suggestions:

1. Even though on the first post of this thread, you said no "more X features like DDR", I still think that the songs should at least have an easier/harder difficulty. The Mario Song is nice, but I dread it's easy stepchart.

2. As Chakan2 said, shorter songs. The 4:00 songs are just absurd... Pleeeease?

3. A BPM counter would be nice.

4. Some absurdly difficult song which no man on earth with 10 fingers could perform. :)

1. the mario song is meant for first timers, there are harder songs to play.

2. i agree

3. FFR is measured in fps not bpm

4. have you played chrono trigger? :shock: (please don't tell me how easy it is)

synth you can delete this postif you want, because it is kinda like conversation which you said you didn't want in this thread :wink:

nestlekwik
December 20th, 2002, 12:32 AM
Suggestions:

1. Even though on the first post of this thread, you said no "more X features like DDR", I still think that the songs should at least have an easier/harder difficulty. The Mario Song is nice, but I dread it's easy stepchart.

2. As Chakan2 said, shorter songs. The 4:00 songs are just absurd... Pleeeease?

3. A BPM counter would be nice.

4. Some absurdly difficult song which no man on earth with 10 fingers could perform. :)
1. The multiple step chart idea is explained in the grading system thread.
Synth said:
Each level will allow multiple step files from multiple authors. Hi-scores will be kept seperate for each step file.

2. Dually noted.

3. That's Synth's call. Not having a BPM counter doesn't bug me at all.

4. As soon as computer is operational once again, I'll work on it.
And don't worry about the conversation thing, Klaymen. I think by backing up other's ideas and giving more opinions we can give Synthlight a better idea on what we want in the next game :D

87x
December 20th, 2002, 12:46 PM
i dont think anyones said this yet, but is their a way to make the screen longer/taller, because on the really hard songs (classical piano/chrono trigger) its kinda like your playin on sudden mode...... i mean the steps arent that hard just im not able to recognize them sometimes and press the buttons before they get to the top...... i think it would help out a lot of people that arent currently able to beat th harder songs, whicc would put out more competition for the ones who already can

Chakan2
December 20th, 2002, 01:01 PM
Back to the harder steps, can you just go with C, D, E, F...etc...That way it will stay consistent with the old coding schema.

nestlekwik
December 20th, 2002, 01:19 PM
Synthlight,
I had some ideas about the song selection screen, so if you're not too far into the development of it, I can make a visual aid much like I did for the grading system if you would like.

Chakan2
December 20th, 2002, 03:11 PM
i dont think anyones said this yet, but is their a way to make the screen longer/taller, because on the really hard songs (classical piano/chrono trigger) its kinda like your playin on sudden mode...... i mean the steps arent that hard just im not able to recognize them sometimes and press the buttons before they get to the top...... i think it would help out a lot of people that arent currently able to beat th harder songs, whicc would put out more competition for the ones who already can

I don't know if making it completly variable would be fair. I wouldn't mind having more space, but if you can drag the screen down as much as you want you give the advantage to the players running on higher resolutions. (Which, I don't mind my card supports some rediculous resolutions, but I don't want to knock out players playing on low end machines).

87x
December 20th, 2002, 03:26 PM
i wasnt talking about a fully customable FFR play screen just keep the width and f the height is (ex.)30 make it 45, i just want it longer so you have more time to react the the arrows comming out the bottom of the screen

SotN
December 20th, 2002, 06:03 PM
that's part of the charm of FFR. in DDR for instance, you see the arrows for forever and a day before. FFR feels different. which is some of the charm, as I said.

and unless you're playing the classical song, where you get about 3.5 seconds per screen length, you get more than enough warning.

87x
December 20th, 2002, 08:46 PM
well some people (like myself on some songs) have to watch only the arrows that you are about to hit, which leaves for no time to look , understand, and press the next set arrows, i was only thinking of this because i had just got done playing DWI and it popped in my head that it would make it semi- easier if they made the screen longer

SotN
December 21st, 2002, 05:18 PM
think of FFR as speed training then :D

dAnceguy117
December 22nd, 2002, 11:33 AM
some sort of scrolling thing cuz im really getting pissed trying to count the beats bugs are on while playing :cry:

Cha0ster
December 26th, 2002, 02:02 AM
hey, i'm relaly new but after a day of playin i came up with some ideas... i looked though adn doesnt seem like anyone said anything about these:

1. i think putting a little banner ad or something small at the top or bottom of the site would bring in some money, and those really dont bother many people... its mostly the popups that are annoying. maybe something with PS2 games or ddr stuff, ad for something would bring in revenue.

2. i was looking and couldnt find anything about making levels. having some sort of a level editor and a place where the really good players (or just the curious players like me) can try out beats to their own music would make things more interesitng, and probably help you out in making levels... 1000 people making levels would haev to make at least a couple good ones that you could incorporate into new versions.

3. for each level, i htink there should be a little part thats randomized, instead of having the possibility for a whole level to be memorized. some of my friends (very crazy programmer people) edited ddr cds to randomize certain spots to a beat, so they could put in more style. i think putting in randomized spots would make it more interesting and harder.

4. to make things even harder... (lol, im not even any good at ffr) possibly for the very difficult levels (like piano) have fore-ground black circles that bounce around and block the arrows. haha, thatd be interesting...

5. maybe fore the future, pulling away from ddr which is limited to <v^>, you could have a hexagon type like TYHBVF and that could lead to two players like WEDXZA and IOL<MJ and so on...

yea im hungry so im gonna go... newb out

(sorry if my post is messy, i dont get allt he buttons at the top)

keitaro
December 29th, 2002, 10:03 AM
all i want to suggest is some crono cross musik!! 8)

Jaims
December 29th, 2002, 06:26 PM
I have to say that online tag action would be the best, meaning you say you want to dance with a partner, then get put on a "wait list" until someone else from over in internet-land clicks the link also. Then, the two get paired up, they pick a song, dance to the same song over an online connection and see what their score is. Oh, even better!!!! They don't team up, instead they challenge one another!! Yeah, last one standing or the best score wins!!! Imagiine a dance duel to fast piano.....wow, thats what remix #2 needs!!!

zonepower
December 29th, 2002, 07:36 PM
in FFR, it's actually very hard to learn to play songs, so i suggest that make a speed control option, so that we can learn how to play songs like chrono trigger and piano.

looking forward to the remix 8)

dAnceguy117
December 31st, 2002, 11:31 AM
pleasy please make different difficulty levels ive beaten evry song i no its not like i got a full combo through all of them but i dont care i just want more hard songs to beat!

Synthlight
January 1st, 2003, 09:40 PM
There will be much more difficult songs in FFR Remix #2

Cheers,

Synthlight

The_Voice
January 4th, 2003, 05:05 PM
Although this could be difficult, a cool thing to do, would be to develop (as mentioned before) A "Step editor" where players could import MP3's/WAVs/whatever sound file they want, edit a potential background (not necessary really), and design the steps for the song. Once done, the edited stage could be saved as a ".ffr" file. Users could put their customised songs on the web, or upload them here, and others could download them, and add them to a list of stages they have acquired from others doing the same.

Think about it, websites that carry tonnes of stages of user mixed stuff. Sure, some of it would be crappy, but then some of it would be really good. Look at other games where you can design stages and stuff. Freedom Force had characters floating about the web that people could download. I know that I would have fun putting my fave songs into FFR.

If this is possible, it would be incredibly cool.

muzzyterry
January 12th, 2003, 12:18 AM
I hope you guys can make FFR a two player game in which two friends can compete with each other on the same screen either on one single computer or two different ones. I think the game would be much cooler if you can play with someone else at the same time.

nowhere-man
January 19th, 2003, 03:21 PM
hmmm I play a lot of ddr and one thing that makes it easier to read the arrows is giving them different colors. i.e. the quarter notes are yellow, eigths are blue, sixteenths are purple. Definately do this for FFR. This would make it much easier to play because it is hard to tell when certain arrows are doubles, or just a set of 2 fast notes.

dAnceguy117
January 19th, 2003, 08:01 PM
This would make it much easier to play because it is hard to tell when certain arrows are doubles, or just a set of 2 fast notes.
alot that are supposed to be doubles arent, especially in dance1

bob2k3
January 20th, 2003, 11:13 AM
Hey,

Can you add soundtrack music likes Star Wars ...
a category soundtrack

NessTormented
January 24th, 2003, 02:21 PM
A problem that would arise with two player would be multi-key functions. Most keyboards i have seen/used are retarded and screw up when you hit like 3 buttons at one time... Maybe one player could be a bit offset and offbeat so they dont have to hit the keys at the exact same time or something...

Another suggestion is to be able to turn off the animations in the background...While i was playing zelda level, the stupid screenies of zelda kept slowing my computer down, but on blank levels, it didnt. There should also be the option to turn off all sound just in case players are idiots.

I also think there should be an option to gow through a song slower and lower the bpm, weird as it sounds, so i can finally beat that damned faster pianist! :x

Edit for NekkoChan!: I also think there should be a way to pause the damn game! i cant recall how many times ive been playing and a retarded popup hits the screen so i lose.

comet_11
January 25th, 2003, 04:28 AM
Okay. To start with I'm running a celeron 400 and looking at the FAQ section (one or two of the questions are "how can I make it go faster?" or similar) I see that other people have problems with speed like I do.

What I propose is that there be four, rather than three quality settings. quality 4, 3 and 2 are the standard flash graphics settings. Quality 1 (or my-pc-is-a-pocket-calculator mode) would turn off a few things. Firstly, it would only allow static backgrounds (8-Bit Eighties or Stay With Me (unlikely)). It would also turn off all transparencies, such as the arrows when they hit the break point or the average/perfect/great popup.

I'm sure there are a lot of other modifications that someone with more flash knowledge than me could make to speed up the game, but these should make almost all the songs on the site playable on my 400, and probably allow a lot of people with slow computers to play the game.


I agree with others about some kind of creator program so people can make tracks that they can upload easily, I don't know if flash is capable of accessing the hard disk, but if so being able to load your own custom files would be great.


Also, some kind of feature to help you learn the tracks. Like in some I can do the whole track except for one or two moves that I keep messing up. Some kind of practice mode that let you freeze the track or rewind it to a certain point. Perhaps even a 'view' mode that lets you see a zoomed out map of the arrow track without music or movement.

I realise it must take a hell of a lot of work to make something like this, probably even more to implement all the features people ask for. Thanks for making such a great game, I'm really looking forward to remix #2.

SqFKYo
January 26th, 2003, 05:18 AM
A problem that would arise with two player would be multi-key functions. Most keyboards i have seen/used are retarded and screw up when you hit like 3 buttons at one time... Maybe one player could be a bit offset and offbeat so they dont have to hit the keys at the exact same time or something...


Because of this I hope you won't make step charts where you have to push 3-4 buttons at the same same time before it'll be possible to redefine the keys.

My suggestion: If it's be possible, could you include ddr song "Nori, Nori, Nori"?

Synthlight
January 26th, 2003, 11:21 AM
Comet_11,

Some great suggestions there. Some of the speed concerns and other issues will be addressed in R2. Some of the other features you talked about will take awhile to come up with. The development team is.. well.. very very small and we donate our free time. This is currently a freeware type of project in that sense has limited resources. We will continue working on FFR and continue updating as often as possible. All we ask for in return is patience from everyone while we try to pull new versions/features together.

This thread btw has been a great resource of what to implement and what people want to see changed.

Cheers,

Synthlight

comet_11
January 27th, 2003, 04:39 AM
Thanks, it's always great to hear your requests listened to. I totally understand about the features/time thing. It's not as if FFR is produced by some huge company paying 10 coders to work 9-5 on it. If it was I doubt it would be free.

I definitely appreciate what you and the dev team have made so far, as it is the only DDR style game that will actually run on my computer (or should I say paperweight?). Being a DDR addict and unable to play DDR is a sad thing indeed.

NessTormented
January 27th, 2003, 09:43 AM
Comet_11,

Some great suggestions there. Some of the speed concerns and other issues will be addressed in R2. Some of the other features you talked about will take awhile to come up with. The development team is.. well.. very very small and we donate our free time. This is currently a freeware type of project in that sense has limited resources. We will continue working on FFR and continue updating as often as possible. All we ask for in return is patience from everyone while we try to pull new versions/features together.

This thread btw has been a great resource of what to implement and what people want to see changed.

Cheers,

Synthlight

If you are to be need of the help, i am to sure that many of the people onto ffr would be to help, since i like to do more flash, i could be helping too. If the team is small, maybe reqruiting you could do, so there would be a bigger for a team and more speed of the work.

Thank you too.

Ness(orY)

Arch0wl
January 31st, 2003, 08:29 AM
*Please do not say "Make X feature more like DDR". FFR is not DDR


That's a good one. Too bad how the game is an exact copy of DDR with fingers, minus the crap miss system. Trying to say FFR is it's own game is just moronic and anyone who agrees with ffr being it's own game is even more retarded and needs to get shot or something. It's a clone of DDR and it's extremely hard to deny it.

Synthlight
January 31st, 2003, 09:55 AM
So you are saying that I am a retarded moron and I need to be shot?

comet_11
February 1st, 2003, 04:15 AM
Too bad how the game is an exact copy of DDR with fingers, minus the crap miss system. Trying to say FFR is it's own game is just moronic and anyone who agrees with ffr being it's own game is even more retarded and needs to get shot or something. It's a clone of DDR and it's extremely hard to deny it.

I'm not sure entirely what point you were trying to make here. Everyone knows FFR is a DDR style game. Where do you draw the line, though?

Are all platform games just Mario with some extra features?

In my experience this is usually called a "genre" or a "sub-genre".

Also, the point of your post was a little lost on me. Are you claiming FFR is bad because it's too much like DDR or claiming that it's bad because it's different from DDR?

Perhaps you're just claiming FFR is bad because you have nothing constructive to say.

NessTormented
February 1st, 2003, 04:00 PM
Too bad how the game is an exact copy of DDR with fingers, minus the crap miss system. Trying to say FFR is it's own game is just moronic and anyone who agrees with ffr being it's own game is even more retarded and needs to get shot or something. It's a clone of DDR and it's extremely hard to deny it.

I'm not sure entirely what point you were trying to make here. Everyone knows FFR is a DDR style game. Where do you draw the line, though?

Are all platform games just Mario with some extra features?

In my experience this is usually called a "genre" or a "sub-genre".

Also, the point of your post was a little lost on me. Are you claiming FFR is bad because it's too much like DDR or claiming that it's bad because it's different from DDR?

Perhaps you're just claiming FFR is bad because you have nothing constructive to say.

a) he was banned.
b) He is just of an idiot.
c) dont worry about of him, he will be of gone forever!

Spazzbite
February 2nd, 2003, 01:44 PM
ok i was recently playing DDR 4th Mix and i'm starting to move on into the "Double" and "6 Arrow" songs. Maybe you could add those versions to FFR and possibly have a 2-player version

marshmallowstomper
February 5th, 2003, 12:42 AM
FFR is really good as it is, but here are some features I would like to see:

Better arrow timing, and have it be more consistent. There have been times where a song will load one time and the timing is perfect, and the next time it's off by almost a half-beat.

Two player support, even though I will never use this, seeing as how I have no friends in the first place. :(

Ability to turn off backgrounds.

Some type of difficulty settings so that there can be different High Scores for different levels of players. Like, having a choice between Easy, Medium, and Hard when the game starts up. I'm not sure how this could be implemented without seriously delaying the release of #2, but maybe the different difficulty settings could change the way the scores are tallied, giving more points on Easy mode, and less on Hard mode.


I can't really think of any more, but if I do, I'll be sure to post them.

comet_11
February 5th, 2003, 01:33 AM
Yo, yet another suggestion. :D
For the scoring/miss system, why not have a percentage? The way I see it, that would give a chance for the more advanced players to brag amongst each other.
"my highest score was 99.3%"
"oh yeah? I got 99.8%"
"well I averaged 92% on fast piano, so there!"

There would probably be less complaints about "we need harder songs" that way too. Combined with the multiple difficulties per song thing, well, let's just say I'd be very impressed by anyone who averaged 90% or more on the hardest difficulty of the hardest song.

Of course, this would require much more accuracy on the game's end as well, so it wouldn't be the easiest thing to make ever. Still, let me know what you think. :)

NessTormented
February 6th, 2003, 10:51 AM
a) there already is of a 2 player version being made.
b) you can calculate percentage by of yourself with arrows iht over total arrows.

is %
-- = ---
of 100

times 'IS', which would be the arrow number you got, by the 100, then divide the product by the 'OF', wihch is the ttotal arrows. Then you have percentage! If you odnt know arrow total numbers, ask a member.

c) The arrow timing cannot of be perfect, due to the fact it is of flash, and would work different on some computers.

d) I will be your friend!! :D We can be hangout together like this:
8) 8)

marshmallowstomper
February 6th, 2003, 02:44 PM
Yay, thank you. :)

Also, I heard that in the past there was a hidden song. I just joined about month ago, so I can't say I ever saw it, but it would be neat to have stuff like this again. A volume control in the program would be nice too. My computer is really loud, even at the lowest volume setting.

Alagor
February 6th, 2003, 07:53 PM
Here is an interesting idea i thought of

Have rankings on each song for example

mising 1-10 is Amazing
11-30 Excelent
30-50 Good
51-60 Ok
61-100 not great
101+ at least u finished

Each ranking could be diffrent per song
each ranking is worth a certain amount of points.

These points could be used to get secret songs, new modse, cool features etc.

Just an idea

NessTormented
February 6th, 2003, 09:34 PM
Yay, thank you. :)

Also, I heard that in the past there was a hidden song. I just joined about month ago, so I can't say I ever saw it, but it would be neat to have stuff like this again. A volume control in the program would be nice too. My computer is really loud, even at the lowest volume setting.

There are of 2 hidden songs i know of, and a third bonus song. PM me for of the sinstructions.

CMCAdvanced
February 7th, 2003, 03:32 PM
I recently (read: at this time) made a post on this subject. So I would like to reiterate as calmly as possible. Megaman X3 Highway stage and MGS2 Theme.

:D YEAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! :shock:





Sorry about that.

comet_11
February 7th, 2003, 07:34 PM
b) you can calculate percentage by of yourself with arrows iht over total arrows.

is %
-- = ---
of 100

times 'IS', which would be the arrow number you got, by the 100, then divide the product by the 'OF', wihch is the ttotal arrows. Then you have percentage! If you odnt know arrow total numbers, ask a member.


I think you missed my point here. I'm not looking for a percentage accuracy over the whole song, I was talking about a percentage accuracy per arrow as an alternative to the Miss/Average(Almost?)/Good/Perfect system.

nestlekwik
February 7th, 2003, 07:45 PM
Go down to the Grading System thread in this forum and follow the links there. You'll see me suggestions to Synth regarding scoring and rankings. Whether he actually implements them will be seen with the release of Remix #2, but we're one step ahead of you guys in regards to that stuff :wink:

darksabrelord
February 11th, 2003, 09:52 PM
I'd like to see "bounce" by system of a down

NessTormented
February 12th, 2003, 09:39 AM
As we are been said before, there is not any of song without permission of the author.

SotN
February 12th, 2003, 11:06 PM
Hmm... I just thought of an idea.

As you life bar gets lower and lower as you miss arrows, the song should gradually fade out. This wouldn't start happening until you have only a third of the bar left.

NessTormented
February 13th, 2003, 04:15 PM
Thatwould of be confusing and pt you off beat. As well as ruin the cooness of the song. :?

GalenKaup
February 13th, 2003, 11:59 PM
The one thing I'd really like to see is a good working version on something other than flash. Java, an executable, whatever... flash is one of those languages that tends to not work on a lot of computers, say pretty much anything at a public library. Other than that, it looks OK.

NessTormented
February 14th, 2003, 09:15 AM
there is--check out of the downloads section. There is an .exe file in there on)

CMCAdvanced
February 14th, 2003, 11:20 AM
There should be a really low quality version of FFR for computers that if compared to dog crap might still fare horribly. The main lag point I have seen are the time when the video is being played in the and when the arrows are hit, major components of the game to say the least. So if a low quality version were to be made, the high scores list would be a lot more fair. The part of the background being a problem is obvious enough, but when the arrows disappear they cause a problem in sloooooooooow computers. Every time an arrow is hit, the resulting animation causes the arrows to move very slowly. If the bpm of the song has any thing to do with the lag, then doing something to it might help as well.

maijinblack
February 22nd, 2003, 09:12 PM
I dont know if anyone has mentioned this yet. I just stumbled by this site and thought I might suggest to the developer to include Dance Pad support. How? Just about every major reseller of anything technical (Frys, Comp USA, possibly even Radio Shack) is bound to have a USB converter for your PS/PS2 controllers (I got one for $9). If you are willing to spend a few extra bucks on a pad, you can plug it into the converter and you can play this game with an actual pad instead of a keyboard.... provided the developer decides to implement Joystick Support (which is what the USB converter acts as). But for like an extra maybe 15 - 20$ you could actually play this arcade style. Just thought this might be kinda cool.

V. Chaosake ~ フラト世界 (Phlat Earth Soft, San Diego)

Corraiv
February 23rd, 2003, 07:36 PM
Ok, I'd just like to sum up all the great ideas people are coming up with and add some of my own.

:idea: Graphics
It's true, some, like I, have in our possession horrible, horrible, graphic cards and processors. The current quality selection doesn't explain much. If Remix is to be downloadable, then more detail could be put in to customize the game to better suit those with different processing abilities.
Such as, at one of the setup screens, it would ask "What processor do you have?" and "What graphics card?" If that is too complicated, I suppose the number scale for the quality settings would work, but it should list what features are to be turned off. Even better, you should be able to choose what features you want to turn off, like the background, the background animation, and maybe even the arrows flashing to the type of beat it is(1/16, etc.).
Basically, much more customizability and features. One may be able to change the background to a low-res image, or make it animated for those processors that can handle it. Remix should try not to leave everybody out, if it's going to be graphically intense. Stepmania and DWI already use up 90% of my resources as it is everytime I load them, and I would have thought a P4 would help. I suppose I need more RAM.
I think you guys have got the high score and result screen thing covered, but I'd just like to say I like the idea of different rankings and a way to get better screenshots, or even an online way to take screenshots so your skeptical friend won't think you photoshopped it.

:idea: Gameplay
If Remix, or the current FFR would really want to be truly different, breaking away from the DDR style might be worth experimenting with. The hexagon style arrow placing I read on of the posts here sounds interesting, maybe even effective, but probably only as one of the modes. I mean, DDR now has the 6-arrow pad and other dancing games are following suit. People cry out for harder difficulty, this is one way to give it to them. Not necessarily hexagon style, but the fact that FFR already supports 3-4 arrows at once takes advantage that one has 10 fingers and only 2 feet. This should be taken advantage of.
The miss system, if we look at it from every angle, really ought to go to the 'Offbeat system.' Why? Look at it this way. I realize people want to continue to the beat of the song, so they won't mess up, and making it so hitting an arrow not on the playing field and no input would only make things easier. But to use the offbeat system, the songs themselves have the duty to beat on-beat. It's probably the best idea, since I'd rather be flowing through a song with the offbeat miss system than having random hand spasms on an offbeat song with the current miss system.
Different features to the arrows. Since I am not rather imaginative, I give the example of the hold arrows on some dancing games/sims. Modifiers, I think thats what I was trying to say. A place would be needed where people can suggest modifiers and maybe a separate table for high scores for certain modifiers, like blinking arrows or random suddens. Those could apply to all songs, rather than slowing/speeding up songs which could both hinder or help someone to play through a song. And to expand on the high score situation, The log-in names should be used as the input, because even if we made it so high-scores rewrite each other, people could just input a new name. Maybe you guys already had that in mind. But then theres the problem with different log-ins, but since I don't see that as a major problem, I'll leave that up to whatever happens in the future.
Oh yeah, and the dance pad allows for countless imaginative ideas for songs and more excitement.

:idea: Now, the chasoise grandeux, Music
I see some suggestions like "I want this song, or these should be removed!" And honestly, most people just ignore them for the most part. To summarize this situation, I will outright say that this is where the community comes in. A way to send in songs and make sure they aren't copyrighted must be in order, rather than just use 'secret songs'. The fact is, if people should find a song they like, they had better get the rights to use it and provide empirical proof that it's legal. Its not like the type of song matters, like people wanting anime songs or different genres, but don't do anything that will get FFR removed for good. Now that you have the rights, make sure the arrows are on-beat or whatnot.
Maybe there could be an in-game mode where you can test other players .dwi files or if Remix should have .ffr files(which i think it should) instead of a forum where you just send them by e-mail. To keep things legal, the players would have to download the song themselves, but this makes things much more fun.

I have to do homework; I hope someone at leasts tries to read over this.
Thanks, ~ :!: :?

Corraiv
February 23rd, 2003, 07:45 PM
Oh yeah, I probably forgot a lot, but I'm sure everyone reads through everything.. and

I just thought of something.
For a stepfile creation mode, what would be REALLy innovative is to play the song, but with no arrows, but you create the arrows as you go. It could help build a solid framework, of course you might have to find the bpm/fps first, but that shouldn't be too hard with WinBPM or anything similar.

And you know the two lines that shoot out from the sides if you have hit a good/perfect beat? I'm not too sure of the original purpose, but if you moved it up a bit, maybe to the sides of the arrows, and had different colors for perfect or good and none for below that, that way it works on your subconscious as sort of a better way to tell you if you're onbeat or not, rather than having to look farther down then where you'd normally look, i.e. the middle of the FFR screen to read the arrow ratings. I wonder if that is hard to understand, play it and you'll see what I mean. Also, the huge combo numbers make me paranoid as they go past 200... I mean really.. could we lower them or put them in a corner? So.. paranoid.. they're out to get me.. oh my god!

Ok, My eyes are starting to burn, lemme go get some lemon juice to help clear that up..

NessTormented
February 24th, 2003, 01:32 PM
Where am i find WinBPM? the songs i make are haywire sometimes, and offbeat...

Also, you wrote alot. I am sure Synth will aprrectiate to that much because of the time you were take to write it.

We should have also an option to really try a song again. That way, if you are fail a song, you can do it again without having to click try again, section, then load the song again. It would be help a little bit...

Freak83
February 24th, 2003, 04:23 PM
Wow corraiv. I've never seen anyone write so much in one reply. You should get an award for that.

CMCAdvanced
February 25th, 2003, 03:49 PM
Corraiv wins the super duper magnificent, ultra man, mega man, outrageous, monster, boomtastic, lathery award for most written in a single article.

Kudos. :wink:

CMCAdvanced
February 25th, 2003, 03:52 PM
I just realized something!

Workout mode would be cool. For people with a dance pad (if it gets supported) would be able to play this mode to not only have fun, but get fit too.
:D
Did that sound original? :?:

SotN
February 25th, 2003, 06:24 PM
Corraiv wins the super duper magnificent, ultra man, mega man, outrageous, monster, boomtastic, lathery award for most written in a single article.

Kudos. :wink:

I've seen bigger posts. Much bigger, but it was in a flame war over the dynamics of Fighting Games.

Corraiv
February 25th, 2003, 07:43 PM
Workout mode - now that IS original. Think of the ideas!
I'm literally glistening with hope!
Well, to an extent.

nestlekwik
February 25th, 2003, 08:35 PM
Workout modes are featured in many of the home versions of DDR.

NessTormented
February 26th, 2003, 10:06 AM
wee sohould have an award forum for awards that people are may win.

nestlekwik
February 26th, 2003, 11:25 AM
Synth should throw an awards banquet at his house on the one-year anniversary of FFR.

CMCAdvanced
February 26th, 2003, 02:42 PM
I've seen bigger posts. Much bigger, but it was in a flame war over the dynamics of Fighting Games.

Losers, perhaps?

You didn't join them RIGHT.

CMCAdvanced
February 26th, 2003, 02:44 PM
Workout modes are featured in many of the home versions of DDR.

I know. I was being sarcastic.

Don't feel bad. A lot don't understand me completely. :wink:

Yanah
February 26th, 2003, 07:13 PM
Who can't dance to a little polka??

NessTormented
February 26th, 2003, 08:06 PM
Polka... I am hate polka. too slow and pointless.

toapro
February 27th, 2003, 12:48 PM
i dont know if this could be possible but im sure you can pull it off somehow...maybe you could make it so people can play against each other via the internet....like i could play against some ffr expert in ohio while im in my room in NC. that would be so fun...well i wont blame you if you cant make this possible but it would be freaking awesome. :lol:

guitarist182
February 28th, 2003, 10:24 PM
If you guys over there could implement just being able to open DWI files and finding their mp3 and picture, then any song correctly made could be played!

The reason for this is because at school, we have those piece of **** Macs! I run Internet Explorer 5.1 (and at home I have 6!) at school and FFR is the only simulator I can use. You guys don't even consider it a simulator!

If this feature were implemented, I would just need to provide the DWI file and its corresponding files (by the Open File dialog box) to play any song at all, which means official DDR songs!

Here's a list of features I would love to see in remix #2:

-DWI file support (if made correctly)
-More accurate timing
-No counting misses! (The arcade never does that!)
-More extra stages!
-Solo mode and double mode
-Versus mode via the Internet with another person over the site
-Arcade-style look
-Announcers
-Challenge, Heavy, Standard, and Light modes
-Random shuffling of arrows mode
-The modification menu like at the arcade by holding the Enter button down when selecting a song
-Remapable buttons through cookies
-Full-screen mode
-AutoPlay for when I don't have a pad (e.g.: school!)
-An easy mode for Hellbeat!

That's it. Of course, that's too much work for any developers to do in one version, but if you guys want to compete against the best DDR simulators out there, you need all this. I bet you don't want to though.

At the very least, I would love to see DWI file support.

Remember that StepMania does all this!

Freak83
March 1st, 2003, 12:43 AM
FFR is different from Stepmania... if Stepmania suits your needs better, than that is the simulator which you should use. FFR on the other hand is supposed to have a different look and style. So depending on which simulator you use, you will have a different layout.

JeffAndonuts
March 2nd, 2003, 11:17 AM
I've only skimmed through a couple pages so please don't get mad at me if I repeat a suggestion.

I think the rating system should be tweaked. The parantheses are sometimes hard to read, so I suggest just writing a number. Also, I would love it if you made the rating out of 20 so people could more accurately gauge a song's difficulty. The ratings should be a bit more precise because I can see a difference in most songs with the same rating.

Also, have a tutorial level. I introduced this to 3 friends and 2 of them are having trouble but the only two levels they can practice at all is Seattle's Finest and the Mario level. The tutorial level should be split into different lessons, like double arrows, timing, etc.

A volume control would be great because as someone else said, my volume on the lowest level is still loud and It's hard to fix it in the sound control menu because my computer is a little screwy.

Also, make a full screen option. All it would be is FFR in a window with a black background. This could cut distractions because sometimes the light menu on the website can get annoying and hard on my eyes if I've been playing FFR for a long time.

There's a small glitch in the top scores. When on the FFR song selection screen and I open a high score list to a song, if I were to go to another it would show the same high score list for the first song I checked.
For example: I see the high scores to the Mario level, then I go to the FF7 level and check the high scores, the Mario level scores will come up again.

I hope everything I said made sense, and that you take these ideas into consideration.

Spazzbite
March 2nd, 2003, 11:53 AM
If you guys over there could implement just being able to open DWI files and finding their mp3 and picture, then any song correctly made could be played!

The reason for this is because at school, we have those piece of (#$% Macs! I run Internet Explorer 5.1 (and at home I have 6!) at school and FFR is the only simulator I can use. You guys don't even consider it a simulator!

If this feature were implemented, I would just need to provide the DWI file and its corresponding files (by the Open File dialog box) to play any song at all, which means official DDR songs!

Here's a list of features I would love to see in remix #2:

-DWI file support (if made correctly)
-More accurate timing
-No counting misses! (The arcade never does that!)
-More extra stages!
-Solo mode and double mode
-Versus mode via the Internet with another person over the site
-Arcade-style look
-Announcers
-Challenge, Heavy, Standard, and Light modes
-Random shuffling of arrows mode
-The modification menu like at the arcade by holding the Enter button down when selecting a song
-Remapable buttons through cookies
-Full-screen mode
-AutoPlay for when I don't have a pad (e.g.: school!)
-An easy mode for Hellbeat!

That's it. Of course, that's too much work for any developers to do in one version, but if you guys want to compete against the best DDR simulators out there, you need all this. I bet you don't want to though.

At the very least, I would love to see DWI file support.

Remember that StepMania does all this!

Do you realize that FFR is a FLASH game? And Synth is trying to keep FFR as original as possible. The timing accuracy is just a thing of human error if it is a bit off, and who can honestly say they've never made mistakes before? The DWI file support, unless something new has been added to flash that I havent realized, is something flash is incapable of doing. Remember that this game is harder to create, add on, and maintain than it looks.

SotN
March 2nd, 2003, 06:23 PM
I've seen bigger posts. Much bigger, but it was in a flame war over the dynamics of Fighting Games.

Losers, perhaps?

You didn't join them RIGHT.

I did.

It actually became rather deep toward the end.

DiGiCharat
March 2nd, 2003, 08:46 PM
hey, how about some sort of 6 arrow layout?
Can that be done?

SotN
March 3rd, 2003, 08:13 PM
find 2 more arrows on the keypad, then get back to us.

JeffAndonuts
March 3rd, 2003, 08:58 PM
hey, how about some sort of 6 arrow layout?
Can that be done?

Sure, let's use delete and end. Or Even F8 and F9! Better yet, alt+F4!

Freak83
March 3rd, 2003, 10:48 PM
Or if you use the numberpad like me... 7 and 9 :!:

DiGiCharat
March 3rd, 2003, 11:07 PM
Yeah, I prefer the numberpad as well.
If you guys can, I think 7 and 9 would do just fine for extra arrows.
Hey! Was Jeffandonuts making fun of that idea?

If a 6 panel thing can be made, how would it work?
Would it be for certain songs only?
Or would it be some type of mode?

JeffAndonuts
March 4th, 2003, 05:06 PM
Why do you need six? I just don't see the point. BTW, I wasn't making fun of your idea, I was BASHING IT TOTALLY.

QreepyBORIS
March 4th, 2003, 07:27 PM
I am aware that some of this has probably already been said, but I'll say it again.

We need Rammstein! Rammstein music could prove to make very "interesting" levels. Better yet, their music is in German, so nothing needs to be censored (unless you know German, of course, but that is not the majority of people that are not German themselves).

Next, for the Arcade section, (if the sections will be the same) I would recommend putting in lots of Squaresoft music, particularly ones from the Final Fantasies (I've played FF's 1-8,and some of 9 and 10, and I would recommend most all of Yasunori Mitsuda's work, as well as Nobuo Uematsu's stuff. And I DO know that Mitsuda did not work on the Final Fantasies, but the Chrono's). I don't think I spelled those guys' names right.

All Your Base would be damn cool, but it wasn't exactly made for FFR. The arrows could kinda, well, suck.

The Killer Japanese Seizure Robots theme would be neat. It can be found at www.seizurerobots.com . The problem could be getting the actual music alone. It would be exedingly difficult to concentrate with all of those crazy animations (although exedingly fun :) ). I don't know how to make Flash animations, but I would assume (most certainly incorrectly) that it would at least be difficult to incorporate looping animated GIF images in a film. It could be worth it, though! I would probably just play it for the animations. :wink:

There are also THOUSANDS of awesome techno mixes that could be used. PLEASE use some! I am pretty sure that there is a crazy techno mix at NessTormented's site. That was pretty sweet.

Of course, since there is an international copyright law you would need to ask permission to use these songs (or you could use 10% of each of them and NOT ask permission, but that makes for a pretty ****ty FFR song, doesn't it?). Some of these I wouldn't see you guys getting permission to use.

Well, that is my two cents worth.
Jormangand has spoken.

DiGiCharat
March 4th, 2003, 09:09 PM
Ouch, well I guess I got bashed.
Why 6 arrows? Why not?
Just something to spice it up a bit.
If it's no good, then don't do it.
4 arrows it shall be.

QreepyBORIS
March 5th, 2003, 12:21 PM
If you are going to do 6 arrows, why not just step it up to 8? That way you could have all of the *normal* arrows, plus the ones in-between each of them! Nevermind, that was a stupid idea.... :|

Anyways, I forgot to mention some stuff in mt other post here.

Beethoven's Fifth Symphony would be great for a classical piece. Of course, you should only use a little bit of it, like the first movement or even just part of the first movement (the first is the coolest :) ).

We need freeze arrows (is that what those thingies are called?)!!!!!! I know that FFR isn't DDR, nor a DDR simulator, but it would add to the fun, and it could also help keep beat with the song. It adds to the FFR experience. Think of the possibilities!

For a rock song, maby Rush's YYZ could work. A bit long, but it could make for a decent song. Perhaps if you cut out some of the beginning, and left the guitar soloish thing and the end....

Also, Blur: Song 2 would be cool ( :twisted: WOOHOO!!! :twisted: ). I don't know what category it would fit into, Rock, maby?

That's two more cents from me.....

Corraiv
March 6th, 2003, 12:23 AM
Stoic, hands down, is the craziest song ever. And freeze arrows are already being looked into for the Remix, which I THINK nestle or synth said somewhere earlier in this thread or another thread.
And this 6+ arrow scheme? *shivers* Solo mode already gives me nightmares if i accidentally tap the left arrow on the pad one too many and it hovers over "Solo". Thats when I panic. Then I eat sweetbread.

Sweetbread good.

Me not brainwashed.

Me like brai--sweetbrai--breadbrain, Ahh screw it.

NessTormented
March 6th, 2003, 10:05 AM
I think we need a 'break' level so you can take a break and eat cyber ramen.

nestlekwik
March 6th, 2003, 11:11 AM
Yes and the break level would feature ocean sounds and soothing melodies with pictures of angels flying around to calm the FFR player down while he/she eats ramen. But if the computer senses the player is not eating ramen, it automatically goes into a marathon of Hellbeat until the player can full combo it five times in a row or the player unplugs the computer.

Yes freeze arrows are planned for the Remix. Stoic for IIDX is nice and has one of the craziest videos ever. I personally like solo mode but I'm not sure if Synth is planning it for Remix. He did mention more modes, but he never clarified exactly what those modes were.

CMCAdvanced
March 6th, 2003, 03:24 PM
-An easy mode for Hellbeat!


It isn't hard. It is stupid. This is one of the worse songs I have ever heard. And the step file just feels thrown together. By monkeys.

Freak83
March 6th, 2003, 03:42 PM
Hellbeat not hard? :shock: Funny...

QreepyBORIS
March 6th, 2003, 04:23 PM
Freeze Arrows: Excellent :D


Hellbeat is hard! Or I just suck. That's probably it...... :wink:

And Hellbeat is a good song. I wanna MP3 of it! Which reminds me......(makes another thread) Yay! More pointless stuff!

dave
March 6th, 2003, 08:06 PM
Yes freeze arows would be fun
:wink:

dave
March 6th, 2003, 08:09 PM
Damn you, Count Chocula___________funny :wink:





What about Lucky and the Trix Rabbat do they have to die as well if so I can make that arranged



100 posts :wink: ohya

QreepyBORIS
March 6th, 2003, 08:35 PM
Kill not the Lepruchan! Lucky kicks some serious ass. He's a Lepruchan! I have him caged up in my room, and I have unlimited wealth (and lucky charms) because of it! :twisted:

Kill the Rabbit. He's an annoying biatch. :twisted: :twisted:

Put Feuer Frei by Rammstein in FFR2 or I shall lose faith in you (just kidding :wink: . But seriously. Put it in!)![/b][/code]

dave
March 6th, 2003, 09:48 PM
cool can I have his little boots
:wink:

DiGiCharat
March 6th, 2003, 11:14 PM
It's amazing how one thing can lead to the next. Flying angels, to cyber ramen to the trix rabbit.
Crazy-nyo!
Forget the 6 arrow thingy.
It doesn't sound like much fun anymore.

Corraiv
March 7th, 2003, 12:15 AM
Well, you never know until you try, eh? We'll see if it is even implemented at all. If we get USB support, A solo mode will be more fun with the dance pads.

Kaleb.G
March 7th, 2003, 06:03 AM
Synthlight: I have a friend who is a very talented trance/electronica musician. He goes by the name SuperGreenX, and his site is HERE (http://www.mp3.com/supergreenx). If you think his stuff is good (and trust me, it is), then e-mail me at kalebgrace@yahoo.com so I can have him give you a song edit to use in the next version of FFR. Thank you!
-Kaleb.G

dave
March 7th, 2003, 07:41 AM
forget the 6 arows we need frezzzz arows that would make it more fun :wink:

NessTormented
March 7th, 2003, 09:44 AM
Dave, the problem is, flash does not recognize holding down keys. It recognizes pressing them, then repeatidly missing. Freezes can only work on the download version.

SuperGreenX
March 12th, 2003, 01:36 AM
Synthlight: I have a friend who is a very talented trance/electronica musician. He goes by the name SuperGreenX, and his site is HERE (http://www.mp3.com/supergreenx). If you think his stuff is good (and trust me, it is), then e-mail me at kalebgrace@yahoo.com so I can have him give you a song edit to use in the next version of FFR. Thank you!
-Kaleb.G

BTW, just in case you need to make sure you have the artist's permission to use the songs, you do. :) If interested in using any of my songs, I would be glad to provide. Any edits, maybe shortening of the songs I could do easily and quickly. Just contact me: supergreenx@hotmail.com. Thanks!

NessTormented
March 12th, 2003, 10:17 AM
Yeah....

geocities.com/nesstormented

i am gonna put up the rest of my homemade songs there. If you like them, keep them...but thery crap....

CMCAdvanced
March 12th, 2003, 03:36 PM
Dave, the problem is, flash does not recognize holding down keys. It recognizes pressing them, then repeatidly missing. Freezes can only work on the download version.

It doesn't seem to recognize double presses of keys either.

SotN
March 12th, 2003, 07:15 PM
I dunno how FFR does this, but if you take a look at the earlier songs, none have double presses. they have two fast presses in a row. I guess that is how it works now. They just look like double presses.

NessTormented
March 13th, 2003, 10:01 AM
Just found a way we could implement freeeezes.

You push two buttons at once; like, <- and G at the same time, and hold G instead of <- then let go when the freeze is down. It will count as multi fast presses. Like, in XiaoXiao 6 if you hold down spacebar, it counts as spacebar being hit very fast, so beasically by G being hit fast, freezes could work.

DiGiCharat
March 15th, 2003, 11:02 PM
YEAH!
WE'll have "freezes" everybody!
yeah!
WHOO-hoo
hurrah!
Question: Why not make a FFR Soundtrack for all those obsesive ppl out there and sell it to make profits for FFR?

JeffAndonuts
March 16th, 2003, 09:07 AM
edit

bprc
March 17th, 2003, 02:16 AM
Freeze arrows are already taken care of. :)

If anyone has any more suggestions for FFR Remix, now is the time to let us hear them.

It's getting close to the final stages so adding/changing things will be more challenging and time consuming.

There have been some very good suggestions so far. Good to hear.

Cheers...
bprc

stoneddinoofdoom
March 19th, 2003, 08:16 PM
have you ever heard the songs gandalfs rebirth, and gandalf the magician. They are not from the Lotr movie, and you can download them off kazaa. They are awesome songs that should be added to the game. 8)

Locke101
March 21st, 2003, 06:41 PM
i think you should get food for winning

justme8800
March 27th, 2003, 02:07 AM
sorry... i put this on the main board and then noticed this thread :oops: . here it is :

I've been working to get a full combo on dynamite rave, thus restarting over and over and over again. I think a great and simple idea would be, at the end score screen of a song, to have a Try Again button and a MENU button.

Satsui
March 31st, 2003, 04:30 AM
Is it possible to make it somehow so people can't play higher difficulty songs without completing lower difficulty? Just a thought..

QreepyBORIS
March 31st, 2003, 10:45 AM
Is it possible to make it somehow so people can't play higher difficulty songs without completing lower difficulty? Just a thought..

NO! :x

DONT DO IT, SYNTH! ::Begs and pleads for mercy::



We need a little RAMMSTEIN. Take a bit of Feuer Frei here, a little Zwitter there, and POOF! You're done!

Yes, I speak (some) German, and I DO know what a Zwitter is.

::Shivers:: :wink:

dave
April 1st, 2003, 09:40 PM
get on your knees and beg :wink:

QreepyBORIS
April 3rd, 2003, 04:46 PM
I know just the perfect song!

"Its raining men"! :lol:

Hahaha.

But seriously. Put it in.

OH! Also put in "Flight of the Bumblebee".

PPPPPPPLLLLLLLLEEEEEEEEAAAAAAAAAAASSSSSSSSEEEEEEEE

fasttra
April 4th, 2003, 11:37 PM
an amazing song for ffr would be "king of the ring" from sonicc arcade, search it in kazza

fasttra
April 5th, 2003, 12:17 AM
heres a link to the song http://www.deco.franken.de/samples/samples.html

QreepyBORIS
April 7th, 2003, 09:56 AM
Oh, I just thought of a couple of songs.

For classical: The Sorcerer's Apprentice. Why not?

Other: What's Golden (Jurassic 5). Sounds like a boy band song by the title, but no. Its Hip Hop. And very good, too (for no-namers). http://www.jurassic5.com/audiovideo-content-a.html
That's a link to Audio-video files containing the song. Go there.

dave
April 8th, 2003, 09:11 PM
Its raining men is A DDR song




copywrites :wink:

QreepyBORIS
April 10th, 2003, 07:04 PM
Its Raining Men is DDR???

Yeesh, I thought they wouldn't put in any 70s stuff but...


Anyways, Peer Gynt (the fast part of it, I mean) would rock. WE need it. See my Thread. I really think I needed to post it twice. Sorry though, in advance.

QreepyBORIS
April 12th, 2003, 11:10 AM
For the Arcade: Word Revolution (thats the second to last boss theme in Chrono Trigger), and the Final Boss theme from Chrono Trigger (not sure what this is called).

They could be used either as beginner songs, or they could be HELLBEATesque, if you followed a background beat. Plus, they are both very top-notch songs. Hyrogashi should make the arrows for those.... :)

autobot1288
April 13th, 2003, 01:21 PM
There is only one suggestion that I have, and that is to make It's a Dream, by dj panda one of the songs on the new list

Dragon3319
April 14th, 2003, 04:42 PM
:x Pop-up ads are not a good idea during the game, espically since they make the keyboard unresponsive during playing. I dunno if it's just my computer. but If there must be ads, please make it only banners during the game.

SotN
April 14th, 2003, 07:31 PM
The only ads on this site are the banner ads for Huah!™

I suggest you run an Adaware-type program on you machine, because you definatly have spyware.

QreepyBORIS
April 14th, 2003, 08:41 PM
Hell yeah.

The first time I ran AdAware 5.0, I found 111 spyware programs on my comp. :shock:

Adaware is very helpful indeed.

Freak83
April 14th, 2003, 09:52 PM
I get really annoying pop ups that I have to use ctrl+alt+delete to close. Grr I hate those people that make spyware and adware so much... Must kill now....................................... Um this AdAware thing, is it free? Where do you get it? Etc.

QreepyBORIS
April 14th, 2003, 10:12 PM
I don't remember where you get it, but yes, it is free (if you want to do it yourself, its really quite simple. the pro will do it for $$$, but paying them is damned stupid. Ad-aware [name correction] is free to dl).

It is somewhat effective, but it does not kill all reoccurring spy-ware programs. Those things are like ****ing cockroaches! You kill em, they come back, you kill em, they come back.... :evil:

I'll see if I can help you with the finding thang.

comet_11
April 15th, 2003, 02:10 AM
ad-aware (the free version) is athttp://www.lavasoft.de/software/adaware/

So this post isn't useless, I really recommend checking out http://remix.overclocked.org, it has 950+ songs and most of the people there are pretty reasonable. For reference, 8-bit eighties and The Rabbit Joint's zelda song can be found there, as well as two of SuperGreenX's songs.

Just recently I've upgraded to a decent (>1ghz) pc, so I might give creating stepfiles a try.

dweeziL
April 18th, 2003, 10:47 AM
poop

QreepyBORIS
April 18th, 2003, 10:56 AM
Post whore.

stoneddinoofdoom
April 20th, 2003, 03:18 PM
what the **** is a post whore?????????

Freak83
April 20th, 2003, 03:22 PM
It's a title given to Yanah.

stoneddinoofdoom
April 20th, 2003, 03:35 PM
oh, now i get it

jtull89
April 21st, 2003, 01:07 PM
Here's a tip: I here at Radio Shack they have an adaptor that lets you use Playstation pads on your PC. I was wondering if you can make it compatible with those things so you can use your PS1 dance pads. That would be awesome. :wink:

StealthyNinjaX
April 26th, 2003, 11:06 AM
I think there should be 3 levels for each song, easy medium and hard, so that way beginners (like me) can practice and still be able to listen to the whole song, and the more experienced players can still be challenged with a harder level

MetalIce
April 30th, 2003, 08:28 PM
I for one would love to see a way for anyone (with flash skillz) or whatever to be able to "submit" more songs. That way people like myself get to see more songs to play, you guys can still deside wether or not to accept the song, and in making the song and steps it'll take a load off of you guys. Sound like an idea. All I'm looking for is alot more songs and maybe a much wider variety. :roll:

QreepyBORIS
April 30th, 2003, 08:59 PM
Make a .dwi file, convery it to Flash MX with the newly made converter, and you too might see your song on FFR.....

want_ta_be_fast_but_not17
May 10th, 2003, 11:32 AM
who i do i talk to if i get a song to add or what becasue i might have one

Yoink
May 18th, 2003, 01:19 AM
How about some Jazz?

nestlekwik
May 18th, 2003, 10:50 AM
Jazz is good.

And in regard to submitting songs, it is detailed in the FAQ section.

In regard to multiple difficulties, Remix will feature multiple stepfiles per song.

ZarZak
May 18th, 2003, 11:55 PM
Maybe different levels of difficulty for each song? Or a viewing mode or slow motion mode or something so you can get the button presses right. For hard songs like caprice and hellbeat I'm having trouble reading that fast so its hard to get things right.

sithmercenaryboss
May 29th, 2003, 07:34 PM
How bout a Styx song,LOL, Just kidding, but how bout Girls by The Beastie Boys

Freak83
May 29th, 2003, 08:21 PM
Go here (http://www.flashflashrevolution.com/index.php?name=PNphpBB2&file=viewtopic&t=459&start=0)

TheYellowDart
June 3rd, 2003, 08:45 PM
I think u should put Zombie nation as a song, i dont think anyone really "owns" the rights but its a nice rave/dance song


======================================
And trogdor smote the Kerrek and all was laid to burnination

Darkmage136
June 4th, 2003, 04:49 PM
maybe some secret songs put into other songs where you have to click the screen...........................? makes it annoying and hard to find secrets.... :D

FinalFantasyGamerz
June 5th, 2003, 07:54 PM
I also believe there should be an easier tutorial song for beginners. I have friends who can't even beat the Mario song (which is extremely sad). An easier song would be nice. Thank you.

SephirothChaos
June 7th, 2003, 08:25 AM
Ya know what that is sad.

This is my idea.You should have the username on the highscore screen become a clickable,so that when you click it it shows their stats,like their perfects,goods,averages,misses,and well I forgot the rest.So players trying to get a highscore know what qualities they need in there score.

And I was just thinking,can ya try to add your stats with your grand total score?As a grand total.

So what do you guys think?Or maybe someone already suggested this.

87x
June 7th, 2003, 01:46 PM
yea it used to have all that up their... but for some reason it was taken off... but i think instead of different difficulties for the songs just have more songs with different difficulties then put them into seperate groups... for example...
DANCE 1 (easy)
story of sunshine girl and snowman (or whatever its called)
-----------
----------
-----------
but on DANCE 1 (medium)
they should have the same songs as the easy difficulty, differnt songs with harder steps... same concept for Hard and/or insane

QreepyBORIS
June 7th, 2003, 04:44 PM
Remember, this is not a Simulator...it is: FFR!

87x
June 7th, 2003, 04:51 PM
oh yes i totally agree... but to stray away from the DWI/SM features, this is an alternative...

SephirothChaos
June 7th, 2003, 07:08 PM
DWI/SM features?You talking to me?

What's that? :?

QreepyBORIS
June 7th, 2003, 10:15 PM
Look on the boards, kid. Dance With Intensity and Stepmania.

MadCow07360
June 8th, 2003, 12:53 PM
I want an Eminem song. That would be great. Maybe some Ludacris. Oh and ignore my smilies. I just want to try them all out. :D :) :( :o :lol: 8) :? :shock: :x :P :oops: :cry: :wink: :roll: :twisted: :evil: :!: :?: :idea: :arrow: :| :mrgreen:

Freak83
June 8th, 2003, 01:01 PM
MadCow07360, go here and read this (http://www.flashflashrevolution.com/index.php?name=PNphpBB2&file=viewtopic&t=459&start=0)

UltimateWeapon
June 11th, 2003, 09:10 PM
Hey, i got an idea... this doesnt even need to be added into a scond-mix thing, this could be added on the next version, but I think you should add some kinda of massively long 15 min song, (one-winged angel! FF7 final boss theme!) and make it like... 7-8 ish hard, just enough to make anyone who tries to beat the whole thing have a one heck of a cramp! :P

just an idea :)

leftbehind
June 13th, 2003, 01:13 PM
what about a full screen online version???

UltimateWeapon
June 14th, 2003, 01:35 PM
sorry, been there done that! there already is a full-screen online version!

look on the left!

BETA FFR FullScreen!!

gamesk8er
June 14th, 2003, 05:27 PM
Ok these are all great suggestions and i defs agree with the whole "shorter songs" thing but you definately should have a timer cuz when im playing some songs i wanna know how much time is left so i know if my fingers are gonna break before that happens or something. like in stupidly long songs like ff7 there should be a timer cuz i get like 1/2 way through and im sitting there wondering when the hell its over.

MORE ARCADE SONGS! they own...ummm more secret songs would be nice and everyones screaming about harder songs. revolutionary is a bitch but its not really that fun. i want more songs with a good beat and a good pace like terror or snowman or salad or even mega man

sometimes you get to a point when u have a bad comp like i do when ur comp slows down and u cant beat a song b/c it ur comp almost stop so yea defs options to turn off stuff

and i cant think of anything else right now soo yea keep up the good work synth and keep us updated on when this godlyness is coming out

KwinnDEskimo
June 18th, 2003, 03:42 AM
ok. tired of looking through the suggestions, so i'm not sure if anyone's said these yet...
what i'd like to see:
-there need to be more songs by whoever performed that mega man 2 song. definitely some of the best rock guitar i've heard in a while.
-More songs from chrono trigger, or really any other square RPG.
-a little band called Ozma did a pretty sweet version of the tetris theme song a while back, if anyone wants to look into it...
-Beethoven's 5th?
yeah, that's about it. I'm too tired to think.

plasmix
June 25th, 2003, 10:54 AM
We need more songs like Breaking the Common. Songs that keep me awake. :D

makaveli121212
June 25th, 2003, 05:26 PM
im not gonna read all 13 pages so maybe someone suggested this already but ill speak my mind anyways; since this is a ddr simulation why not, like ddr, have holds; honestly in ddr i hate them, but it would add a new element to the ffr game, and spice things up for the users that have been here awhile; maybe with the technology and programs that are used to create the flash game you cant put that kind of stuff in; i dont know i only work on c++ and java no flash games, though i did write a pong and a snake game in c++; anywho i think the holds would be something different that some people may enjoy

makaveli121212
June 25th, 2003, 05:30 PM
another thing that would be cool is to have something to show the user's overall ffr rank within the community; and i would get rid of the character models, i know someone worked hard on those but i don't want to look like any os those guys

makaveli121212
June 25th, 2003, 05:38 PM
sorry i got one more thing, and many people complain about this issue; when you press an arrow and there is no arrow it shouldnt be called a miss, i tell u i do that frequently because i get caught up in the song's beat; and when u hit up and its a down arrow u shouldnt miss 2; it should be like ddr; the problem would be one arrow coming down, regardless of direction, and the user hits all 4 buttons; i see how this can be bad and mak it easy for the worst player to fc heelbeat; thats the end of my beef

QreepyBORIS
June 25th, 2003, 10:02 PM
EDIT YOUR POSTS.


Anyways, on subject, Big Blue X, and hall of the mountain king (from the peer gyt suite, the fast movement).

_JR_
June 27th, 2003, 12:37 AM
#1. The combo counter is so big that it obstructs the view of upcoming arrows. Could it not be off to the side? Or smaller?


#2. Could it be possible for the arrows to move slower? This would mean that more arrows were on the screen simultaneously, but the arrows sometimes move so fast it is absurd. (I am specifically thinking about the arcade and classical sections...they are almost comical there are so many arrows flying past at light speed.)


#3. As an improvement to the "Did better than xx% of the people who have done this level," why not store everyone's *high score* on a level, and rank everyone that way?

That way you could know how well you are doing against normal people. I do feel a bit discouraged when I can only compare myself to ten people that are a thousand times better at this game than me.


_JR_

plasmix
June 27th, 2003, 07:32 AM
#1. The combo counter is so big that it obstructs the view of upcoming arrows. Could it not be off to the side? Or smaller?


It isn't that big, plus it stays on screen for about half a second.


#2. Could it be possible for the arrows to move slower? This would mean that more arrows were on the screen simultaneously, but the arrows sometimes move so fast it is absurd. (I am specifically thinking about the arcade and classical sections...they are almost comical there are so many arrows flying past at light speed.)


It's called DIFFICULTY. Get used to it.

QreepyBORIS
June 27th, 2003, 09:18 PM
On JR's #3:

It is the best 50. :wink:

DiGiCharat
June 30th, 2003, 11:08 PM
So when is FFR remix coming out? Ever since I joined in December, all I've been hearing is suggestions. Is there an actual release date?

nestlekwik
June 30th, 2003, 11:26 PM
All I can say is "whenever Synthlight is done working on Remix, it will be released." It's hit some flaws, but they are getting worked out.

iPwn
July 2nd, 2003, 12:55 AM
1) Add to the tutorial, I interacted 3 times in it. Teach combos, like up left right down. start it slow, then speed it up. I didnt like how i had to play a song and a certain combo was thrown on me near the end, and i had to play the song all over to practice that one combo. Add in something where u can make a combo and practice it etc? or just have sections in the tutorial than you can choose.

2) Volume Control. :)

Brainmaster07
July 2nd, 2003, 01:15 AM
There is a tutorial... But it would be nice to have a longer one, saying how it's scored, not just the variables of the scoring. DETAILS MAN DETAILS!!

iPwn
July 2nd, 2003, 12:25 PM
Never said there was not a tutorial. It just needs to be lengthened a bit and teach more about how to play.

QreepyBORIS
July 2nd, 2003, 08:06 PM
Bring back the yellow and orange dots!!!!!

sluttyeddie
July 2nd, 2003, 09:54 PM
Umm, When you ignore an arrow, you get one life point off, but if you hit the arrow too fast or two slow, then you get two life points off.

I suggest either don't count a keypress as a misses if an arrow is X amount close.

Either that, or a miss could only affect your combo count, but not your life.

plasmix
July 2nd, 2003, 10:41 PM
Either that, or a miss could only affect your combo count, but not your life.


So you're saying you live through the entire song no matter what?

happychoochoo7
July 3rd, 2003, 11:08 PM
another suggestion is that people could be rewarded more for there high-scores so the person with the highest score could have there name posted next to the song.That would make people alot more proud. :mrgreen: :P :twisted: :roll:

happychoochoo7
July 3rd, 2003, 11:11 PM
sluttyeddie, that idea is horibble. I like the current idea alot more.
:x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x

Anonymous
July 15th, 2003, 03:28 PM
How bout a expert section with the same songs but on EVERY beat their is an arrow?

QreepyBORIS
July 16th, 2003, 04:04 PM
::HEM::It is being worked on, trust me. :) :wink:

Wihangia
July 16th, 2003, 04:40 PM
I would like to see the ability or an option that allows you to add the level of Opacity to the background. Some of the songs, their background just flush out the arrows making it confusing to see and keep up. So a Background Opacity Level would be great.

My 2c

Brainmaster07
July 16th, 2003, 05:01 PM
*cough*ZELDA BACKGROUND*cough* (it's cool, but geez man)

QreepyBORIS
July 16th, 2003, 11:04 PM
BRING BACK THE ORANGE DOTS ON YELLOW BACKGROUND.

makaveli121212
July 17th, 2003, 12:39 AM
i think you should have an overall rank within the ffr community

BloodPhoenix
July 18th, 2003, 08:45 AM
A failsafe mode that doesn't get you high scores but lets you practice a song.

plasmix
July 18th, 2003, 09:16 AM
Do you mean the old FFR back ground? That burned my eyes.

QreepyBORIS
July 18th, 2003, 10:26 PM
Do you mean the old FFR back ground? That burned my eyes.

It was the r0x0rz!

neogamerdrew
July 22nd, 2003, 07:15 PM
:D Ok i hust wanna say that i think u should have a full screen online version and support for dance mats cause i wanna dance to ur songs cause they rock but im stuck with the dang arrow keys. Also u should have customizeble keys cause i perfer the wasd keys cause they i can rest my wrists on my desk and not have them just dangel when i use the arrow keys. And yes i have a small desk. One last thing, could u possibly work with Konami so u could put in some real song from DDR like Boom Boom Dollar or maybe Captian Jack and some other good ones? Ok thats all for no bye.


P.S. If any of these ideas were already mentioned its not my fault i didnt read many posts on this board. Mainly cause there where 15 page! :shock:

SotN
July 22nd, 2003, 07:18 PM
http://www.flashflashrevolution.com/modules.php?op=modload&name=PostWrap&file=index&page=ffrfull.html

fullscreen FFR? done.

IAMTHEEVILBEAN
July 22nd, 2003, 07:22 PM
grading system....heh

blind_rob
July 23rd, 2003, 10:37 AM
ok this might have been metend befor but, difrent difaculty levels, that would be nice, b/c some songs i like arent hard at all , and it would be fun to have more of a chalage, also (i know its been said) but a rating system, but on top of thet, some were were you can look at you the ranks you got for the songs you did

makaveli121212
July 23rd, 2003, 11:32 AM
man, nice grammer; different difficulty levels would mean making whole new step files for every song, it would take a while, and no one has enough time because other things seem to be on the prioriy list

Varia
July 25th, 2003, 05:18 PM
Color schemes for the level select screen and various other things (arrows, flashes etc...).

QreepyBORIS
July 25th, 2003, 05:47 PM
man, nice grammer; different difficulty levels would mean making whole new step files for every song.......

It's "grammar".

And the difficulties thing? It's actually in the works.

makaveli121212
July 25th, 2003, 06:17 PM
yeah, people ussually don't tend to get that joke; you gotta try it on the english teacher, to see if they know it right; in the works though eh...interesting

InDuStRiAl_WaStE
July 29th, 2003, 12:47 PM
I know someone already suggested this, but you could probably devide the Dance section up fairly easily. Catagories of Dance, and maybe even an Industrial group or two in there? (NIN, KMFDM, Rammstien, Ohgr, Zeromancer etc).

Yes some more industrial music would be really good. I think it would awesome if you had some Rammstein. Their music as always had good beat to it.

Inbaderu_Taku
July 29th, 2003, 10:13 PM
I got permission to suggest this song from adam@pollutionlake.com. It's called 'The Pants Command Me' the mp3 can be found at www.pollutionlake.com

beethovenvirus304
August 11th, 2003, 04:04 PM
i know someone said this already, but a "watch and learn" mode.

as an avid ddr/pump it up player, i get bored with keys, but i dont have my IgnitionPad (dance pad) hooked to my computer *yet*. but if i get on the Pad anyways, i would lose because there would be noone to hit the arrows. i propose that there be an option to play or just watch + listen. i'd get farther in flight of the bumble bee with a pad than my arrows. i really hate arrows. arrrgh.

also, i'm not sure about the legalization for the songs in ffr, but i noticed that they were not all unknown songs (examples such as flight of the bumble bee, legend of zelda, in da club) so would it be possible to use some songs from other dance games such as ddr and pump it up. i think everyone, yes everyone, should have the honor of hearing the song Beethoven Virus from Pump It Up The Premiere 2.

for arcade songs, a good hidden song would be They Call Me Sonic (remix). if you've heard the song, ... well you get the point. also, another arcade song could be Eyes On Me from FFVIII. the songs from Castlevania: Symphony of the Night are very good as well. it is one of the best game soundtracks to date. then maybe a song from a FZero game like... Big Blue.

thats all igot for now.

XsmurfX
August 12th, 2003, 08:36 PM
i'm sure this has been mentioned before.. but i'd like to see actual ddr songs from the real thing.. that would be great.... other than that, less funk..

QreepyBORIS
August 12th, 2003, 08:53 PM
DDR songs cost royalties.

Nobody likes to pay those.

SplashMastaWorth
August 14th, 2003, 01:36 AM
Hey guys itd be pretty sweet if you could make an .swf file, or a .fla file as opposed to the sfw projectors .exe, so that others who work with Flash such as myself could edit FFR to their liking (not saying I dont like it, i think its great) and perhaps submit it so you could get new ideas and such.

smartalec
August 15th, 2003, 07:57 PM
I think there should be an ANIME AND TV SHOW category on ffr. they can put Zim, and the ending credits of Rurouni Kenshin!!!! HEART OF SWORD ROCKS!!!!!!!!!!! and they should also have multiple difficulties on ffr so beginners who find their favorite song can play it without losing in 5 seconds.

QreepyBORIS
August 15th, 2003, 08:37 PM
Please read the stickeys, and the other posts in this announcement.

Doing that woud be illegal.

I am tiring of explaining this.

thabigman972
August 17th, 2003, 06:51 PM
i have been playing and have noticed that the doubles do not line up, nor are most of the arrows on beat...

solipsa
August 17th, 2003, 08:15 PM
i'd just like to suggest some things:

-better quality control in stepfiles. some stepfiles have no correlation with song accompanying them. for example, rondo allo turca (sp? the philip glass performance) has almost no correlation to the music. my first few times i did terribly because, in my ddr habits, i listened to the music for the beat and rhythm. i only managed to get in the top ten by ignoring the song and just watching the steps. c'mon guys, make the music relevant. (moonlight sonata is another example... just a suggestion for newer songs.)
-ffr isn't ddr. be creative. as in, instead of just "jumps" (double arrows) why not triples or quadruples? after all, this is with fingers and not feet. (then again, maybe revoulationary etude uses triples and its the reason why i can't read that song worth crap).
-what about "chaining" songs? like say, have one song that if you do well on, immediately takes you to another song which you have to do even better on to continue, and you can henceforth improve your score cumutively on the first song's high score list? i mention this because you could do great sonatas and concertos for you classical music section :). plus, it'll allow for some extreme high score challenges when hellbeat links you to caprice links you to revolutionary etude. but of course only if you do really well on hellbeat (perhaps 50th percentile) and even better on caprice (perhaps 75 percentile?)

xChAoTiCxBuNnYx
August 18th, 2003, 09:37 AM
....Well,I thin you should take peoples ideas,try working them into your schedule,tell us what you have planned.And if you want more,then you should put up a post.=) But I have one Idea,why don't you make deul player mode.
:mrgreen:

doubleJJ9
August 18th, 2003, 10:37 AM
xChAoTiCxBuNnYx, many people have suggested that and they might be workin on it cause some people suggested it in december 2002.but if they did try to do it then the task would be so hard it might take a month or 2 2 finish.

peace.

SHv2
August 30th, 2003, 03:37 AM
A fully downloadable version. Songs and all. Simple enough. You just have to get the artists permission for users to dl the songs. I think it would be nice to not have to get online and mess up my movie download bandwith. Great game though.

QreepyBORIS
August 30th, 2003, 02:56 PM
....We have that, yeah.

It's an older version, but you'll need to make due with it.

BlankZero
September 1st, 2003, 06:42 AM
well hhmm i have an idea for a new song group,make stepfiles for some of these songs might be hard but i dont know,its up to them

i suggest some Techno

deltro300111
September 1st, 2003, 06:48 AM
i've got one!!! how bout synth answers question and then locks topic
oh,...yea,...how 'bout a prot 2 dreamcast

lightdarkness
September 1st, 2003, 10:32 PM
I think you should have a Replay button
a button that would just restart the song, have it on the score screen!
it is not nessecary, but a nice feature to save a few secounds!

musicheck
September 7th, 2003, 10:42 PM
i think more than four arrows would add to the challenge, for example all nine on the number pad

Klaymen
September 9th, 2003, 11:10 PM
i think more than four arrows would add to the challenge, for example all nine on the number pad

then it wouldn't be a ddr sim. However it would be awsome if you could make shockwave make a digital dance mat come out of your screen and on to your floor. And while you are playing ffr, your speakers could get really big and sound exactly like the arcade. also you should be able to play ffr on the ps2/xbox/gc over a network, and you could have a free ddr mat for your system pop out of your cd-rom drive. I'm pretty sure you can do this with flash, although i know nothing about it.

Klaymen
September 9th, 2003, 11:22 PM
Hey guys itd be pretty sweet if you could make an .swf file, or a .fla file as opposed to the sfw projectors .exe, so that others who work with Flash such as myself could edit FFR to their liking (not saying I dont like it, i think its great) and perhaps submit it so you could get new idea