View Full Version : Too Easy
87x
December 20th, 2002, 02:14 PM
yes this is another too easy thread but its not about the songs........ the too eas im talking about is how easy it is to refill your life meter........ just a suggestion but you could make it like 2 non-misses to get on circle back instead of the 1 to 1 ratio it has now... im sure the more experienced players would agre with me on this...... or even an option thats lets the player decide on the difficulty of the life meter..... either one would be sweet, and im not really suggesting this for remix 2 either im saying this for which ever one you would feel better abot putting it on, thnx
Chakan2
December 20th, 2002, 03:08 PM
I dunno. I like the ratio. Especially for those of us that have never even been close to the high scores page. It at least allows us to get through a song and gives us a better chance to practice.
I'd rather see more people at least have the chance of finishing a song and getting better, than make the learning curve more difficult.
87x
December 20th, 2002, 03:11 PM
ewll thats why i i said their can be an option..... like for those of us who wuold like it harder we could make it harder and those of us who wnat it easier can make it easier......
Chakan2
December 20th, 2002, 03:12 PM
ahhh...that's cool. I'd be up for that.
nestlekwik
December 21st, 2002, 01:59 PM
I'll talk to Synthlight cause I had some "dance meter" ideas myself.
87x
December 21st, 2002, 02:19 PM
cool cool thnx
nestlekwik
December 22nd, 2002, 06:16 PM
Here's what I proposed as dance meter options:
Regular: Perfect, Good and Average steps increase meter by 1; misses decrease meter by 1; same as in the current FFR.
Novice: 2 Perfects increase meter by 1, 4 Goods increase meter by 1; Average steps do not change meter; Miss steps decrease meter by 1.
Difficult: 4 Perfects increase meter by 1, 8 Goods increase meter by 1; Average steps do not change meter, Miss steps decrease meter by 2.
Challenge: Meter is full at the beginning of the song; Perfect, Good and Average steps do not change meter; Miss steps decrease meter by 1.
Insane: Meter is half-full as normal; Perfect and Good steps do not change meter; Average steps decrease meter by 1, Miss steps decrease meter by 2.
That would give those who want more of a challenge something to work on and by still having the regular mode, those who are just starting can play the game easily as well. The numbers can be tweaked however, but I'm just throwing out some ideas.
87x
December 22nd, 2002, 06:24 PM
sweet that would be awesome...... what about like in difficult you got 3 perfects and 7 goods would the meter increase?? if not would it increase by two if you got a perfect then a good back-to-back?? .......... im just tryin to iron out some of the questions i have
SotN
December 22nd, 2002, 07:16 PM
Here's what I proposed as dance meter options:
Regular: Perfect, Good and Average steps increase meter by 1; misses decrease meter by 1; same as in the current FFR.
Novice: 2 Perfects increase meter by 1, 4 Goods increase meter by 1; Average steps do not change meter; Miss steps decrease meter by 1.
Difficult: 4 Perfects increase meter by 1, 8 Goods increase meter by 1; Average steps do not change meter, Miss steps decrease meter by 2.
Challenge: Meter is full at the beginning of the song; Perfect, Good and Average steps do not change meter; Miss steps decrease meter by 1.
Insane: Meter is half-full as normal; Perfect and Good steps do not change meter; Average steps decrease meter by 1, Miss steps decrease meter by 2.
a better way of putting this for 87x:
Regular: same as now
novice: peferect = + 0.5 to the meter, good = +.25, average = none, miss -1
difficult: perfect = + .25, good = +.125 average none, miss =-2
Challenge: get a full meter (21 circles I think, plus one before you die?) perfect = none, good = none, average = none, misses = -1
Insane: get half a meter (10 circles, plus one before you die?) perfect = none, good = none, average = -1, miss = -2.
I think that is what he ment.
EDIT: err... fixed a small error pointed out by Klaymen.
Forgive me.
EDIT2: spelling. Damn... shouldn't have skipped lunch
EDIT... third time now: fixed a second error of my own idiocy, with the number of circles
Klaymen
December 22nd, 2002, 07:21 PM
Insane: get half a meter (12 circles, plus one before you die?) perfect = none, good = none, average = none, miss = -2.
Insane: get half a meter (12 circles, plus one before you die?) perfect = none, good = none, average = -1, miss = -2
Chakan2
December 22nd, 2002, 08:09 PM
That's pretty sweet actually. Would you log those scores as well as top scores for the songs? Would you score more or less depeding on your difficulty setting?
I'm not so worried about dying on a particular song. I'm just interested in how the top scores would turn out.
87x
December 22nd, 2002, 08:13 PM
yea your score will have to be altered or even a seperate high score list for each difficulty, that would make this somuch more sweeter
Chakan2
December 22nd, 2002, 08:16 PM
Yup...that'd be cool...one more reason why I'll never see a high score though. :P
87x
December 22nd, 2002, 09:30 PM
lol......... chakan youll just have to get up their before everyone else has a chance too, lol, i know what you mean though..... ill prob be wondering around the bottom of the top scores also unitl the day when i make my attack........ muah hah hah hah.........
Synthlight
December 22nd, 2002, 11:52 PM
Some really good suggestions in here. THanks for the info. BPRC and myself will review and see if it can be somehow implemented.
Ahhh.. see... no fighting here. THis is what I hoped the forum would accomplish.
:)
Cheers,
Synthlight
87x
December 23rd, 2002, 12:00 AM
thats cause i keep my topics peaceful........... lol
jewpinthethird
December 23rd, 2002, 03:43 AM
thats cause i keep my topics peaceful........... lol
indeed. A rare case on the FFR forums...
nestlekwik
December 23rd, 2002, 01:08 PM
You can either create a new scoring method or multiple high score tables.
In tournaments for DrumMania, Guitar Freaks, Beatmania, the scoring allows you to pick any song you choose, but the final score is calculated by difficulty as well. Like in DrumMania, you could full-combo a Level 20 song, but a player who played a Level 80 song with a handful of misses, etc., would still decimate the full-comboed score. The higher difficulty dance meter settings would have a higher weight.
You could also just host multiple tables as well, one for each setting. This keeps it fair for the beginners and novices.
Whatever is easier to implement into the game.
KEEPING THE PEACE ALIVE!!!
87x
December 24th, 2002, 05:19 PM
yes synth needs to jump on this idea, i beleive its the second best one next to online multi play of course
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